UI_CH = {

	-----Better Towing-----

	UI_Text_Towing_turnOffParkingBrake = "關閉剎車制動器",
	UI_Text_Towing_turnOnParkingBrake = "打開剎車制動器",
	UI_Text_Towing_noAviableVehicles = "沒有可用牽引的車輛<br>或無法牽引",
	UI_Text_Towing_attach = "附加",
	UI_Text_Towing_deattach = "解除連接",
	UI_Text_Towing_byRope = "通過繩索",
	UI_Text_Towing_byTowBar = "通過牽引杆",
	UI_Text_Towing_byHook = "通過掛鉤",
	UI_Text_Towing_flipUpright = "垂直翻轉",
	UI_Text_PushByHands = "推車",
	UI_Text_PushByHands_Left = "左面",
	UI_Text_PushByHands_Right = "右面",
	UI_Text_PushByHands_Front = "前方",
	UI_Text_PushByHands_Behind = "後方",

	-----ExtraSauce Quality of Life-----
	
	UI_esBundler = "捆綁繩",
    UI_esBundler_zip = "打包這個",
    UI_esBundler_zip_title = "捆裝的 %2 (%1)",
    UI_esBundler_zip_use = "使用 %1 %2",
    UI_esBundler_unzip = "解包 %1",
	UI_esBundler_default = "設置默認命名",
    UI_esBagMerge = "包合併",
	UI_esQLIB_brackets = "(%1)",
    UI_esQLIB_make = "製作",
    UI_esQLIB_from = "來自",
    UI_esQLIB_use = "使用",
    UI_esQLIB_selected = "選中",
    UI_esQLIB_critical = "暴擊概率",
	UI_esQLIB_default = "默認",
	UI_esQLIB_hide = "隱藏",
    UI_esQLIB_Vanilla = "原版",
    UI_esQVAN_grab = "更多抓取選項",
    UI_esQVAN_drier = "乾燥",
    UI_esQVAN_drain = "剩餘信息",
	UI_esQVAN_forceEquip = "部隊裝備",
	UI_esQVAN_hotbarClick = "左鍵單擊熱鍵",
	UI_esQVAN_hotbarHover = "工具提示",
    UI_esQVAN_hideClothes = "隱藏玩家裝備",
    UI_esQVAN_hideCorpse = "過濾屍體物品",
    UI_esQVAN_hideItems = "隱藏裝備",
    UI_esqmi_more_info = "更多信息",
    UI_esqmi_weapons_info = "武器信息",
	UI_esqmi_weapons_parts = "武器配件信息",
    UI_esqmi_one_hand = "單手",
    UI_esqmi_both_hands = "雙手",
    UI_esqmi_Durability = "耐久",
    UI_esqmi_SwingTime = "攻擊速度",
    UI_esqmi_MinRange = "最小範圍",
    UI_esqmi_MaxRange = "最大範圍",
    UI_esqmi_Accuracy = "準確度",
    UI_esqmi_AimingSpeed = "瞄準速度",
    UI_esqmi_Sound = "聲音",
    UI_esqmi_Recoil = "後坐力",
    UI_esqmi_ReloadSpeed = "裝填",
	UI_esqmi_HitCount = "可命中數",
    UI_esqmi_clothing_info = "服裝信息",
	UI_esqmi_clothing_info_padding = "填料",
    UI_esqmi_drain_info = "剩餘信息",
    UI_esqmi_car_info = "車輛信息",
    UI_esqmi_car_maxspeed = "最大速度",
    UI_esqmi_car_towing = "牽引",
    UI_esqmi_car_offroad = "越野",
    UI_esqmi_foods_info = "食物信息",
	UI_esqmi_foods_info_stats = "顯示玩家狀態",
    UI_esqmi_books_info = "圖書信息",
    UI_esqmi_health_info = "健康信息",
    UI_esqmi_ammo_info = "彈藥信息",
	UI_esqmi_ammo_reset = "重置彈藥格式",
	UI_esqmi_ammo_edit = "編輯彈藥格式",
	UI_esqmi_ammo_default = "<GN> [<GA>] #[<MA>] @<BA>",		 
    UI_esqbi_infobar = "信息條",
	UI_esqbi_infobar_rain = "雨",
    UI_esqbi_infobar_snow = "雪",
    UI_esqbi_infobar_auto = "僅在瞄準時顯示",
	UI_esqbi_infobar_editxy = "編輯 X ：Y",
	UI_esqbi_infobar_lockxy = "鎖定 X ：Y",
	UI_esqbi_infobar_zedchase = "喪屍追逐",
	UI_esqbi_infobar_zones = "區域",
	UI_esqbi_infobar_medickit = "醫療工具",
	UI_esqbi_infobar_weaponkit = "武器工具",
	UI_esqbi_infobar_noWI = "衹有搜尋物品",
	UI_esqbi_infobar_font = "字體陰影",
    UI_esqtw_cataloging = "編目",
    UI_esqtw_catalog_this = "編目此容器",
	UI_esqtw_catalog = "目錄",
	UI_esqtw_catalog_loots = "目錄所有戰利品容器",
	UI_esqtw_catalog_erase = "清除目錄條目",
	UI_esqtw_catalog_view = "查看目錄條目",
	UI_esqtw_catalog_log1 = "來自 %1 的物品；編目 @ %2",
	UI_esqtw_catalog_log2 = "目錄已清除 @ %2",
	UI_esqtw_catalog_sorting = "排序",
	UI_esqmi_set_stripes = "設置條紋顏色",
    UI_esqmi_set_stripes_default = "0.4:0.4:0.4:0.4",
    UI_esqmi_set_stripes_reset = "重置條紋顏色",
	UI_esqtw_tweaks = "更多功能",
    UI_esqtw_forceEquip = "強制裝備",
    UI_esqtw_fastTravel = "快速旅行",
    UI_esqtw_fastTravel_tt = "快速返回營地",
    UI_esqtw_fastTravel_makeStone = "製作營火石(- %1 小時)",
    UI_esqtw_fastTravel_useStone = "快速旅行消耗 %1/%2 小時",
    UI_esqtw_fastTravel_infoDistance = "到營火的距離",
    UI_esqtw_fastTravel_infoFuel = "快速旅行燃料",
    UI_esqtw_fastTravel_errDistance = "這塊石頭的距離太遠了",
    UI_esqtw_fastTravel_errCar = "在載具中不能旅行",
    UI_esqtw_fastTravel_errRunning = "跑步時不能旅行",
    UI_esqtw_fastTravel_errZombies = "%1 個喪屍；正在為你而來",
    UI_esqtw_sorter = "分類",
    UI_esqtw_sorter_tt = "快速標記和分類物品；自動分類庫存",
    UI_esqtw_sorter_manual = "手動分類",
    UI_esqtw_sorter_sort_here = "在這裡排序",
    UI_esqtw_sorter_sort_loot = "對所有戰利品排序",
    UI_esqtw_sorter_tag_tags = "顯示標籤",
    UI_esqtw_sorter_ignore_broke = "忽略破損物品",
    UI_esqtw_sorter_ignore_red = "忽略紅色書籍",
    UI_esqtw_sorter_ignore_cd = "忽略聽過的CD",
    UI_esqtw_sorter_ignore_vhs = "忽略收聽的VHS",
    UI_esqtw_sorter_item = "項目",
    UI_esqtw_sorter_any = "任何",
    UI_esqtw_sorter_cat = "類別",
    UI_esqtw_sorter_ignore = "忽略",
    UI_esqtw_sorter_add = "增加",
    UI_esqtw_sorter_action = "%1 : %2",
    UI_esqtw_sorter_item_label = "項目(%1)：",
    UI_esqtw_sorter_any_label = "任何(%1)：",
    UI_esqtw_sorter_cat_label = "類別(%1)：",
    UI_esqtw_sorter_ignore_label = "忽略(%1)：",
    UI_esqtw_sorter_edit_tags = "編輯 %1 標籤",
    UI_esqtw_sorter_edit_cleartags = "清除 %1 標籤",
    UI_optionscreen_binding_esqtwSorter = "排序",
    UI_optionscreen_binding_esqtwSortAllLootRS = "排序容器：SHIFT +",
    UI_optionscreen_binding_esqtwSortAllLootNS = "排序庫存：",
    UI_esqtw_sac = "背包",
    UI_esqtw_sac_tt = "允許輕鬆取用包",
    UI_esqtw_sac_toggle = "切換快捷方式",
    UI_esqtw_sac_openall = "打開所有快捷方式",
    UI_esqtw_sac_closeall = "關閉所有快捷方式",
    UI_esqtw_sac_respect = "忽略主級容量",
	UI_esqtw_sac2 = "袋子選項",
	UI_esqtw_sac_dots = "裝備點",
	UI_esqtw_sac_sort = "對主副級進行排序",
    UI_esqtw_ic = "即時合併",
    UI_esqtw_ic_tt = "合併成堆的可排出物,或所有可排出物<br>保留空選項以保持模組兼容性",
    UI_esqtw_ic_keep = "保留空項目",
    UI_esqtw_ic_fill = "填寫這個",
    UI_esqtw_ic_merge = "合併這堆",
    UI_esqtw_ic_merge_all = "合併",
    UI_esqtw_vitamax = "維生素",
    UI_esqtw_vitamax_tt = "吃了一堆維生素瓶",
    UI_esqtw_vitamax_bottle = "瓶子",
    UI_esqtw_carcare = "汽車保養",
    UI_esqtw_carcare_tt = "無需卸載即可維修零件<br>從任何地方打開引擎蓋,速度更快",
    UI_esqtw_fixer = "武器修復器",
    UI_esqtw_fixer_tt = "修復武器和彈藥",
    UI_esqtw_metals = "廢金屬",
    UI_esqtw_metals_tt = "嘗試從某些物品中獲取金屬碎片",
    UI_esqtw_powder = "廢彈藥",
    UI_esqtw_powder_tt = "用一堆子彈製造火藥,而不是全部",
	UI_esqtw_corpse = "屍體移動",
    UI_esqtw_corpse_tt = "堆積死屍",
    UI_esqtw_corpse_sort = "&分類戰利品",
    UI_esqtw_corpse_limit = "&分揀戰利品並限制屍體",
    UI_esqtw_corpseleg = "屍體合併(遺留)",
    UI_esqtw_corpseleg_tt = "將附近屍體上的戰利品移到一個屍體上",
	UI_esqtw_corpselegA0 = "無箭頭",
    UI_esqtw_corpselegA1 = "同箭頭,10/塊",
    UI_esqtw_corpselegA2 = "同箭頭,20/塊",
    UI_esqtw_corpselegA3 = "同箭頭,30/塊",
    UI_esqtw_wrecks = "報廢汽車",
    UI_esqtw_wrecks_tt = "拆解發動機狀態低於 11 的汽車",
	UI_esqtw_wrecks_strip = "&剝離零件",
	UI_esqtw_drier = "乾燥",
    UI_esqtw_drier_tt = "用一疊毛巾檫幹自己",
    UI_esqtw_dieter = "適量食物",
    UI_esqtw_dieter_tt = "只吃剛好的食物份量",
    UI_esqtw_autoequip = "自動裝備",
    UI_esqtw_autoequip_tt = "自動裝備下一個最差的武器",
    UI_esqtw_autoequip_drop = "&破損武器自動丟棄",
	UI_esqtw_woodfuel = "EZ木材燃料",
    UI_esqtw_woodfuel_tt = "簡化為營火、燒烤和壁爐添加燃料的過程",
	
	-----Doomguy-----
	
	UI_prof_Marine = "UAC陸戰隊",
	
	-----Scientific Chemistry-----
	
	UI_ZL_Trait_ChemExpert = "化學專家",
	UI_ZL_Trait_ChemExpert_Description = "抵抗對化學藥品上癮<br>+1急救",	
	UI_ZL_Trait_ChemJunkie = "化學癮君子",
	UI_ZL_Trait_ChemJunkie_Description = "對化學藥品上癮<br>需要它們才能順利運作",

	
	------Neurodiverse Traits-----
	------Neurodiverse Plus-----
	
	UI_trait_ADHD = "多動癥",
    UI_trait_ADHDdesc = "每天你有 35% 的機會處於超專注狀態,否則會處於低專注狀態<br>超專注會賦予你以下特質：快速學習、快速閱讀、清醒和靈巧<br>低聚焦會賦予你特徵：學習速度慢、閱讀速度慢、昏昏欲睡和大拇指<br>存活的每一天都將 超級注意力 的概率提高 0.5%,最高上限為 70%",
    UI_trait_Bipolar = "I型雙相障礙"
    UI_trait_Bipolardesc = "每天您都在躁鬱癥和躁鬱癥之間切換<br>躁鬱癥會為您提供以下增益：減少悲傷、減輕壓力、增強耐力以及清醒特質<br>躁鬱癥會為您提供以下-BUFF：悲傷增加,壓力增加,耐力減少,和瞌睡頭特性<br>作者：我知道這應該是每週切換,但第一個版本是每天<br>",
    UI_trait_BipolarMania = "雙極躁狂癥",
    UI_trait_BipolarManiadesc = "目前患有躁鬱癥",
	UI_trait_BipolarDepression = "雙相抑鬱癥",
	UI_trait_BipolarDepressiondesc = "患有雙相抑鬱癥",
    UI_trait_Tourette = "抽動穢語綜合征",
    UI_trait_Tourettedesc = "遊戲中每 10 分鐘,你將有 15% 的概率在大喊、推搡、推搡、重新裝彈或攻擊之間抽搐<br>概率隨著恐慌而上升至 +15%,並隨著倖存天數下降,最多 -5%<br>",
    UI_trait_Alzheimer = "阿爾茨海默病",
    UI_trait_Alzheimerdesc = "每天每個技能有 50% 的概率損失 2.5% 經驗<br>被動與靈活除外",
	UI_trait_Autism = "自閉癥譜系障礙",
	UI_trait_Autismdesc = "你有機會挑食,喜歡某些食物,而不喜歡其他食物,這可以用『不挑食』來取消<br>你很有可能表現得笨拙,這可以通過『優雅』來抵消由「去敏感化」加速<br>你可以通過表情「刺激」來減輕壓力",
	UI_trait_FruitVeg = "水果和蔬菜",
	UI_trait_FruitVegdesc = "水果和蔬菜對你來說是安全舒適的食物",
	UI_trait_Protein = "蛋白質",
	UI_trait_Proteindesc = "各種蛋白質對你來說都是安全的安慰食品",
	UI_trait_CarbSugar = "碳水化合物和糖",
	UI_trait_CarbSugardesc = "碳水化合物和糖對你來說是安全舒適的食物",
	UI_trait_Recipe = "配方",
	UI_trait_Recipedsc = "更複雜的食譜對你來說是安全舒適的食物",
	UI_trait_Canned = "罐頭食品",
	UI_trait_Canneddedesc = "罐頭食品對你來說是安全舒適的食品",
	UI_trait_SpecialInterest = "特殊興趣",
	UI_trait_SpecialInterestdesc = "你對自己的愛好有特別的興趣",
	UI_trait_ExtraSpecialInterest = "額外特殊興趣",
	UI_trait_ExtraSpecialInterestdesc = "你對自己的一個愛好有特別的興趣",
	UI_trait_NotPickyAutism = "不是挑剔的食客",
	UI_trait_NotPickyAutismdesc = "取消自閉癥譜系障礙的任何挑食者和安全食物獎勵",
	
	----Clothing Actions - Radial Menu-----
	
	UI_Init_ClothingActionsRM = "你好：服裝動作 - 徑向菜單！",
	UI_optionscreen_binding_ClothingActionsRM = "服裝動作 - 徑向菜單",
	UI_optionscreen_binding_CARM = "顯示服裝動作徑向菜單",
	UI_optionscreen_binding_CARMMK = "顯示服裝動作徑向菜單",
	UI_ModOptions_CARMfilter = "禁用服裝過濾器(顯示包、手錶等)",
	UI_ModOptions_CARMdelay = "按鍵時立即顯示徑向菜單",
	UI_ModOptions_CARMtoSpiff = "將服裝動作徑向添加到 SpiffUI 中",
	
	-----Craft Helper Continued-----
	
	UI_item_uses_tab_name = "使用",
	UI_item_craft_tab_name = "合成",
	UI_common_left_col_name = "配方",
	UI_common_right_col_name = "詳細信息",
	UI_search_tab_name = "搜索",
	UI_search_items_tab_name = "物品",
	UI_search_recipes_tab_name = "合成",
	UI_recipe_panel_required_book = "必讀書籍(一本)",
	UI_recipe_panel_near_item = "所需製作工具",	
	UI_settings_st_title = "排序"
	UI_settings_av_title = "可用性"
	UI_settings_av_valid = "有效"
	UI_settings_av_known = "已知"
	UI_settings_av_invalid = "無效"
	UI_optionscreen_binding_chc_category_title = "合成助手"
    UI_optionscreen_binding_chc_move_up = "選擇上一個配方"
    UI_optionscreen_binding_chc_move_down = "選擇下一個配方"
    UI_optionscreen_binding_chc_move_left = "選擇上一個類別"
    UI_optionscreen_binding_chc_move_right = "選擇下一個類別"
    UI_optionscreen_binding_chc_craft_one = "製作一個"
    UI_optionscreen_binding_chc_craft_all = "全部製作"
    UI_optionscreen_binding_chc_favorite_recipe = "最喜歡的配方"
    UI_optionscreen_binding_chc_close_window = "關閉助手窗口"
    UI_optionscreen_binding_chc_toggle_window = "切換助手窗口"
    UI_optionscreen_binding_chc_toggle_uses_craft = "使用/合成切換"
    UI_optionscreen_binding_chc_move_tab_left = "選擇上一個標籤"
    UI_optionscreen_binding_chc_move_tab_right = "選擇下一個標籤"
    UI_optionscreen_binding_chc_toggle_focus_search_bar = "調節搜索欄"
	UI_optionscreen_binding_chc_close_tab = "關閉活動選項卡"
	UI_infotext_search =	" <CENTRE> <SIZE:medium> 搜索 <LINE> <LINE> "...
							" <SIZE:small> <LEFT> 在這裡你可以找到所有的物品和配方 <LINE> <LINE>",
    UI_infotext_favorites = " <CENTRE> <SIZE:medium> 最喜歡 <LINE> <LINE> "...
                            " <SIZE:small> <LEFT> 在這裡你可以找到收藏的物品和合成 <LINE> <LINE>",
    UI_infotext_itemtab =	" <CENTRE> <SIZE:medium> 物品 <LINE> "...
                            " <SIZE:small> <LEFT> 這裡你可以找到關於'%1'的詳細信息 <LINE> "...
                            " 第一個標籤(%2)顯示合成,其中'%1'被用作配料 <LINE> "...
                            " 第二個標籤(%3)顯示合成,其結果是'%1' <LINE> <LINE> ",
    UI_infotext_common =	" <INDENT:0> 左欄(合成)顯示物品/合成的列表,有一些額外的控制. 第一行是過濾行 <line> <line> "...
							" <IMAGECENTRE:media/textures/info_filter_row.png> <LINE> "...
                            " <INDENT:8> 按鈕1顯示當前物品/合成的排序順序. 點擊可以改變順序 <LINE> "...
                            " 按鈕2允許你選擇所需輸出的類型 <LINE> "...
                            " <INDENT:16> %1 <line> "...
                            " <INDENT:8> (3)是類別器,你可以指定所需的類別 <LINE> <LINE> "...
                            " 在過濾器行下有一個搜索欄,你可以根據你的查詢,按物品/配方名稱或特定規則進行搜索 <LINE> "...
                            " 要了解更多搜索規則,請點擊 <IMAGE:media/textures/search_icon.png> <LINE> <LINE> "...
                            " <INDENT:0> 右欄(細節)顯示物品/合成的細節 <LINE> "...
                            " <INDENT:8> %2 <LINE> <LINE> "...
                            " <INDENT:0> <SIZE:medium> 控制 <SIZE:small> <LINE> <LINE> "...
                            " <INDENT:16> 你可以通過拖動其名稱之間的線來調整配方欄的大小 <LINE> "...
                            " 在物品標籤名稱上點擊右鍵,打開上下文菜單 <LINE> "...
                            " %3 <LINE> "...
                            " 通過'模組熱鍵',你可以為頻繁的操作設置熱鍵",
    UI_infotext_recipe_types = " <IMAGE:media/textures/type_filt_all.png> <SPACE> (%1)：所有合成 <LINE> "...
                               " <IMAGE:media/textures/type_filt_valid.png> (%2)：現在可以製作的合成 <LINE> "...
                               " <IMAGE:media/textures/type_filt_known.png> (%3)：知道的配方,但無法製作(缺乏技能/物品) <LINE> "...
                               " <IMAGE:media/textures/type_filt_invalid.png> (%4)：一無所知的合成,將顯示書,可以從中學習 <LINE>",
    UI_infotext_item_types =   " 服裝 <LINE> 食品 <LINE> 武器 <LINE>",
    UI_infotext_recipe_details = " 關於配方類別和結果物品的信息 <LINE> "...
                                 " 所需物品 <LINE> "...
                                 " 其他要求(技能/書籍/製作工具和製作時間)",
    UI_infotext_item_details =   " 關於物品和合成數量的基本信息 <LINE> "...
                                 " 物品屬性 <LINE> "...
                                 " 如何解決這個(如果可能的話) <LINE> "...
                                 " 哪裡可以找到這個",
    UI_infotext_recipe_mouse = " 左鍵點擊星星圖標(配方欄,鼠標放在元素上)來(取消)收藏配方 <LINE> "...
                               " 右擊配方結果圖標(詳情欄),打開上下文菜單 <LINE> "...
                               " 在 '所需物品'(詳情欄)的物品上點擊右鍵,打開上下文菜單",
    UI_infotext_item_mouse =   " 中鍵點擊物品(食譜欄),在背景中打開新的標籤,並點擊物品 <LINE> "...
                               " 右鍵單擊物品(配方列)以打開上下文菜單 <LINE> "...
                               " 右鍵單擊物品圖標(詳細信息列)以打開上下文菜單 <LINE> "...
                               " Shift + 右鍵單擊某些元素(見上文)將顯示其他選項",
	UI_searchrow_info = " <CENTRE> <SIZE:medium> 合成助手 <LINE> <LINE> "...
                        " <LEFT> <SIZE:small> 此搜索欄支持自定義規則. 每個單獨的查詢(單詞)稱為記號 <LINE> "...
                        " 你可以通過使用分隔符,一次搜索多個查詢 <LINE> "...
                        " 您可以在每個記號前面加上特殊符號 來指定該記號的搜索規則. <LINE> "...
                        " 使用』Mod Options『可以將熱鍵設置為搜索欄 <LINE> <LINE> "...
                        " <SIZE:medium> 分隔符：<LINE> <SIZE:small> "...
                        " <INDENT:8> <SIZE:medium> ,<SIZE:small> <SPACE> <SPACE> (逗號)結合所有記號結果(邏輯與),可用於非常具體的過濾 <LINE> "...
                        " <SIZE:medium> | <SIZE:small> <SPACE> <SPACE> (豎線)分隔所有記號(邏輯或者),可用於分別搜索多個查詢過濾 <LINE> <LINE> "...
                        " <INDENT:0> <SIZE:medium> 特殊符號：<LINE> <SIZE:small> "...
                        " <INDENT:8> %1"...
                        " <SIZE:medium> ~ <SIZE:small> <SPACE> <SPACE> (波浪號)排除此標記(即找到所有不是標記的內容；如果使用它們,則必須在特殊字符之後) <LINE> <LINE> "...
                        " <INDENT:0> <SIZE:medium> <LEFT> 例子：<LINE> <SIZE:small> "...
                        " <INDENT:8> %2 <LINE> "...
                        " <INDENT:0> <SIZE:medium> 限制：<LINE> <SIZE:small> "...
                        " <INDENT:8> - 不能在一個查詢中同時使用分隔符(','和'|') <LINE> "...
                        " 不能排除成分(#~詞)",
    UI_searchrow_info_recipes_special = " <SIZE:medium> ! <SIZE:small> <SPACE><SPACE> (感嘆符號)按配方類別搜索 <LINE>"...
                                        " <SIZE:medium> @ <SIZE:small> <SPACE><SPACE> (郵件符號)按物品的mod名稱搜索 <LINE>"...
                                        " <SIZE:medium> # <SIZE:small> <SPACE><SPACE> (數字符號)按配方成分搜索 <LINE>"...
                                        " <SIZE:medium> $ <SIZE:small> <SPACE><SPACE> (美元符號)按物品的類別搜索 <LINE>"...
                                        " <SIZE:medium> % <SIZE:small> <SPACE><SPACE> (百分符號)按物品的名稱搜索 <LINE>"...
                                        " <SIZE:medium> ^ <SIZE:small> <SPACE><SPACE> (插入符號)按最喜歡的合成搜索 <LINE>"...
                                        " <SIZE:medium> & <SIZE:small> <SPACE><SPACE> (安培符號)按配方的mod名稱搜索 <LINE>",
    UI_searchrow_info_items_special =   " <SIZE:medium> ! <SIZE:small> <SPACE><SPACE> (感嘆符號)按物品類型搜索 <LINE>"...
                                        " <SIZE:medium> @ <SIZE:small> <SPACE><SPACE> (郵件符號)按物品名稱搜索 <LINE>"...
                                        " <SIZE:medium> # <SIZE:small> <SPACE><SPACE> (數字符號)按物品類別搜索 <LINE>",
	UI_searchrow_info_item_attributes_special = " <SIZE:medium> ! <SIZE:small> <SPACE><SPACE>（感嘆號）- 按屬性名稱搜索 <LINE>"..
									    " <SIZE:medium> @ <SIZE:small> <SPACE><SPACE>(郵件符號) - 按屬性值搜索 <LINE>"	
    UI_searchrow_info_recipes_examples = "#剪刀 <SPACE> <SPACE>- 顯示合成中哪些成分包含名稱中帶有『剪刀』的東西 <LINE>"...
                                         "@hydrocra,!工程,#手鋸 <SPACE><SPACE> 在配方類別中顯示來自Hydrocraft(水電工藝)模組配方『工程師』項中包含『手鋸』的成分 <LINE>"...
                                         "%木板|!食物 <SPACE> <SPACE> 顯示結果為』木板『的菜譜,或『食物』類別中的合成 <LINE>",
    UI_searchrow_info_items_examples =   "#工具,!~武器 <SPACE> <SPACE>：展示非武器的工具(如針/鋸/鉗子) <LINE>"...
								  "$maxdamage>4,$maxdamage<5 <SPACE> <SPACE> - 顯示MaxDamage屬性在4到5之間的物品 <LINE> ",
	UI_searchrow_info_item_attributes_examples = "!>a,!<c <SPACE> <SPACE>: 顯示名稱以a或b開頭的屬性 <LINE>",
	UI_InfoTitle = "熱鍵：",
     UI_FiltersUI_Title = "過濾器和排序規則( %1 )",
     UI_Presets_DefaultPreset_Name = "選擇預設",
     UI_Presets_NoPresetSelected = "請選擇預設！",
     UI_Presets_Unfavorite_All = "這將取消所有 %1 的收藏,您確定嗎？",
     UI_Presets_Delete = "這將刪除選定的預設,您確定嗎？",
     UI_Presets_Overwrite = "此預設已存在.是否覆蓋？",
     UI_Presets_OverwriteExisting = "這將覆蓋現有的收藏夾,您確定嗎？",
     UI_Presets_Import_Title = "在此處粘貼預設字符串！",
     UI_Presets_Share_Title = "分享此字符串！",
     UI_Presets_TextBox_EnterName = "輸入名稱：",
     UI_Presets_NameTooShort = "名稱太短！",
     UI_Presets_NameTooLong = "名稱太長！",
     UI_Presets_NoFavorites = "未找到收藏夾.請在保存預設之前至少收藏一個 %1",
     UI_Presets_Errors_Title = "驗證錯誤：",
     UI_Presets_Errors_InvalidFormat = "格式無效,無法加載",
     UI_Presets_Errors_InvalidType = "預設類型缺失或無效",
     UI_Presets_Errors_InvalidEntries = "預設條目缺失或為空",
     UI_Presets_Errors_LoadAnyway = "仍然加載",
     UI_Presets_Errors_RemoveAndLoad = "刪除缺失並加載",
     UI_Presets_Errors_MissingRecipe = "%1 的配方對像",
	
	-----ST Survival Tailor-----
	
	UI_ClothingType_stBeltUtil = "實用腰帶",
    UI_ClothingType_stBeltGun = "槍帶",
	
	-----ExtraSauce Bundler-----
	
	UI_optionscreen_binding_ExtraSauceSorter = "捆綁分類器",
	UI_optionscreen_binding_SortAllLootRS = "排序容器：SHIFT +",
	UI_optionscreen_binding_SortAllLootNS = "排序庫存：",
	
	-----StigsRemoteDoorControl-----
	
	UI_optionscreen_binding_Hot key = "遙控門熱鍵",
	
	-----APOCALYPSE MACHINES 2 WHEELZ-----
	
	UI_optionscreen_binding_PA_JumpIn = "跳上摩托車",
	UI_optionscreen_binding_ApocalypseMachineZ= "啟示錄E機器Z",
	
	-----Tidy Up Meister-----
	
	UI_P4TidyUpMeister_Messages_ToDoReequip = "操作完成後啟用重新裝備",
	UI_P4TidyUpMeister_Messages_ToDoNotReequip = "操作完成時禁用重新裝備",
	UI_P4TidyUpMeister_Options_ForceReequip_Name = "強制重新裝備",
	UI_P4TidyUpMeister_Options_ForceReequip_Tooltip = "正常情況下,操作中斷時不會重新裝備,但開啟會強制只重新裝備手持物品",
	UI_P4TidyUpMeister_Options_UseContextMenu_Name = "使用上下文菜單",
	UI_P4TidyUpMeister_Options_UseContextMenu_Tooltip = "允許上下文菜單在重新裝備和不裝備之間切換",
	UI_P4TidyUpMeister_Options_RestoreLocation_Name = "歸位動作",
	UI_P4TidyUpMeister_Options_RestoreLocation_Tooltip = "將使用過的物品歸還地面時,將會恢復到原來的放置位置",
	UI_P4TidyUpMeister_Options_EnableBuild_Name = "金工/木工動作",
	UI_P4TidyUpMeister_Options_EnableBuild_Tooltip = "啟用金工/木工操作的重新裝備",
	UI_P4TidyUpMeister_Options_EnableFirearms_Name = "槍械動作",
	UI_P4TidyUpMeister_Options_EnableFirearms_Tooltip = "槍械動作重新裝備",
	UI_P4TidyUpMeister_Options_EnableFitness_Name = "健身動作",
	UI_P4TidyUpMeister_Options_EnableFitness_Tooltip = "健身動作重新裝備",
	UI_P4TidyUpMeister_Options_EnableEatFood_Name = "食物動作",
	UI_P4TidyUpMeister_Options_EnableEatFood_Tooltip = "吃完食物動作重新裝備",
	UI_P4TidyUpMeister_Options_EnableTakePills_Name = "吃藥動作",
	UI_P4TidyUpMeister_Options_EnableTakePills_Tooltip = "服用藥丸動作後重新裝備",
	UI_P4TidyUpMeister_Options_EnableReading_Name = "閱讀動作",
	UI_P4TidyUpMeister_Options_EnableReading_Tooltip = "閱讀動作後重新裝備",
	UI_P4TidyUpMeister_Options_EnableMedical_Name = "醫療動作",
	UI_P4TidyUpMeister_Options_EnableMedical_Tooltip = "醫療動作後重新裝備",
	UI_P4TidyUpMeister_Options_EnableTailoring_Name = "剪裁動作",
	UI_P4TidyUpMeister_Options_EnableTailoring_Tooltip = "剪裁動作後重新裝備",
	UI_P4TidyUpMeister_Options_EnableLightFire_Name = "光源動作",
	UI_P4TidyUpMeister_Options_EnableLightFire_Tooltip = "光源動作後重新裝備",
	UI_P4TidyUpMeister_Options_EnableRefueling_Name = "加油動作",
	UI_P4TidyUpMeister_Options_EnableRefueling_Tooltip = "加油動作後重新裝備",

	-----Extra Map Symbols-----
	
	UI_ExtraMapSymbolsUI_Options = "選項",
	UI_ExtraMapSymbolsUI_OptionsAlternativeSymbols = "使用隨機符號變體",
	UI_ExtraMapSymbolsUI_OptionsColumns = "列",
	UI_ExtraMapSymbolsUI_OptionsScalingStep = "縮放步驟"
	UI_ExtraMapSymbolsUI_OptionsScalingTooltip = "小鍵盤 +/-：更改符號/文本比例<br>小鍵盤 Enter：重置為默認值"
	
	-----Secretmapper's Accelerating Zombies-----
	
	UI_trait_FreshBlood = "嗜血",
	UI_trait_FreshBloodDesc = "你傷口流出的血液會讓喪屍狂暴<br>會使得喪屍立即跑步",
	
	-----Scavenger Skill-----
	
	UI_trait_vulture = "禿鷹",
	UI_trait_vulturedesc = "你知道在哪裡可以找到東西<br>+1 拾荒",
	UI_GainSkill = "清理成功",
	
	-----Driving Skill-----
	
	UI_trait_driver = "司機",
	UI_trait_driverdesc = "能舒適駕駛<br>+1 駕駛",
	UI_prof_cabdriver = "出租車司機",
	UI_prof_cabdriverdesc = "你有很長時間駕駛車輛工作<br>+2 駕駛<br>+2 技工",
	UI_DrivingGainSkill = "駕駛",
	
	-----Video Meister-----
	
	UI_P4VideoMeister_SkillName_CRP = "木工",
	UI_P4VideoMeister_SkillName_COO = "烹飪",
	UI_P4VideoMeister_SkillName_FRM = "耕作",
	UI_P4VideoMeister_SkillName_DOC = "急救",
	UI_P4VideoMeister_SkillName_ELC = "電氣",
	UI_P4VideoMeister_SkillName_MTL = "金工",
	UI_P4VideoMeister_SkillName_MEC = "技工",
	UI_P4VideoMeister_SkillName_TAI = "縫紉",
	UI_P4VideoMeister_SkillName_FIS = "釣魚",
	UI_P4VideoMeister_SkillName_TRA = "誘捕",
	UI_P4VideoMeister_SkillName_FOR = "搜尋",
	UI_P4VideoMeister_SkillName_RCP = "合成",
	UI_P4VideoMeister_Tooltip_Prefix = "你或許可以獲得經驗",
	UI_P4VideoMeister_Options_ShowText_Name = "通過文字顯示技能信息",
	UI_P4VideoMeister_Options_ShowText_Tooltip = "如果您想通過文本顯示技能信息,請選中該復選框",
	UI_P4VideoMeister_Options_ShowIcon_Name = "按圖標顯示技能信息",
	UI_P4VideoMeister_Options_ShowIcon_Tooltip = "如果您想通過圖標顯示技能信息,請選中該復選框",
	UI_P4VideoMeister_Options_ShowTooltip_Name = "在工具提示中顯示技能信息",
	UI_P4VideoMeister_Options_ShowTooltip_Tooltip = "如果您想在工具提示中顯示技能信息,請選中該復選框",
	
	-----Myopia & Hyperopia traits with Functioning Glasses-----
	
	UI_trait_Myopic = "近視眼",
	UI_trait_MyopicDesc = "需要佩戴眼鏡才能正常觀看<br>不戴眼鏡視力模糊超過兩個正方形<br>不戴眼鏡無法閱讀/搜尋",
	UI_trait_Hyperopic = "老花眼",
	UI_trait_HyperopicDesc = "需要佩戴老花鏡才能正常觀看<br>不戴眼鏡,放大越多,視力就越模糊<br>不戴眼鏡無法閱讀/搜尋",

	-----QOF - Equipment tab-----
	
	UI_EquipmentPanel_infoText= " <CENTRE> <SIZE:medium> 歡迎,這裡是裝備面板 <LINE> 一個由 MrBounty 製作的MOD <LINE> <LINE> <SIZE:small> <LEFT> 點擊可以打開一個文件夾 <LINE> 雙擊來裝備/取消裝備,shift雙擊來裝備,並將交換的布放在新布的容器中 <LINE> 右鍵點擊,打開上下文菜單 <LINE> <LINE> 可以看到衣服和武器的狀況、血量和污垢程度 <LINE> 裝備按鈕可以獲得所有可供裝備的物品,使用上面的過濾器可以按名稱過濾物品 <LINE> 在裝備菜單中,使用shift將打開所有按鈕轉換為關閉所有按鈕 <LINE> 在選項模式中選擇用戶界面的大小,這需要重新啟動lua.所以重新啟動你的遊戲,你就會好起來 <LINE> <LINE> 我希望你會喜歡這個MOD！",
	UI_EquipmentTab = "裝備",
	UI_Equip_Head = "頭",
	UI_Equip_Body = "身體",
	UI_Equip_Undies = "內衣",
	UI_Equip_Hand = "手",
	UI_Equip_Leg = "腿",
	UI_Equip_Feet = "腳",
	UI_Equip_Accessory = "配飾",
	UI_Equip_Trinket = "飾品",
	UI_Equip_Ranged = "遠程",
	UI_Equip_Melee = "近戰",
	UI_Equip_InHands = "手持",
	UI_Equip_Ammo = "彈藥",
	UI_Equip_Magazine = "彈匣",
	UI_Equip_Bag = "包",
	UI_Equip_Other = "其他",
	UI_Equip_WeaponPart = "武器配件",
	UI_Equip_Weapons = "武器：",
	UI_Equip_Clothes = "衣服：",
	UI_Equip_ClothesButton = "所有裝備",
	UI_Equip_WeaponsButton = "裝備武器",
	UI_Equip_OpenButton = "顯示全部裝備",
	UI_Equip_CloseButton = "關閉全部裝備",
	UI_optionscreen_binding_toogleEquip = "切換裝備標籤",
	UI_Equip_Resize_X = "寬度：",
	UI_Equip_Resize_Y = "長度：",
	UI_Equip_Resize_dy = "偏移寬度：",
	UI_Equip_Resize_dx = "偏移長度：",
	UI_Equip_Resize_Icon = "圖標寬度：",
	UI_Equip_Resize_Bar = "條形寬度：",
	UI_Equip_subUIFact = "裝備菜單尺寸事實：",
	UI_Equip_Resize_FontItems = "字體項目：",
	UI_Equip_Resize_FontOther = "其他字體：",
	UI_Equip_Resize_NoText = "沒有文字模組：",
	UI_Equip_Resize_FullBar = "垂直條：",
	UI_Equip_Resize_Useless = "(待定)",
	UI_Equip_Resize_CollapseBottom = "從底部摺疊：",
	UI_Equip_Resize_TickMax = "刷新率：",
	
	-----Paw Low Loot-----
	
	UI_ClothingType_Pupils = "眼鏡鏡片",
	UI_ClothingType_Wig = "假髮",
	UI_ClothingType_TorsoRig = "軀幹裝備",
	
	-----Dub's Profession-----
	
    UI_profdesc_dpm_lifeguard = "你是一名救生員",
    UI_profdesc_dpm_paramedic = "你是一名護理人員",
    UI_profdesc_dpm_nurse = "你是一名護士",
    UI_profdesc_dpm_registered_nurse = "你是一名實習期的護士",
    UI_profdesc_dpm_surgeon = "你是一名外科醫生",
    UI_profdesc_dpm_psychiatrist = "你是一名精神科醫生",
    UI_profdesc_dpm_zookeeper = "你是一名動物園管理員",
    UI_profdesc_dpm_veterinarian = "你是一名獸醫",
    UI_profdesc_dpm_veterinarian_surgeon = "你是一名獸醫外科醫生",
    UI_profdesc_dpm_laboratory_technician = "你是一名實驗室技術員",
    UI_profdesc_dpm_botanist = "你是一名植物學家",
    UI_profdesc_dpm_dentist = "你是一名牙醫",
    UI_profdesc_dpm_pharmacist = "你是一名藥劑師",
    UI_profdesc_dpm_offshore_worker = "你是一名海上工作者",
    UI_profdesc_dpm_plumber = "你是一名水管工",
    UI_profdesc_dpm_blacksmith = "你是一名鐵匠",
    UI_profdesc_dpm_gunsmith = "你是一名槍匠",
    UI_profdesc_dpm_architect = "你是一名建築師",
    UI_profdesc_dpm_landscaper = "你是一名園丁",
    UI_profdesc_dpm_programmer = "你是一名程序員",
    UI_profdesc_dpm_software_engineer = "你是一名軟件工程師",
    UI_profdesc_dpm_financial_analyst = "你是一名金融分析師",
    UI_profdesc_dpm_data_scientist = "你是一名數據科學家",
    UI_profdesc_dpm_computer_scientist = "你是一名電腦科學家",
    UI_profdesc_dpm_accountant = "你是一名會計",
    UI_profdesc_dpm_stock_broker = "你是一名股票經紀人",
    UI_profdesc_dpm_loan_officer = "你是一名貸款員",
    UI_profdesc_dpm_claims_adjuster = "你是一名理賠員",
    UI_profdesc_dpm_salesman = "你是一名推銷員",
    UI_profdesc_dpm_entrepreneur = "你是一名創業者",
    UI_profdesc_dpm_lawyer = "你是一名律師",
    UI_profdesc_dpm_judge = "你是一名法官",
    UI_profdesc_dpm_detective = "你是一名偵探",
    UI_profdesc_dpm_landlord = "你是一名房東",
    UI_profdesc_dpm_politician = "你是一名政治家",
    UI_profdesc_dpm_librarian = "你是一名圖書管理員",
    UI_profdesc_dpm_garbage_man = "你是一名垃圾工",
    UI_profdesc_dpm_correctional_officer = "你是一名懲教官",
    UI_profdesc_dpm_public_defender = "你是一名辯護人",
    UI_profdesc_dpm_pilot = "你是一名飛行員",
    UI_profdesc_dpm_soldier = "你是一名士兵",
    UI_profdesc_dpm_mercenary = "你是一名僱傭兵",
    UI_profdesc_dpm_helicopter_pilot = "你是一名直升機飛行員",
    UI_profdesc_dpm_fighter_pilot = "你是一名戰鬥機飛行員",
    UI_profdesc_dpm_hacker = "你是一名黑客",
    UI_profdesc_dpm_paparazzi = "你是一名狗仔隊",
    UI_profdesc_dpm_mobster = "你是一名流氓",
    UI_profdesc_dpm_hitman = "你是一名殺手",
    UI_profdesc_dpm_priest = "你是一名牧師",
    UI_profdesc_dpm_nun = "你是一名尼姑",
    UI_profdesc_dpm_missionary = "你是一名傳教士",
    UI_profdesc_dpm_spiritual_leader = "你是一名精神領袖",
    UI_profdesc_dpm_psychic = "你是一名通靈人",
    UI_profdesc_dpm_social_worker = "你是一名社工",
    UI_profdesc_dpm_teacher = "你是一名老師",
    UI_profdesc_dpm_professor = "你是一名教授",
    UI_profdesc_dpm_student = "你是一名學生",
    UI_profdesc_dpm_baker = "你是一名麵包師",
    UI_profdesc_dpm_florist = "你是一名花店店員",
    UI_profdesc_dpm_dietitian = "你是一名營養師",
    UI_profdesc_dpm_writer = "你是一名作家",
    UI_profdesc_dpm_musician = "你是一名音樂家",
    UI_profdesc_dpm_actor = "你是一名演員",
    UI_profdesc_dpm_artist = "你是一名藝術家",
    UI_profdesc_dpm_comedian = "你是一名喜劇演員",
    UI_profdesc_dpm_photographer = "你是一名攝影師",
    UI_profdesc_dpm_professional_athlete = "你是一名職業運動員",
    UI_profdesc_dpm_professional_athlete_baseball = "你是一名專業棒球員",
    UI_profdesc_dpm_professional_athlete_football = "你是一名專業足球員",
    UI_profdesc_dpm_professional_athlete_track = "你是一名專業賽跑員",
    UI_profdesc_dpm_referee = "你是一名裁判",
    UI_profdesc_dpm_bartender = "你是一名調酒師",
    UI_profdesc_dpm_magician = "你是一名魔術師",
    UI_profdesc_dpm_clown = "你是一名小丑",
    UI_profdesc_dpm_video_game_programmer = "你是一名編程員",
    UI_profdesc_dpm_performer = "你是一名表演者",
    UI_profdesc_dpm_film_director = "你是一名電影導演",
    UI_profdesc_dpm_florist = "你是一名花店老闆",
    UI_profdesc_dpm_waiter = "你是一名服務員",
    UI_profdesc_dpm_warehouse_worker = "你是一名倉庫工人",
    UI_profdesc_dpm_secretary = "你是一名秘書",
    UI_profdesc_dpm_taxi_driver = "你是一名出租車司機",
    UI_profdesc_dpm_retail_worker = "你是一名零售工人",
    UI_profdesc_dpm_tailor = "你是一名縫紉",
    UI_profdesc_dpm_serial_killer = "連環殺人犯"
	
	-----RuggedRecipes-----
	
	UI_trait_shiner = "私酒愛好者",
    UI_trait_shinerdesc = "你知道如何製作酒",
	UI_trait_fermento = "發酵愛好者",
    UI_trait_fermentodesc = "你知道如何製作發酵的食物",
	UI_trait_jerk = "肉乾愛好者",
    UI_trait_jerkdesc = "你知道如何製作肉乾",
	UI_trait_dryhumor = "乾果愛好者",
    UI_trait_dryhumordesc = "你知道如何製作乾果",
	
	-----BetterSuicide-----
	
    UI_suicide_are_you_sure = "你確定自殺？",
    UI_no_Ammo = "槍裡沒有彈藥",
    UI_Suicide = "自殺",
	
	-----Dressed for the Job-----
	
	UI_bonus_xp = "經驗獎勵",
	UI_translate_Electrical = "電工",
	UI_translate_Long_Blunt = "長棍",
	UI_translate_Short_Blunt = "短棍",
	UI_translate_Short_Blade = "短刀",
	UI_translate_Carpentry = "木工",
	UI_translate_Foraging = "搜尋",
	UI_translate_Metalworking = "金工",
	UI_translate_Lightfooted = "輕巧",
	UI_translate_First_Aid = "急救",	
	
	-----Occupations Expertises-----
	
	UI_Text_locklevel_veryeasy = "非常簡單",
	UI_Text_locklevel_easy = "簡單",
	UI_Text_locklevel_medium = "普通",
	UI_Text_locklevel_hard = "困難",
	UI_Text_locklevel_veryhard = "非常困難",
	UI_Text_contextLockpickWithPapperclip = "用回形針開鎖",
	UI_trait_pharmacist = "藥劑師",
     UI_trait_pharmacistdesc = "可以用草藥製作所有藥劑和消毒劑",
     UI_trait_surgeon = "外科醫生",
     UI_trait_surgeondesc = "可以在肉上訓練縫合<br>可以在屍體上訓練縫合（需要先將它們鋸成碎片）",
     UI_trait_extinguisher = "燃燒滅火器",
     UI_trait_extinguisherdesc = "清潔時大大減少燒傷持續時間<br>可以製作滅火器",
     UI_trait_baitseeker = "誘餌搜尋者",
     UI_trait_baitseekerdesc = "可以在一些腐爛的食物中找到誘餌",
     UI_trait_sawmaster = "鋸之道",
     UI_trait_sawmasterdesc = "鋸木頭時可以生產更多木板<br>鋸木頭可以減少壓力、無聊和不快樂",
     UI_trait_aerobicscoach = "健美操教練",
     UI_trait_aerobicscoachdesc = "有氧運動（深蹲、俯臥撐、仰臥起坐和立臥撐跳）的規律性提高五倍<br>您周圍 3 個方格內的角色將有氧運動的規律性提高三倍",
     UI_trait_foresthike = "森林遠足",
     UI_trait_foresthikedesc = "在林中行走時以 75% 的速度移動",
     UI_trait_forestwalk = "森林徒步",
     UI_trait_forestwalkdesc = "在林中行走時以 59% 的速度移動",
     UI_trait_antidotetechniques = "解毒技術",
     UI_trait_antidotetechniquesdesc = "可以去除有毒蘑菇和漿果中的毒素",
     UI_trait_materialmaker = "膠帶精通",
     UI_trait_materialmakerdesc = "可以用皮革條、水和膠水製作膠帶<br>用膠帶修復不會增加物品的修復次數",
     UI_trait_slacker = "職業懶鬼",
     UI_trait_slackerdesc = "可以在椅子、沙發或床上放鬆以減少無聊",
     UI_trait_twinethreader = "穿線器",
     UI_trait_twinethreaderdesc = "從移除草時收集草<br>可以將草編織成麻線<br>可以將片繩編織成繩索",
     UI_trait_canningspecialist = "罐頭專家",
     UI_trait_canningspecialistdesc = "可以用小金屬片製作罐蓋<br>可以用酒精製作醋<br>可以用蘿蔔製作糖",
     UI_trait_explosiveknowledge = "爆炸知識",
     UI_trait_explosiveknowledgedesc = "可以製作管道炸彈、火焰陷阱、氣溶膠炸彈和煙霧炸彈<br>了解工程配方",
     UI_trait_wallbreaker = "破牆者",
     UI_trait_wallbreakerdesc = "可以使用鎬破壞牆壁和傢具<br>在此過程中鎬會受到嚴重損壞",
     UI_trait_pressuredcrewmember = "高壓船員",
     UI_trait_Pressuredcrewmemberdesc = "添加原料/烹飪食譜速度四倍",
     UI_trait_firearmstech = "槍械技術員",
     UI_trait_firearmstechdesc = "可以從槍支中回收零件<br>可以使用零件重新組裝霰彈槍和手槍,使其達到完美狀態",
     UI_trait_pipebender = "彎管器",
     UI_trait_pipebenderdesc = "可以將金屬板變成管子或棒材<br>可以將管材焊接成棒材,反之亦然",
     UI_trait_resourcefulwelder = "足智多謀的焊工",
     UI_trait_resourcefulwelderdesc = "可以以更高的金工水平上製作廢金屬和焊條",
     UI_trait_vehicleenhancer = "車輛增強器",
     UI_trait_vehicleenhancerdesc = "可以將相同質量的輪胎、消聲器、油箱或懸架組合成一個更好的",
     UI_trait_paperclipslockpick = "回形針開鎖",
     UI_trait_paperclipslockpickdesc = "允許用回形針撬鎖<br>回形針在失敗時會被消耗",
     UI_trait_alarmsinstaller = "警報安裝程序",
     UI_trait_alarmsinstallerdesc = "可以檢查建築物或汽車是否有警報",
     UI_trait_shakeitoff = "擺脫睡眠",
     UI_trait_shakeitoffdesc = "疲倦時可以搖醒自己<br>總是保持至少昏昏欲睡的狀態",
     UI_trait_cellsswapper = "細胞交換器",
     UI_trait_cellsswapperdesc = "可以將汽車電池分解成普通電池<br>可以使用普通電池為汽車電池充電",
	 
	-----Soul Filcher's Photographing Time-----
	
	UI_prof_Photographer = "攝影師",
	UI_profdesc_photographer = "可以在相機膠捲中顯示圖片",
	UI_trait_Photomaniac = "攝影狂",
	UI_trait_PhotomaniacDesc = "通過拍照提高自身的心情",
	
	-----Soul Fllcher's Dressing-----
	
	UI_ClothingType_Ads = "廣告",
	UI_ClothingType_Belt = "腰帶",
	UI_ClothingType_Billboard = "廣告牌",
	UI_ClothingType_Black = "黑色",
	UI_ClothingType_Church = "教會",
	UI_ClothingType_Election = "選舉",
	UI_ClothingType_ShirtUntucked = "解開的襯衫",
	UI_ClothingType_Tartan = "格子",
	UI_ClothingType_Tinted = "着色",
	
	-----Bzouk Hotbar Mod-----
	
	UI_Bz_Fast_HotBar_Slot_Remove = "移除",
    UI_optionscreen_binding_Bz_Toggle_Hotbar = "啟用快捷欄",
	
	-----Moon Slime's Reworked,Reactivated,and New Traits!-----
	
	UI_trait_axeman2 = "熟悉斧頭",
	UI_trait_axeman2desc = "+2 斧頭",
	UI_trait_LikeRain = "雨中放鬆",
	UI_trait_LikeRainDesc = "在外面淋雨有助於緩解壓力",
	UI_trait_HateRain = "淋雨心煩",
	UI_trait_HateRainDesc = "在外面淋雨很讓你煩躁",
	UI_trait_SolarWeak = "陽光恐懼癥",
	UI_trait_SolarWeakDesc = "在太陽下暴曬會使你變弱",
	UI_trait_SolarPower = "太陽戰士",
	UI_trait_SolarPowerDesc = "太陽的力量會提陞你的近戰攻擊力",
	UI_trait_NightWeak = "月亮恐懼癥",
	UI_trait_NightWeakDesc = "夜晚月亮真可怕",
	UI_trait_NightPower = "月光戰士",
	UI_trait_NightPowerDesc = "月光的力量會提陞你的近戰攻擊力",
	UI_trait_HotPerson = "體毛旺盛",
	UI_trait_HotPersonDesc = "你總是覺得熱.....",
	UI_trait_ColdPerson = "體毛透風",
	UI_trait_ColdPersonDesc = "你總是覺得冷.....",
	UI_trait_Impatient = "不耐煩",
	UI_trait_Impatientdesc = "你想去做一些事情時會很快感到無聊",
	UI_trait_Narcolepsy = "嗜睡癥",
	UI_trait_NarcolepsykDesc = "你可能會突然睡著",
	UI_trait_HeavyFoot = "踐踏狂魔",
	UI_trait_HeavyFootdesc = "你可以更容易地用腳踩碎東西",
	UI_trait_Cosplayer = "布偶扮演員",
	UI_trait_Cosplayerdesc = "+3縫紉",
	UI_trait_QuiltingClub = "縫紉俱樂部",
	UI_trait_QuiltingClubdesc = "+2縫紉",
	UI_trait_Gambler1 = "賭徒",
	UI_trait_Gambler1Desc = "喜歡冒險擲骰子",
	UI_trait_Fibromyalgia = "肌肉抽搐",
	UI_trait_FibromyalgiaDesc = "你的肌肉可能會劇烈疼痛",
	UI_trait_GoodWaker = "一覺自然醒",
	UI_trait_GoodWakerDesc = "你在睡得很好之後感覺精力充沛",
	UI_trait_BadWaker = "昏昏欲睡",
	UI_trait_BadWakerDesc = "好不容易睡醒後,你會覺得自己像個廢物",
	UI_trait_Photosensitive = "光敏感",
	UI_trait_PhotosensitiveDesc = "白天沒下雨的時候在外面會給你帶來壓力",
	UI_trait_WateryEyes = "驚恐哭泣者",
	UI_trait_WateryEyesdesc = "當你驚慌失措時,眼淚會阻擋你的視線",
	UI_trait_Masochist = "受虐狂",
	UI_trait_Masochistdesc = "你喜歡痛苦",
	UI_trait_Sadist = "施暴者",
	UI_trait_Sadistdesc = "你喜歡摧毀別人",
	UI_trait_DummyBurglar2 = "麻煩的童年",
	UI_trait_DummyBurglar2desc = "黑暗的過去讓你學會了盜竊",
	UI_trait_BadKnee = "膝關節炎癥",
	UI_trait_BadKneedesc = "蹲下有可能導致你的膝蓋劇痛",
	UI_trait_DrunkPower = "醉酒衝撞",
	UI_trait_DrunkPowerdesc = "當你足夠醉的時候,你會造成更多的傷害",
	UI_trait_DrunkWeak = "醉酒無力",
	UI_trait_DrunkWeakdesc = "當你足夠醉的時候,你會造成更少的傷害",
	UI_trait_DrunkLong = "虛弱肝臟",
	UI_trait_DrunkLongdesc = "你醉酒的時間比正常人長",
	UI_trait_DrunkShort = "強力肝臟",
	UI_trait_DrunkShortdesc = "你從醉酒中恢復得更快",
	UI_trait_MotionSickness = "暈車",
	UI_trait_MotionSicknessdesc = "在移動的汽車中會讓你感到不適",
	UI_trait_Lazyness = "懶惰",
	UI_trait_Lazynessdesc = "慢跑讓你不開心<br>衝刺會讓你很不開心",
	UI_trait_Depression = "抑鬱癥",
	UI_trait_Depressiondesc = "你有時候感覺很糟糕,而且無法恢復",
	UI_trait_CarryMore = "虎背熊腰",
	UI_trait_CarryMoredesc = "你能比大多數人多背一些東西",
	UI_trait_CarryLess = "骨瘦如柴",
	UI_trait_CarryLessdesc = "你可以比一般人背得更少",
	UI_trait_AutoBrew = "自釀綜合癥",
	UI_trait_AutoBrewdesc = "你的腸道微生物群產生乙醇,使你不斷地醉酒",
	UI_trait_Emotionless = "無情無義",
	UI_trait_Emotionlessdesc = "你沒有悲傷,壓力,恐慌,無聊的感情",
	UI_trait_PainPillAddiction = "成癮：止痛藥",
	UI_trait_PainPillAddictiondesc = "你對止痛藥成癮",
	UI_trait_AntiPillAddiction = "成癮：抗抑鬱藥",
	UI_trait_AntiPillAddictiondesc = "你對抗抑鬱藥成癮",
	UI_trait_SleepPillAddiction = "成癮：安眠藥",
	UI_trait_SleepPillAddictiondesc = "你對安眠藥成癮",
	UI_trait_VitPillAddiction = "成癮：維生素",
	UI_trait_VitPillAddictiondesc = "你對維生素成癮",
	UI_trait_BetaPillAddiction = "成癮：β-阻斷劑",
	UI_trait_BetaPillAddictiondesc = "你對β-阻斷劑成癮",
	
	-----Extra Skills System IWBUMS-----
	
	UI_prof_Sleeper = "懶鬼",
	UI_trait_AmateurChemist = "業餘藥劑師",
	UI_profdesc_Sleeper = "+3 睡覺",
	
	-----Susceptible Trait - Airborne Infection-----
	
	UI_trait_Susceptible = "病毒敏感",
	UI_trait_SusceptibleDesc = "你無法免疫任何喪屍病毒<br>戴上口罩以防止靠近的喪屍感染你",
	UI_Susceptible_Filter = "過濾器",
	UI_Susceptible_No_Filter = "沒有過濾器",
	UI_Susceptible_Swap_Filter = "交換過濾器",
	UI_Susceptible_Insert_Filter = "插入過濾器",
	UI_Susceptible_Remove_Filter = "移除過濾器",
	UI_Susceptible_Oxygen = "氧氣",
	UI_Susceptible_No_Oxygen = "無氧",
	UI_Susceptible_Swap_Oxygen = "交換氧氣",
	UI_Susceptible_Insert_Oxygen = "插入氧氣",
	UI_Susceptible_Remove_Oxygen = "移除氧氣",
	UI_Susceptible_Repair_With = "使用...修復",
	UI_Susceptible_Bleach_Repair = "用漂白劑清洗",
	
	-----CoolBag-----
	
	UI_Verbose = "詳細",
    UI_Tooltip_Verbose = "這對調試很有用<br>查找性能缺陷",
    UI_Coolbag_CoolMode = "冷卻模式",
    UI_Coolbag_Tooltip_CoolMode = "當心輕鬆是無聊的密友",
    UI_Coolbag_ModeDropDown_1 = "冷卻袋需要重新裝滿冰袋",
    UI_Coolbag_ModeDropDown_2 = "冷藏袋始終保持低溫(簡易模式)",
    UI_Coolbag_TT_FullFreezing = "在 %1 h %2 內完全凍結",
    UI_Coolbag_TT_FullMelting = "在 %1 h %2 中完全融化",
    UI_Coolbag_TT_Freezing = "在 %1 h %2 2內凍結",
    UI_Coolbag_TT_Melting = "在 %1 h %2 內熔化",
    UI_Coolbag_TT_Bug = "定時器未設置",
	
	-----jigga's Green Fire-----
	
	UI_found_bong = "這是...煙斗嗎？",
	UI_Joint = "一個......關節",
	UI_HalfJoint = "......一半的大麻",
	UI_Spliff = "一個...大麻",
	UI_Blunt = "一個...鈍器",
	UI_HalfBlunt = "...一半的鈍器",
	UI_found_ill = "這是不是",
	UI_trait_stoner = "適應者",
	UI_trait_stonerdesc = "不會因為抽大麻而感到睏倦或飢餓,但需要更多才能達到同樣的效果",
	UI_trait_alcoholic = "酒鬼",
	UI_trait_alcoholicdesc = "因缺乏飲酒而感到壓力,對酒精的耐受性更高",
	UI_speech_kief = "看起來這個屏幕下面有一些大麻..",
	UI_speech_seed1 = "我看到這個芽裡有種子嗎？",
	UI_speech_seed2 = "我找到了一顆種子！",
	UI_speech_cough0 = "*咳嗽* *咳嗽*",
	UI_speech_cough1 = "我吸不完這個",
	UI_speech_cough2 = "如果我繼續吸煙,我可能會死..",
	UI_speech_cough3 = "這對我來說太多了,我已經戒煙了",
	UI_speech_cough4 = "我想我以後會戒掉這個",
	UI_speech_cough5 = "我不能一直抽這個東西",
	UI_speech_cough6 = "我需要戒煙",
	UI_gain_smoker = "我現在真的很想抽支煙..",
	UI_regain_smoker = "我想抽根煙..",
	UI_lost_stoner = "距離我上次抽大麻已經有一段時間了..",
	
	-----Eggon's Hotkeys-----
	
    UI_optionscreen_binding_eggonsHotkeys = "Eggon的熱鍵",
    UI_optionscreen_binding_pickup = "拾取",
    UI_optionscreen_binding_place = "放置",
    UI_optionscreen_binding_rotate = "旋轉",
    UI_optionscreen_binding_scrap = "拆解",
    UI_optionscreen_binding_smoke = "煙霧",
    UI_optionscreen_binding_betaBlockers = "服用阻斷劑",
    UI_optionscreen_binding_painKillers = "服用止痛藥",
    UI_optionscreen_binding_vitamins = "服用維生素(1片)",
    UI_optionscreen_binding_sledgehammer = "用大錘拆除",
    UI_optionscreen_binding_chopWithAxe = "用斧子砍樹",
    UI_optionscreen_binding_umbrella = "裝備雨傘",
    UI_optionscreen_binding_corpseDisposal = "屍體處理",
    UI_optionscreen_binding_flexKey = "圓盤界面(上下文菜單中選擇動作)",
    UI_optionscreen_binding_equipMolotov = "裝備燃燒瓶",
    UI_optionscreen_binding_extinguishFire = "熄滅火焰",
    UI_optionscreen_binding_corpsePickup = "撿起一具屍體(可選)",
    UI_optionscreen_binding_openPrimary = "打開主包",
    UI_optionscreen_binding_openSecondary = "打開二級包",
    UI_optionscreen_binding_openBackpack = "打開背包",
    UI_optionscreen_binding_openFannypack = "打開正面腰包",
    UI_optionscreen_binding_openFannypackBack = "打開背面腰包",
    UI_optionscreen_binding_openMainInventory = "打開主庫存",
    UI_optionscreen_binding_toggleInventory = "切換庫存窗口(展開/摺疊)",
    UI_optionscreen_binding_toggleInventoryContainers = "切換物品欄容器",
    UI_optionscreen_binding_toggleLootContainers = "切換戰利品容器",
    UI_optionscreen_binding_lootAll = "全部拾取",
    UI_optionscreen_binding_transferAll = "全部轉移",
    UI_optionscreen_binding_sitOnTheGround = "坐到地上",
    UI_optionscreen_binding_lootAllUnfoundBooks = "拾取所有未發現的文獻/媒體",
	  
	-----Conditional-Speech-----

	UI_ConfigMODID_Conditional-Speech = "生動言語",
	UI_Config_SpeechCanAttractsZombies = "角色的言語可以吸引喪屍",
	UI_Config_SpeechCanAttractsZombiesToolTip = "即使在極端情況下,喪屍也聽不到角色說話",
	UI_Config_ShowOnlyAudibleSpeech = "只顯示可以被喪屍聽見的言語",
	UI_Config_ShowOnlyAudibleSpeechToolTip = "只顯示實際能被喪屍聽見的言語",
	UI_Config_moodTableToolTip = "短語設置：",
	UI_shotsLeft = "發子彈剩餘",
	UI_Config_Drunk = "醉酒",
	UI_Phrases_Drunk1 = "感覺微醺",
	UI_Phrases_Drunk2 = "感覺良好",
	UI_Phrases_Drunk3 = "這很好",
	UI_Phrases_Drunk4 = "這就是東西",
	UI_Phrases_Drunk5 = "這纔是好東西",
	UI_Phrases_Drunk6 = "聚會時間",
	UI_Phrases_Drunk7 = "我已經浪費了",
	UI_Phrases_Drunk8 = "我可以再來一杯",
	UI_Phrases_Drunk9 = "我沒有憂慮",
	UI_Phrases_Drunk10 = "現在沒有什麼能阻止我",
	UI_Phrases_Drunk11 = "來吧！",
	UI_Phrases_Drunk12 = "讓我們瘋狂一下",
	UI_Phrases_Drunk13 = "我在世界之巔",
	UI_Phrases_Drunk14 = "我是無敵的",
	UI_Phrases_Drunk15 = "我可以承擔任何事情",
	UI_Phrases_Drunk16 = "沒有人可以打倒我",
	UI_Phrases_Drunk17 = "我是不可阻擋的",
	UI_Phrases_Drunk18 = "讓我們徹夜狂歡",
	UI_Phrases_Drunk19 = "派對永不停止",
	UI_Phrases_Drunk20 = "我是派對的生命",
	UI_Phrases_Drunk21 = "我可以處理任何事情",
	UI_Phrases_Drunk22 = "拿來就用",
	UI_Phrases_Drunk23 = "我火了",
	UI_Phrases_Drunk24 = "我是世界之王",
	UI_Phrases_Drunk25 = "我可以做任何事情",
	UI_Config_HasACold = "感冒",
	UI_Phrases_HasACold1 = "我流鼻涕了",
	UI_Phrases_HasACold2 = "我的鼻子被塞住了",
	UI_Phrases_HasACold3 = "我的喉嚨很痛",
	UI_Phrases_HasACold4 = "我肯定是感冒了",
	UI_Phrases_HasACold5 = "這個感冒是個問題",
	UI_Phrases_HasACold6 = "我需要對這個感冒做點什麼",
	UI_Phrases_HasACold7 = "我有發燒嗎？",
	UI_Phrases_HasACold8 = "我感覺非常糟糕",
	UI_Phrases_HasACold9 = "這個感冒不會消失",
	UI_Phrases_HasACold10 = "我再也不能忍受了",
	UI_Phrases_HasACold11 = "我覺得我被一輛卡車撞了",
	UI_Phrases_HasACold12 = "我的頭在跳動",
	UI_Phrases_HasACold13 = "我無法正常呼吸",
	UI_Phrases_HasACold14 = "我的身體全身疼痛",
	UI_Phrases_HasACold15 = "我很累,很虛弱",
	UI_Phrases_HasACold16 = "我只想蜷縮在床上",
	UI_Phrases_HasACold17 = "我的精力已經完全耗盡",
	UI_Phrases_HasACold18 = "這是我多年來感覺最糟糕的一次",
	UI_Phrases_HasACold19 = "每一次呼吸都是一種掙扎",
	UI_Phrases_HasACold20 = "我什麼都嘗不到",
	UI_Phrases_HasACold21 = "我在不停地咳嗽",
	UI_Phrases_HasACold22 = "我太擁擠了",
	UI_Phrases_HasACold23 = "我覺得我快要窒息了",
	UI_Phrases_HasACold24 = "這種寒冷讓我很痛苦",
	UI_Phrases_HasACold25 = "我迫不及待地想恢復健康",
	UI_Config_Windchill = "大風",
	UI_Phrases_Windchill1 = "外面風很大",
	UI_Phrases_Windchill2 = "風真大",
	UI_Phrases_Windchill3 = "這風真大",
	UI_Phrases_Windchill4 = "風很大",
	UI_Phrases_Windchill5 = "風太大了",
	UI_Phrases_Windchill6 = "這風真瘋狂",
	UI_Phrases_Windchill7 = "這風太瘋狂了",
	UI_Phrases_Windchill8 = "風在呼嘯",
	UI_Phrases_Windchill9 = "我的頭髮在呼呼作響",
	UI_Phrases_Windchill10 = "我的眼睛睜不開了",
	UI_Phrases_Windchill11 = "我感覺我被推來推去",
	UI_Phrases_Windchill12 = "我在掙扎著走路",
	UI_Phrases_Windchill13 = "我幾乎聽不到自己的想法",
	UI_Phrases_Windchill14 = "我的衣服在瘋狂地甩動",
	UI_Phrases_Windchill15 = "我的脊背發涼了",
	UI_Phrases_Windchill16 = "我的臉開始疼了",
	UI_Phrases_Windchill17 = "我難以喘息",
	UI_Phrases_Windchill18 = "這風真冷",
	UI_Phrases_Windchill19 = "我的手凍僵了",
	UI_Phrases_Windchill20 = "我等不及要進去了",
	UI_Phrases_Windchill21 = "我感覺我在颶風中",
	UI_Phrases_Windchill22 = "風讓我感到頭暈目眩",
	UI_Phrases_Windchill23 = "我被碎石砸中了",
	UI_Phrases_Windchill24 = "我擔心我會被吹走",
	UI_Phrases_Windchill25 = "這風是絕對無情的",
	UI_Config_Hyperthermia = "高溫",
	UI_Phrases_Hyperthermia1 = "這種熱",
	UI_Phrases_Hyperthermia2 = "它變得非常熱",
	UI_Phrases_Hyperthermia3 = "我開始出汗了",
	UI_Phrases_Hyperthermia4 = "這熱得令人窒息",
	UI_Phrases_Hyperthermia5 = "我感覺我在融化",
	UI_Phrases_Hyperthermia6 = "我不能忍受這種熱",
	UI_Phrases_Hyperthermia7 = "我的頭在旋轉",
	UI_Phrases_Hyperthermia8 = "我在掙扎著呼吸",
	UI_Phrases_Hyperthermia9 = "我需要找到一些陰涼處",
	UI_Phrases_Hyperthermia10 = "這種熱度很危險",
	UI_Phrases_Hyperthermia11 = "我感到頭暈目眩",
	UI_Phrases_Hyperthermia12 = "我開始脫水了",
	UI_Phrases_Hyperthermia13 = "感覺像個烤箱",
	UI_Phrases_Hyperthermia14 = "我開始產生幻覺了",
	UI_Phrases_Hyperthermia15 = "這熱得讓人受不了",
	UI_Phrases_Hyperthermia16 = "我需要到室內去",
	UI_Phrases_Hyperthermia17 = "我感到非常頭暈",
	UI_Config_Endurance = "耐力",
	UI_Phrases_Endurance1 = "超時了",
	UI_Phrases_Endurance2 = "我需要休息一下",
	UI_Phrases_Endurance3 = "*喘息*",
	UI_Phrases_Endurance4 = "我需要鍛煉我的心肺功能",
	UI_Phrases_Endurance5 = "我需要休息",
	UI_Phrases_Endurance6 = "我幾乎跑不動了",
	UI_Phrases_Endurance7 = "我不知道我還能堅持多長時間",
	UI_Phrases_Endurance8 = "我衹能勉強走路",
	UI_Phrases_Endurance9 = "我快要暈倒了",
	UI_Phrases_Endurance10 = "我幾乎不能動了",
	UI_Phrases_Endurance11 = "我的手臂幾乎不能動了",
	UI_Phrases_Endurance12 = "我的腿幾乎不能動了",
	UI_Phrases_Endurance13 = "我已經筋疲力盡了",
	UI_Phrases_Endurance14 = "我需要喘口氣",
	UI_Phrases_Endurance15 = "我完全被搾乾了",
	UI_Phrases_Endurance16 = "我已經達到我的極限了",
	UI_Phrases_Endurance17 = "我已經精疲力竭了",
	UI_Phrases_Endurance18 = "我的肌肉在燃燒",
	UI_Phrases_Endurance19 = "我的腿感覺像灌了鉛一樣",
	UI_Phrases_Endurance20 = "我已經沒有力氣了",
	UI_Phrases_Endurance21 = "我的心都快跳出來了",
	UI_Phrases_Endurance22 = "我已經到了崩潰的邊緣",
	UI_Phrases_Endurance23 = "我幾乎不能站起來",
	UI_Phrases_Endurance24 = "我處於崩潰的邊緣",
	UI_Phrases_Endurance25 = "我正在把自己逼到極限",
	UI_Config_Bleeding = "流血",
	UI_Phrases_Bleeding1 = "我在流血",
	UI_Phrases_Bleeding2 = "我正在出血",
	UI_Phrases_Bleeding3 = "我需要止血",
	UI_Phrases_Bleeding4 = "我在流血了",
	UI_Phrases_Bleeding5 = "我正在流血致死",
	UI_Phrases_Bleeding6 = "以這樣的速度我將死去"
	UI_Phrases_Bleeding7 = "這是個很大的血量",
	UI_Phrases_Bleeding8 = "這個出血量需要被停止",
	UI_Phrases_Bleeding9 = "這不是好事",
	UI_Phrases_Bleeding10 = "我需要幫助,現在",
	UI_Phrases_Bleeding11 = "我不想死",
	UI_Phrases_Bleeding12 = "我感覺很虛弱",
	UI_Phrases_Bleeding13 = "我開始看到斑點了",
	UI_Phrases_Bleeding14 = "我開始頭暈了",
	UI_Phrases_Bleeding15 = "我感覺不到我的四肢了",
	UI_Phrases_Bleeding16 = "我失去了太多的血",
	UI_Phrases_Bleeding17 = "有人請幫助我",
	UI_Phrases_Bleeding18 = "我快休克了",
	UI_Phrases_Bleeding19 = "我正在快速褪色",
	UI_Phrases_Bleeding20 = "我需要醫療護理",
	UI_Phrases_Bleeding21 = "我正在失去知覺",
	UI_Phrases_Bleeding22 = "我很痛苦",
	UI_Config_FoodEaten = "吃飽",
	UI_Phrases_FoodEaten1 = "那是一餐",
	UI_Phrases_FoodEaten2 = "我已經飽了",
	UI_Phrases_FoodEaten3 = "我的肚子很飽",
	UI_Phrases_FoodEaten4 = "我吃飽了",
	UI_Phrases_FoodEaten5 = "我的胃被塞滿了",
	UI_Phrases_FoodEaten6 = "我不能再吃一口了",
	UI_Phrases_FoodEaten7 = "我不能再吃了",
	UI_Phrases_FoodEaten8 = "這纔是真正的美味",
	UI_Phrases_FoodEaten9 = "吃完後我需要去走走",
	UI_Phrases_FoodEaten10 = "我現在想打個盹",
	UI_Phrases_FoodEaten11 = "我應該早點停止進食",
	UI_Phrases_FoodEaten12 = "我現在暫時不會餓",
	UI_Phrases_FoodEaten13 = "我可能需要鬆開我的腰帶",
	UI_Phrases_FoodEaten14 = "我需要喝一些水",
	UI_Phrases_FoodEaten15 = "我之後會有燒心的感覺",
	UI_Phrases_FoodEaten16 = "我需要少吃點",
	UI_Phrases_FoodEaten17 = "我希望我留了一些以後用",
	UI_Phrases_FoodEaten18 = "我真不敢相信我吃完了這些東西",
	UI_Phrases_FoodEaten19 = "我需要一個更大的褲子尺寸",
	UI_Phrases_FoodEaten20 = "我今天剩下的時間不會餓",
	UI_Phrases_FoodEaten21 = "這頓飯後我需要去健身房",
	UI_Config_Injured = "受傷",
	UI_Phrases_Injured1 = "我應該盡快治療這個",
	UI_Phrases_Injured2 = "<SARCASM>,受傷",
	UI_Phrases_Injured3 = "<SWEAR>",
	UI_Phrases_Injured4 = "這將會留下痕跡",
	UI_Phrases_Injured5 = "我將需要急救",
	UI_Phrases_Injured6 = "我需要醫療照顧",
	UI_Phrases_Injured7 = "我將需要一些急救措施",
	UI_Config_Unhappy = "不開心",
	UI_Phrases_Unhappy1 = "我想念我的家人",
	UI_Phrases_Unhappy2 = "這越來越難了",
	UI_Phrases_Unhappy3 = "我還能堅持多久？",
	UI_Phrases_Unhappy4 = "這是我現在的生活嗎？",
	UI_Phrases_Unhappy5 = "繼續下去有什麼意義",
	UI_Phrases_Unhappy6 = "有什麼意義",
	UI_Phrases_Unhappy7 = "這算哪門子的生活？",
	UI_Phrases_Unhappy8 = "這不是生活",
	UI_Phrases_Unhappy9 = "我應該加入喪屍",
	UI_Phrases_Unhappy10 = "為什麼是我？",
	UI_Phrases_Unhappy11 = "沒有未來",
	UI_Phrases_Unhappy12 = "這個世界是個可怕的地方",
	UI_Phrases_Unhappy13 = "努力沒有意義",
	UI_Phrases_Unhappy14 = "我不能再這樣做了",
	UI_Phrases_Unhappy15 = "我覺得很沒希望",
	UI_Phrases_Unhappy16 = "我在生活中找不到任何樂趣",
	UI_Phrases_Unhappy17 = "我已經厭倦了掙扎",
	UI_Phrases_Unhappy18 = "我看不出有什麼出路",
	UI_Phrases_Unhappy19 = "生活就是一個又一個的失望",
	UI_Phrases_Unhappy20 = "我希望事情能有所不同",
	UI_Phrases_Unhappy21 = "我看不到任何東西的意義",
	UI_Phrases_Unhappy22 = "何必呢？",
	UI_Phrases_Unhappy23 = "我感到很孤獨",
	UI_Phrases_Unhappy24 = "我已經厭倦了假裝一切都很好",
	UI_Phrases_Unhappy25 = "我不知道我還能堅持多久",
	UI_Config_Wet = "濕",
	UI_Phrases_Wet1 = "這裡濕了",
	UI_Phrases_Wet2 = "我已經濕透了",
	UI_Phrases_Wet3 = "我已經濕透了",
	UI_Phrases_Wet4 = "<SARCASM>,我渾身濕透了",
	UI_Phrases_Wet5 = "這樣下去,我會感冒的",
	UI_Phrases_Wet6 = "我被淋濕了",
	UI_Config_Sick = "Sick",
	UI_Phrases_Sick1 = "我感到噁心",
	UI_Phrases_Sick2 = "我感覺不舒服",
	UI_Phrases_Sick3 = "我生病了",
	UI_Phrases_Sick4 = "感覺有點不舒服",
	UI_Phrases_Sick5 = "我感覺不舒服",
	UI_Phrases_Sick6 = "我覺得很噁心",
	UI_Phrases_Sick7 = "我有發燒嗎？",
	UI_Phrases_Sick8 = "我發燒了",
	UI_Config_HeavyLoad = "沉重的負荷",
	UI_Phrases_HeavyLoad1 = "*grunt*",
	UI_Phrases_HeavyLoad2 = "這很重",
	UI_Phrases_HeavyLoad3 = "這個東西很重",
	UI_Phrases_HeavyLoad4 = "這是一個沉重的負擔",
	UI_Phrases_HeavyLoad5 = "<SWEAR>,這很重",
	UI_Phrases_HeavyLoad6 = "<Pain>. 我的背",
	UI_Config_OnDusk = "黃昏時分",
	UI_Phrases_OnDusk1 = "越來越黑",
	UI_Phrases_OnDusk2 = "看起來像太陽要下山了",
	UI_Phrases_OnDusk3 = "太陽要下山了",
	UI_Phrases_OnDusk4 = "天空正在變成橙色",
	UI_Phrases_OnDusk5 = "光線正在減弱",
	UI_Phrases_OnDusk6 = "太陽正在下降",
	UI_Phrases_OnDusk7 = "越來越難看了",
	UI_Phrases_OnDusk8 = "我越來越難看清周圍的環境了",
	UI_Phrases_OnDusk9 = "越來越難看清遠處",
	UI_Phrases_OnDusk10 = "黑暗正在逼近",
	UI_Config_OnDawn = "新一天",
	UI_Phrases_OnDawn1 = "又是一天",
	UI_Phrases_OnDawn2 = "又過了一天",
	UI_Phrases_OnDawn3 = "太陽出來了",
	UI_Phrases_OnDawn4 = "太陽正在升起",
	UI_Config_GunJammed = "槍卡住了",
	UI_Phrases_GunJammed1 = "干擾",
	UI_Phrases_GunJammed2 = "槍被卡住了",
	UI_Phrases_GunJammed3 = "該死的東西被卡住了",
	UI_Phrases_GunJammed4 = "卡住了",
	UI_Config_LowAmmo = "低彈藥",
	UI_Phrases_LowAmmo1 = "正在減少",
	UI_Phrases_LowAmmo2 = "彈藥不足",
	UI_Phrases_LowAmmo3 = "將需要重新裝彈",
	UI_Phrases_LowAmmo4 = "沒有多少子彈了",
	UI_Phrases_LowAmmo5 = "彈藥不足",
	UI_Config_OutOfAmmo = "沒有彈藥了",
	UI_Phrases_OutOfAmmo1 = "我已經用完了",
	UI_Phrases_OutOfAmmo2 = "空",
	UI_Phrases_OutOfAmmo3 = "沒有彈藥",
	UI_Phrases_OutOfAmmo4 = "沒子彈了",
	UI_Phrases_OutOfAmmo5 = "沒有彈藥",
	UI_Phrases_OutOfAmmo6 = "槍沒子彈了",
	UI_Phrases_OutOfAmmo7 = "這是空的",
	UI_Phrases_OutOfAmmo8 = "這個東西是空的",
	UI_Phrases_OutOfAmmo9 = "槍是空的",
	UI_Phrases_OutOfAmmo10 = "沒子彈了",
	UI_Phrases_OutOfAmmo11 = "沒有子彈",
	UI_Phrases_OutOfAmmo12 = "沒有子彈",
	UI_Config_Hungry = "餓了",
	UI_Phrases_Hungry1 = "我可以吃點零食",
	UI_Phrases_Hungry2 = "*胃攪動*",
	UI_Phrases_Hungry3 = "我可以使用<FOOD>",
	UI_Phrases_Hungry4 = "我必須要吃點東西",
	UI_Phrases_Hungry5 = "<FOOD>現在就很好",
	UI_Phrases_Hungry6 = "我應該去買些食物",
	UI_Phrases_Hungry7 = "*肚子咕咕叫*",
	UI_Phrases_Hungry8 = "我最好去吃點東西",
	UI_Phrases_Hungry9 = "我應該去買點東西吃",
	UI_Phrases_Hungry10 = "我的肚子在咕咕叫",
	UI_Phrases_Hungry11 = "唉,我真的需要吃點東西",
	UI_Phrases_Hungry12 = "我可以去吃<FOOD>",
	UI_Phrases_Hungry13 = "我現在可以去吃<FOOD>了",
	UI_Phrases_Hungry14 = "*胃大聲咆哮*",
	UI_Phrases_Hungry15 = "這種咬牙切齒的飢餓感讓我發瘋！",
	UI_Phrases_Hungry16 = "肯定有什麼地方有食物",
	UI_Phrases_Hungry17 = "我需要食物",
	UI_Phrases_Hungry18 = "啊......餓死了",
	UI_Phrases_Hungry19 = "哪裡有<SWEAR>的食物！？",
	UI_Phrases_Hungry20 = "我太餓了",
	UI_Phrases_Hungry21 = "嗯.飢餓",
	UI_Phrases_Hungry22 = "我餓死了",
	UI_Config_Thirst = "口渴",
	UI_Phrases_Thirst1 = "我的嘴很幹",
	UI_Phrases_Thirst2 = "*清除喉嚨*",
	UI_Phrases_Thirst3 = "我現在可以去喝水了",
	UI_Phrases_Thirst4 = "喝一口水就好了",
	UI_Phrases_Thirst5 = "我需要喝點什麼",
	UI_Phrases_Thirst6 = "我應該拿點東西來喝",
	UI_Phrases_Thirst7 = "我的嘴巴感覺有點幹",
	UI_Phrases_Thirst8 = "現在可以好好地喝上一口水了",
	UI_Phrases_Thirst9 = "我應該喝點什麼",
	UI_Phrases_Thirst10 = "我的嘴太幹了",
	UI_Phrases_Thirst11 = "我現在真的應該喝點什麼了",
	UI_Phrases_Thirst12 = "我需要一些水！",
	UI_Phrases_Thirst13 = "肯定有地方有水",
	UI_Phrases_Thirst14 = "我需要水",
	UI_Config_Tired = "疲憊",
	UI_Phrases_Tired1 = "*打哈欠*",
	UI_Phrases_Tired2 = "我可以小睡一下",
	UI_Phrases_Tired3 = "我感覺很疲倦",
	UI_Phrases_Tired4 = "我應該睡一覺",
	UI_Phrases_Tired5 = "夥計,我可以躺一躺",
	UI_Phrases_Tired6 = "*長長的哈欠*",
	UI_Phrases_Tired7 = "我應該馬上去睡覺",
	UI_Phrases_Tired8 = "我應該馬上去睡覺",
	UI_Phrases_Tired9 = "我可能很快就應該收工了",
	UI_Phrases_Tired10 = "我開始有眼袋了",
	UI_Phrases_Tired11 = "該死的,我很累",
	UI_Phrases_Tired12 = "*極長的哈欠*",
	UI_Phrases_Tired13 = "我太累了",
	UI_Phrases_Tired14 = "夥計,我可以用一些睡眠",
	UI_Phrases_Tired15 = "我想我已經開始失去它了。我真的需要睡眠",
	UI_Phrases_Tired16 = "我幾乎睜不開眼睛了",
	UI_Phrases_Tired17 = "我覺得我快要暈倒了",
	UI_Phrases_Tired18 = "我有多久沒睡了？",
	UI_Phrases_Tired19 = "嗯,我太累了",
	UI_Phrases_Tired20 = "我真的應該馬上去睡覺了",
	UI_Phrases_Tired21 = "*你的眼皮感覺很重*",
	UI_Phrases_Tired22 = "我幾乎無法站立。我太累了",
	UI_Config_Bored = "無聊",
	UI_Phrases_Bored1 = "我應該去做點什麼",
	UI_Phrases_Bored2 = "我可以使用一些東西來做",
	UI_Phrases_Bored3 = "*sigh*",
	UI_Phrases_Bored4 = "一定會有事情可做的",
	UI_Phrases_Bored5 = "嗯,這很無聊",
	UI_Phrases_Bored6 = "夥計,我很無聊",
	UI_Phrases_Bored7 = "沒什麼可做的,沒什麼可看的",
	UI_Phrases_Bored11 = "我無聊得要命",
	UI_Phrases_Bored9 = "*長吁短嘆*",
	UI_Phrases_Bored10 = "太無聊了",
	UI_Phrases_Bored8 = "我無聊得像<SWEAR>",
	UI_Phrases_Bored12 = "*深深的嘆息*",
	UI_Phrases_Bored13 = "我真的需要做點什麼",
	UI_Phrases_Bored14 = "一定要有事情可做！什麼事情！任何事情！唉！",
	UI_Phrases_Bored15 = "把勺子塞進我的眼睛裡會比這更好",
	UI_Phrases_Bored16 = "這無聊的日子讓我發瘋！",
	UI_Config_Stress = "壓力",
	UI_Phrases_Stress1 = "感到壓力",
	UI_Phrases_Stress2 = "我需要以某種方式放鬆",
	UI_Phrases_Stress3 = "*深呼吸*",
	UI_Phrases_Stress4 = "我需要放鬆",
	UI_Phrases_Stress5 = "唉",
	UI_Phrases_Stress6 = "我可以使用一些放鬆的方法",
	UI_Phrases_Stress7 = "*深長的呼吸*",
	UI_Phrases_Stress8 = "我真的可以使用一點放鬆",
	UI_Phrases_Stress9 = "這種壓力會殺死我",
	UI_Phrases_Stress10 = "不能再這樣了",
	UI_Phrases_Stress11 = "這該死的壓力要殺了我",
	UI_Phrases_Stress12 = "去他的狗屁",
	UI_Config_Agoraphobic = "恐高癥",
	UI_Phrases_Agoraphobic1 = "深呼吸,深呼吸",
	UI_Phrases_Agoraphobic2 = "我討厭這樣",
	UI_Phrases_Agoraphobic3 = "不應該在外面",
	UI_Phrases_Agoraphobic4 = "我不應該這樣做",
	UI_Phrases_Agoraphobic5 = "那是什麼？",
	UI_Phrases_Agoraphobic6 = "為什麼我不能呆在裡面？",
	UI_Config_Claustrophobic = "幽閉恐懼癥",
	UI_Phrases_Claustrophobic1 = "深呼吸,深呼吸",
	UI_Phrases_Claustrophobic2 = "我討厭這種感覺",
	UI_Phrases_Claustrophobic3 = "牆壁正在逼近",
	UI_Phrases_Claustrophobic4 = "*深呼吸*",
	UI_Phrases_Claustrophobic5 = "<SWEAR>,我討厭這個",
	UI_Phrases_Claustrophobic6 = "我在這裡無法呼吸",
	UI_Config_Panic = "恐慌",
	UI_Phrases_Panic1 = "*喘息*",
	UI_Phrases_Panic2 = "呃哦！",
	UI_Phrases_Panic3 = "哇！!",
	UI_Phrases_Panic4 = "哦！",
	UI_Phrases_Panic5 = "哦不！",
	UI_Phrases_Panic6 = "哦!",
	UI_Phrases_Panic7 = "啊！",
	UI_Phrases_Panic8 = "啊！",
	UI_Phrases_Panic9 = "嗨!",
	UI_Phrases_Panic10 = "神聖!",
	UI_Phrases_Panic11 = "<SWEAR>",
	UI_Phrases_Panic12 = "啊<SWEAR>！",
	UI_Phrases_Panic13 = "哦<SWEAR>！",
	UI_Phrases_Panic14 = "神聖的！",
	UI_Phrases_Panic15 = "神聖的<SWEAR>！",
	UI_Phrases_Panic16 = "為什麼！？",
	UI_Phrases_Panic17 = "嘎嘎!",
	UI_Phrases_Panic18 = "啊！",
	UI_Phrases_Panic19 = "為什麼！？",
	UI_Phrases_Panic20 = "請不要！",
	UI_Phrases_Panic21 = "有人幫助！",
	UI_Phrases_Panic22 = "誰來幫幫我！",
	UI_Phrases_Panic23 = "哦,上帝！啊！",
	UI_Config_Hypothermia = "低溫癥",
	UI_Phrases_Hypothermia1 = "太冷了",
	UI_Phrases_Hypothermia2 = "咯咯作響",
	UI_Phrases_Hypothermia3 = "*顫抖*",
	UI_Config_Pain = "疼痛",
	UI_Phrases_Pain1 = "哎喲",
	UI_Phrases_Pain2 = "啊哦",
	UI_Phrases_Pain3 = "啊",
	UI_Phrases_Pain4 = "很痛",
	UI_Phrases_Pain5 = "哎喲",
	UI_Phrases_Pain6 = "嗷",
	UI_Phrases_Pain7 = "啊啊啊",
	UI_Phrases_Pain8 = "很痛",
	UI_Phrases_Pain9 = "啊啊啊啊",
	UI_Phrases_Pain10 = "嗷嗷",
	UI_Phrases_Pain11 = "啊啊啊哦",
	UI_Phrases_Pain12 = "疼死我了",
	UI_Phrases_Pain13 = "嗷嗷嗷",
	UI_Phrases_Pain14 = "痛死了",
	UI_Phrases_Pain15 = "讓它停下來",
	UI_Phrases_Pain16 = "啊啊啊",
	UI_Phrases_Pain17 = "啊啊啊啊",
	UI_Phrases_Pain18 = "上帝啊",
	UI_Phrases_Pain19 = "啊啊啊",
	UI_Phrases_SWEAR1 = "廢話",
	UI_Phrases_SWEAR2 = "該死",
	UI_Phrases_SWEAR3 = "該死",
	UI_Phrases_SWEAR4 = "狗屎",
	UI_Phrases_SWEAR5 = "他媽的",
	UI_Phrases_FOOD1 = "一口吃的",
	UI_Phrases_FOOD2 = "一些薯片",
	UI_Phrases_FOOD3 = "一個零食",
	UI_Phrases_FOOD4 = "一個貝果",
	UI_Phrases_FOOD5 = "一些麵包",
	UI_Phrases_FOOD6 = "一個鬆餅",
	UI_Phrases_FOOD7 = "一些爆米花",
	UI_Phrases_FOOD8 = "一個三明治",
	UI_Phrases_FOOD9 = "一整個比薩餅",
	UI_Phrases_FOOD10 = "一些比薩餅",
	UI_Phrases_FOOD11 = "一些吐司",
	UI_Phrases_FOOD12 = "一個華夫餅",
	UI_Phrases_FOOD13 = "一些煎餅",
	UI_Phrases_FOOD14 = "一片比薩餅",
	UI_Phrases_FOOD15 = "一片蛋糕",
	UI_Phrases_FOOD16 = "可口東西",
	UI_Phrases_FOOD17 = "一片餡餅",
	UI_Phrases_FOOD18 = "一塊蛋糕",
	UI_Phrases_FOOD19 = "一些蛋糕",
	UI_Phrases_FOOD20 = "一份沙拉或其他東西",
	UI_Phrases_FOOD21 = "一桶雞肉",
	UI_Phrases_FOOD22 = "一些雞肉",
	UI_Phrases_FOOD23 = "一份斯皮福漢堡",
	UI_Phrases_FOOD24 = "一份斯皮福的兒童餐",
	UI_Phrases_FOOD25 = "一桶傑氏雞肉",
	UI_Phrases_FOOD26 = "一份傑伊肉汁餅乾",
	UI_Phrases_FOOD27 = "吃任何東西",
	UI_Phrases_FOOD28 = "任何能吃的",
	UI_Phrases_SARCASM1 = "簡直太棒了",
	UI_Phrases_SARCASM2 = "真棒",
	UI_Phrases_SARCASM3 = "太棒了",
	UI_Phrases_SARCASM4 = "正是我所需要的",
	UI_Phrases_SARCASM5 = "正是我的好運氣",
	
	-----Blacksmith IWBUMS----
	
	UI_profdesc_smither = "可以建造石爐並加工金屬",
	
	-----Orphanage for Abandoned-----
	
	UI_trait_forager = "搜尋者",
	UI_trait_foragerdesc = "+2搜尋<br>+1耕作",
	
	-----Banjo's Item Kit Traits-----
	
	UI_trait_notareplica = "[物品]這不是複製品",
	UI_trait_notareplicadesc = ".44手槍和彈藥開始",
	UI_trait_ammostockpiler = "[物品]彈藥師",
	UI_trait_ammostockpilerdesc = "帶有裝滿彈藥的袋子",
	UI_trait_artsupplies = "[物品]藝術用品",
	UI_trait_artsuppliesdesc = "帶有一袋藝術材料",
	UI_trait_backpacker = "[物品]背包客",
	UI_trait_backpackerdesc = "帶有登山包,地圖和其他一些物品",
	UI_trait_batterup = "[物品]全壘打",
	UI_trait_batterupdesc = "帶著棒球棒",
	UI_trait_bookworm = "[物品]書蟲",
	UI_trait_bookwormdesc = "帶有書包和一些書",
	UI_trait_boozer = "[物品]飲酒師",
	UI_trait_boozerdesc = "帶有酒精供應",
	UI_trait_bugoutbag = "[物品]突擊包",
	UI_trait_bugoutbagdesc = "帶著一些有用的東西",
	UI_trait_caseyj = "[物品]凱西吉",
	UI_trait_caseyjdesc = "帶著曲棍球棒",
	UI_trait_cheftonberry = "[物品]廚師貝裡",
	UI_trait_cheftonberrydesc = "帶有菜刀"
	UI_trait_childsplay = "[物品]兒童玩具",
	UI_trait_childsplaydesc = "帶有從玩具和漫畫開始",
	UI_trait_cleaningsupplies = "[物品]清潔員",
	UI_trait_cleaningsuppliesdesc = "帶有拖把,水桶和清潔用品",
	UI_trait_dirtyharry = "[物品]警探哈里",
	UI_trait_dirtyharrydesc = "帶有.44左輪手槍和彈藥",
	UI_trait_discman = "[物品]隨身聽",
	UI_trait_discmandesc = "帶有一個CD機、入耳式耳機和一些CD",
	UI_trait_executive = "[物品]行政人員",
	UI_trait_executivedesc = "帶有公文包、雨傘和辦公室用品",
	UI_trait_fieldmedickit = "[物品]野外醫療包",
	UI_trait_fieldmedickitdesc = "帶有一個創傷醫療包",
	UI_trait_firebomber = "[物品]火焰轟炸機",
	UI_trait_firebomberdesc = "帶有莫洛托夫雞尾酒",
	UI_trait_firstaidkit = "[物品]急救箱",
	UI_trait_firstaidkitdesc = "帶有基本急救箱",
	UI_trait_fishingtrip = "[物品]釣魚佬",
	UI_trait_fishingtripdesc = "帶有魚竿,釣具和魚餌",
	UI_trait_freeman = "[物品]自由人",
	UI_trait_freemandesc = "帶有撬棍",
	UI_trait_fumigator = "[物品]防毒面具",
	UI_trait_fumigatordesc = "帶有防毒面具",
	UI_trait_furry = "[物品]玩偶套",
	UI_trait_furrydesc = "帶有全套斯皮福套裝",
	UI_trait_gasguzzler = "[物品]汽油",
	UI_trait_gasguzzlerdesc = "帶有一罐汽油",
	UI_trait_golfer = "[物品]高爾夫球員",
	UI_trait_golferdesc = "帶有高爾夫球杆和球",
	UI_trait_gunslinger = "[物品]槍手",
	UI_trait_gunslingerdesc = "帶有.45左輪手槍和彈藥",
	UI_trait_handbag = "[物品]手提包",
	UI_trait_handbagdesc = "帶有女士手提包",
	UI_trait_hairdresser = "[物品]美髮師",
	UI_trait_hairdresserdesc = "帶有美髮物品",
	UI_trait_hardboiled = "[物品]硬漢",
	UI_trait_hardboileddesc = "帶有.45手槍和彈藥",
	UI_trait_holdout = "[物品]擱置的槍",
	UI_trait_holdoutdesc = "帶有.38左輪手槍和彈藥",
	UI_trait_homepharmacy = "[物品]家庭藥房",
	UI_trait_homepharmacydesc = "帶有藥丸",
	UI_trait_lightsource = "[物品]光源",
	UI_trait_lightsourcedesc = "帶有手電筒和備用電池",
	UI_trait_listenup = "[物品]收聽廣播",
	UI_trait_listenupdesc = "帶有收音機",
	UI_trait_machinegunner = "[物品]突擊手",
	UI_trait_machinegunnerdesc = "帶有突擊步槍和彈藥",
	UI_trait_makeupbag = "[物品]化妝包",
	UI_trait_makeupbagdesc = "帶有化妝物品",
	UI_trait_newt = "[物品]玩偶",
	UI_trait_newtdesc = "從娃娃抓起",
	UI_trait_packedlunch = "[物品]打包午餐",	 
	UI_trait_packedlunchdesc = "袋子裡帶有一些食物",
	UI_trait_plinker = "[物品]獵手",
	UI_trait_plinkerdesc = "帶有獵物步槍和彈藥",
	UI_trait_radiobuddies = "[物品]無線電好友",
	UI_trait_radiobuddiesdesc = "帶有一對玩具對講機",
	UI_trait_rifleman = "[物品]步槍手",
	UI_trait_riflemandesc = "帶有獵槍和彈藥",
	UI_trait_riotgear = "[物品]防暴裝備",
	UI_trait_riotgeardesc = "帶有防暴盔甲和相關裝備",
	UI_trait_schoolsupplies = "[物品]學校用品",
	UI_trait_schoolsuppliesdesc = "帶有書包和學習用品",
	UI_trait_sewingkit = "[物品]縫紉師",
	UI_trait_sewingkitdesc = "帶有縫紉包",
	UI_trait_forcloseencounters = "[物品]近距離",
	UI_trait_forcloseencountersdesc = "帶有泵霰彈槍和彈藥",
	UI_trait_sidearm = "[物品]挎槍",
	UI_trait_sidearmdesc = "帶有9mm手槍和彈藥",
	UI_trait_slasher = "[物品]殺人魔",
	UI_trait_slasherdesc = "帶有砍刀",
	UI_trait_sniper = "[物品]狙擊手",
	UI_trait_sniperdesc = "帶有半自動步槍和彈藥",
	UI_trait_spiffofan = "[物品]斯皮福愛好",
	UI_trait_spiffofandesc = "帶有各種各樣的斯皮福用具",
	UI_trait_thatsnotaknife = "[物品]那不是菜刀",
	UI_trait_thatsnotaknifedesc = "帶有求生用刀",
	UI_trait_tobacconist = "[物品]煙草商",		
	UI_trait_tobacconistdesc = "帶有香煙和打火機",
	UI_trait_toiletrykit= "[物品]洗浴套件",
	UI_trait_toiletrykitdesc = "帶有洗漱包和內容物",
	UI_trait_toolbox = "[物品]工具箱",
	UI_trait_toolboxdesc = "帶有基本工具箱",
	UI_trait_twosmokingbarrels = "[物品]兩個煙桶",
	UI_trait_twosmokingbarrelsdesc = "帶有雙管霰彈槍和彈藥",
	UI_trait_walkietalkie = "[物品]對講機",
	UI_trait_walkietalkiedesc = "帶有一個專業的對講機",
	UI_trait_wallet = "[物品]錢包",
	UI_trait_walletdesc = "帶有錢包",
	UI_trait_woodcutter = "[物品]樵夫",
	UI_trait_woodcutterdesc = "帶有斧頭",
	
	-----KillCount-----
	
	UI_KillCount_weapon = "武器",
    UI_KillCount_fire = "火",
    UI_KillCount_car = "汽車",
    UI_Kills = "殺死",
    UI_KillsPanel = "具有所有可用的殺敵細節數據面板",
	UI_KCComboTitle = "選取玩家:",
	UI_KCIncludeDead = "包括死亡角色",
	
	-----Wring Out Clothing-----
	
	UI_ContextMenu_WringClothing_Option = "擰乾衣服",
	UI_ContextMenu_WringClothing_Tooltip = "去除多餘水分",
	
	-----Arsenal(26) GunFighter-----
	
	UI_optionscreen_binding_GunFighter Mod = "槍械工廠[26]武器",
    UI_optionscreen_binding_AMMO_TYPE_1 = "彈藥-1",
    UI_optionscreen_binding_AMMO_TYPE_2 = "彈藥-2",
    UI_optionscreen_binding_MAG_TYPE_1 = "彈匣/握把-1",
    UI_optionscreen_binding_MAG_TYPE_2 = "彈匣/握把-2",
    UI_optionscreen_binding_FOLD_STOCK = "摺疊：槍托/刺刀",
    UI_optionscreen_binding_MELEE_MODE = "近戰/發射",
    UI_optionscreen_binding_SELECT_FIRE = "選擇火力",
    UI_optionscreen_binding_ALT_LOAD = "交替/裝載",
    UI_optionscreen_binding_TRAJECTORY_UP = "彈道-UP / 近距-OFF",
    UI_optionscreen_binding_TRAJECTORY_DOWN = "彈道-DOWN / 近距-ON",
    UI_optionscreen_binding_WEAPON_LIGHT = "武器-燈光",
    UI_optionscreen_binding_REFRESH_SCRIPT = "刷新武器腳本",
	UI_optionscreen_binding_WEAPON_BIPOD = "武器-炸彈",
    UI_optionscreen_binding_WEAPON_NVG = "武器-夜視儀",
    UI_optionscreen_binding_GUNFIGHTER_WINDOW = "槍械信息窗口",
	
	-----Prepper equipment-----
	
	UI_trait_prepperequipment = "預備者—基本",
	UI_trait_prepperequipmentdesc = "你早已知道喪屍末日的到來<br>所以你準備了一些道具與裝備",
	UI_trait_prepperequipment2 = "預備者—完整",
	UI_trait_prepperequipmentdesc2 = "你早已知道喪屍末日的到來<br>所以你準備了大量道具與裝備",
	UI_trait_prepperequipment3 = "預備者—困難",
	UI_trait_prepperequipmentdesc3 = "完整裝備開始",
	UI_trait_prepperequipment4 = "預備者—煉獄",
	UI_trait_prepperequipmentdesc4 = "最難的開始<br>加油,一定要活下去",

	-----Manage Containers-----
	
	UI_ConfigureContainer= " <CENTRE> <SIZE:medium> 這是容器配置面板 <LINE> <LINE> <SIZE:small> <LEFT> 在這裡你可以決定容器將接收哪種類型的物品類別 <LINE> <LINE> 一旦你配置好容器,你就可以選擇要轉移的物品,點擊右鍵,選擇"放到指定的容器中" <LINE> <LINE> 點擊"全部轉移"+Shift,將把所有有效內容轉移到附近指定的容器中",

	-----The only cure - Beta-----

	UI_ContextMenu_InstallProthesis = "安裝假體",
	UI_ContextMenu_UninstallProthesis = "卸載假體",
	UI_ContextMenu_Operate = "操作",
	UI_ContextMenu_OperateOven = "使用烤爐",
	UI_ContextMenu_CutArm = "切割手臂",
	UI_prof_surgeon = "外科醫生",
	UI_profdesc_surgeon = "你是一名外科醫生！有著專業知識,唯一的治療方法<br>你也有著最好截肢手術",
	UI_trait_Amputee1 = "截肢手",
	UI_trait_Amputee1desc = "開始遊戲時,手切和治療,還有金屬鉤",
	UI_trait_Amputee2 = "截肢前臂",
	UI_trait_Amputee2desc = "開始遊戲前臂割傷和治療,還有一個金屬鉤",
	UI_trait_Amputee3 = "截肢手臂",
	UI_trait_Amputee3desc = "開始遊戲,手臂割傷並治癒,祝你好運",
	UI_trait_Insensitive = "對疼痛不敏感",
	UI_trait_Insensitivedesc = "減少最大疼痛",
	UI_ContextMenu_RightHand = "右手",
	UI_ContextMenu_RightForearm = "右前臂",
	UI_ContextMenu_RightArm = "右臂",
	UI_ContextMenu_LeftHand = "左手",
	UI_ContextMenu_LeftForearm = "左前臂",
	UI_ContextMenu_LeftArm = "左臂",										
    UI_ContextMenu_My = "我",
    UI_ContextMenu_Now_cut = "現在已經痊癒了！",
    UI_ContextMenu_Heal_from_zomb = "我從喪屍化中痊癒了！",
    UI_ContextMenu_Cut_for_nothing = "我白切了..",
	
	-----Bow and Arrow-----
	
	UI_trait_archer = "弓箭手",
	UI_trait_archerdesc = "從小練習弓箭<br>+4 射箭",
	UI_MBA_Progress = "進度",
	
	-----Bef's Professions and Traits-----
	
	UI_prof_maintenanceworker = "維護工",
	UI_prof_butler = "管家",
	UI_prof_bodyguard = "保鏢",
	UI_prof_mechanicalengineer = "機械工程師",
	UI_prof_hermit = "隱士",
	UI_prof_prisoner = "囚犯",
	UI_prof_botanist = "植物學家",
	UI_prof_freelancer = "自由職業者",
	UI_prof_armsdealer = "軍火商",
	UI_prof_courier = "信使",
	UI_prof_janitor = "看門人",
	UI_prof_homekeeper = "家庭管理員",
	UI_prof_driver = "驅動程序",
	UI_prof_baseballplayer = "棒球運動員",
	UI_prof_plumber = "管道工",
	UI_prof_systemadministrator = "系統管理員",
	UI_prof_taxidermist = "標本製作師",
	UI_profdesc_maintenanceworker = "維修工人",
	UI_profdesc_butler = "管家",
	UI_profdesc_bodyguard = "保鏢",
	UI_profdesc_mechanicalengineer = "機械工程師",
	UI_profdesc_hermit = "隱士",
	UI_profdesc_prisoner = "囚犯",
	UI_profdesc_botanist = "植物學家",
	UI_profdesc_freelancer = "自由職業者",
	UI_profdesc_armsdealer = "軍火商",
	UI_profdesc_courier = "信使",
	UI_profdesc_janitor = "看門人",
	UI_profdesc_homekeeper = "家庭主婦",
	UI_profdesc_driver = "司機",
	UI_profdesc_baseballplayer = "棒球選手",
	UI_profdesc_plumber = "水管工",
	UI_profdesc_systemadministrator = "系統管理員",
	UI_profdesc_taxidermist = "動物標本剝制師",
	UI_trait_inventive = "發明者",
	UI_trait_homeworkout = "居家健身者",
	UI_trait_infirm = "虛弱",
	UI_trait_survivalist = "生存主義者",
	UI_trait_sitter = "保姆",
	UI_trait_welder = "焊工",
	UI_trait_breathingtechnique = "氣功",
	UI_traitdesc_inventive = "+1電工<br>+1機械",
	UI_traitdesc_homeworkout = "+1力量<br>+1體格",
	UI_traitdesc_infirm = "-1力量<br>-1體格",
	UI_traitdesc_survivalist = "+1釣魚<br>+1誘捕<br>+1搜尋",
	UI_traitdesc_sitter = "+1烹飪<br>+1裁縫",
	UI_traitdesc_welder = "+1金工",
	UI_traitdesc_breathingtechnique = "更快的耐力恢復",
	
	-----SWAT & RIOT PACK for BUILD-----
	
	UI_ClothingType_Belt421 = "其他",
	
	-----Soul Filcher's Foraging Time-----
	
	UI_prof_Homeless = "無家可歸",
	UI_trait_Scavenger = "清道夫",
	UI_trait_ScavengerDesc = "搜尋不太受負面條件的影響",
	UI_profdesc_Homeless = "知道如何隨機應變",
	
	-----NoctisFalco's Quality Of Life + Hotkeys-----
	
	UI_optionscreen_binding_NoctisFalco = "NoctisFalco 熱鍵",
    UI_optionscreen_binding_NFLootAll = "拾取所有( Ctrl+ )",
    UI_optionscreen_binding_NFLootDrop = "放下戰利品( Ctrl+ )",
    UI_optionscreen_binding_NFEnterVehicle = "進入車輛",
    UI_optionscreen_binding_NFSpeed0 = "暫停",
    UI_optionscreen_binding_NFSpeed1 = "速度1",
    UI_optionscreen_binding_NFSpeed2 = "速度2",
    UI_optionscreen_binding_NFSpeed3 = "速度3",
    UI_optionscreen_binding_NFSpeed4 = "速度4",
	
	-----Urination-----
	
	UI_optionscreen_binding_UrinationStatus = "小便狀態",
	UI_optionscreen_binding_UrinationStatus2 = "小便狀態(玩家II)",
	
	-----Noir Backpacks Attachments-----
	
	UI_optionscreen_binding_NATTKeys = "額外熱鍵",
	UI_optionscreen_binding_Hotbar 17 = "快捷欄 17",
    UI_optionscreen_binding_Hotbar 18 = "快捷欄 18",
    UI_optionscreen_binding_Hotbar 19 = "快捷欄 19",
    UI_optionscreen_binding_Hotbar 20 = "快捷欄 20",
	
	-----Rifle Slings-----
	
	UI_optionscreen_binding_Hotbar 6 = "快捷欄 06",
    UI_optionscreen_binding_Hotbar 7 = "快捷欄 07",
    UI_optionscreen_binding_Hotbar 8 = "快捷欄 08",
    UI_optionscreen_binding_Hotbar 9 = "快捷欄 09",
	UI_optionscreen_binding_SlingBindings = "附加鍵位",
	
	-----ADVANCED G.E.A.R.-----
	
	UI_optionscreen_binding_Hotbar 10 = "快捷欄 10",
    UI_optionscreen_binding_Hotbar 11 = "快捷欄 11",
    UI_optionscreen_binding_Hotbar 12 = "快捷欄 12",
    UI_optionscreen_binding_Hotbar 13 = "快捷欄 13",
    UI_optionscreen_binding_Hotbar 14 = "快捷欄 14",
    UI_optionscreen_binding_Hotbar 15 = "快捷欄 15",
    UI_optionscreen_binding_Hotbar 16 = "快捷欄 16",
	UI_optionscreen_binding_Additional G.E.A.R. Hotkeys = "G.E.A.R.熱鍵",
	
	-----Addicted To Weight-----

	UI_P4AddictedToWeight_Options_ShowHumanIcon_Name = "顯示人體圖標",
	UI_P4AddictedToWeight_Options_ShowHumanIcon_Tooltip = "如果要人體圖標<br>請選中該復選框",
	UI_P4AddictedToWeight_Options_WeightChangeNotification_Name = "體重變化通知",
	UI_P4AddictedToWeight_Options_WeightChangeNotification_Tooltip = "如果你想在體重變化時得到警報通知<br>選擇復選框",
	UI_P4AddictedToWeight_SoundAlert_title = "重量變化的聲音通知",
	UI_P4AddictedToWeight_SoundAlert_message = "從v1.16開始,默認情況下啟用了重量更改的聲音通知<br>如果您想關閉或調整音量,可以在選項菜單中執行此操作<br>有關更多詳細信息,請參閱MOD描述頁面",
	UI_P4AddictedToWeight_SoundAlert_confirm = "不再顯示此消息",
	UI_P4AddictedToWeight_SoundAlert_increase = "聆聽增加聲音",
	UI_P4AddictedToWeight_SoundAlert_decrease = "聆聽降低聲音",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_Name = "聲音通知時間",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_Tooltip = "您可以更改聲音通知的時間",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_ListItem1 = "每個 0.1",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_ListItem2 = "每個 1.0",
	UI_P4AddictedToWeight_Options_SoundAlertTiming_ListItem3 = "每個 5.0",
	UI_P4AddictedToWeight_Options_SoundVolumeIncrease_Name = "音量（增加）",
	UI_P4AddictedToWeight_Options_SoundVolumeIncrease_Tooltip = "當體重增加時,您可以調整音量",
	UI_P4AddictedToWeight_Options_SoundVolumeDecrease_Name = "音量（減小）",
	UI_P4AddictedToWeight_Options_SoundVolumeDecrease_Tooltip = "當體重減輕時,您可以調整音量",
	
	-----Scrap Weapons-----
	
	UI_trait_preparedscrapweapons = "末日準備：廢棄武器",
	UI_trait_preparedscrapweaponsdesc = "你在末日前收集了臨時武器<br>你在遊戲開始時的物品欄中有 2 件不錯的廢武器",
	UI_trait_scrapwarrior = "廢鐵戰士",
	UI_trait_scrapwarriordesc = "你已經學會了廢鐵戰士的方法<br>+1金工<br>知道如何製作基本的廢武器",
	
	-----CombatText-----
	
	UI_CT_options_HealthBar_Title = "生命值",
	UI_CT_options_HealthBar_Visible = "可見",
	UI_CT_options_HealthBar_ShowOnSurviors = "顯示倖存者健康欄",
	UI_CT_options_HealthBar_Width = "寬度 [px]",
	UI_CT_options_HealthBar_Height = "高度 [px]",
	UI_CT_options_HealthBar_YOffset = "Y 軸偏移 [px]",
	UI_CT_options_HealthBar_Padding = "條形內邊距 [px]",
	UI_CT_options_HealthBar_Colors_Background = "背景",
	UI_CT_options_HealthBar_Colors_Border = "邊框",
	UI_CT_options_HealthBar_Colors_CurrentHealth = "當前生命值部分",
	UI_CT_options_HealthBar_Colors_LoosingHealth = "失去健康部分",
	UI_CT_options_HealthBar_LoosingHpTick = "遊戲內每跳的生命值損失",
	UI_CT_options_HealthBar_FadeOutAfter = "在遊戲中目標死亡後 [ms] 後移除條",
	UI_CT_options_HealthBar_HideWhenInactive_distanceMoreThan = "檢測距離",
	UI_CT_options_HealthBar_HideWhenInactive_noDamageFor = "在遊戲中處於非活動狀態時隱藏",
	UI_CT_options_FloatingDamage_Title = "漂浮傷害",
	UI_CT_options_FloatingDamage_Visible = "可見",
	UI_CT_options_FloatingDamage_ShowFireDamage = "顯示火焰傷害",
	UI_CT_options_FloatingDamage_Ttl = "數字 TTL [系统毫秒]",
	UI_CT_options_FloatingDamage_Speed = "滾動速度",
	UI_CT_options_FloatingDamage_DamageNumberAsAbsolute = "以絕對值顯示傷害數字",
	UI_CT_options_FloatingDamage_FireDmgUpdate = "火焰傷害更新間隔",
	UI_CT_options_FloatingDamage_NormalFont = "普通傷害字體",
	UI_CT_options_FloatingDamage_CritFont = "致命傷害字體",
	UI_CT_options_FloatingDamage_RgbMinus = "傷害顏色",
	UI_CT_options_FloatingDamage_RgbPlus = "治療顏色",
	UI_CT_options_FloatingDamage_RgbOnFire = "火焰傷害顏色",
	UI_CT_options_FloatingDamage_Background = "背景",
	UI_CT_options_CurrentTotalHp_Title = "當前/總生命值",
	UI_CT_options_CurrentTotalHp_Visible = "可見",
	UI_CT_options_CurrentTotalHp_ShowBelowZoom = "顯示下方縮放(包括)",
	UI_CT_options_CurrentTotalHp_Color = "文字顏色",
	UI_CT_options_CurrentTotalHp_Font = "文本字體",
	UI_CT_options_CurrentTotalHp_Position = "相對於生命值的位置",
	UI_CT_options_ResetBtn = "重置",
	
	-----AutoMechanics-----
	
	---
	---
    UI_AutoMechanics_WaitTicks = "動作之間的延遲",
    UI_AutoMechanics_Tooltip_WaitTicks = "如果重裝還是不行加這個",
    UI_AutoMechanics_WaitTicks_0 = "0",
    UI_AutoMechanics_WaitTicks_1 = "1",
    UI_AutoMechanics_WaitTicks_2 = "2",
    UI_AutoMechanics_WaitTicks_3 = "3",
    UI_AutoMechanics_WaitTicks_4 = "4",
    UI_AutoMechanics_WaitTicks_5 = "5",
    UI_AutoMechanics_WaitTicks_10 = "10",
    UI_AutoMechanics_WaitTicks_20 = "20",
	UI_AutoMechanics_FailThreshold = "失敗率",
	UI_AutoMechanics_Tooltip_FailThreshold = "丟失零件條件的風險百分比",
	UI_AutoMechanics_FailThreshold_0 = "0(安全模式)",
	UI_AutoMechanics_FailThreshold_20 = "20",
	UI_AutoMechanics_FailThreshold_40 = "40",
	UI_AutoMechanics_FailThreshold_60 = "60",
	UI_AutoMechanics_FailThreshold_80 = "80",
	UI_AutoMechanics_FailThreshold_100 = "100(默認)",
    UI_AutoMechanics_EndPause = "結束暫停",
    UI_AutoMechanics_Tooltip_EndPause = "在訓練結束時暫停遊戲",
    UI_AutoMechanics_UntilSuccess = "重試卸載/安裝",
    UI_AutoMechanics_Tooltip_UntilSuccess = "重試卸載/安裝操作,直到它們成功或變得不可能為止",
	
	-----Computer----
	
	UI_Computer_ListCategory = "遊戲光盤",
    UI_Computer_FunSpeech_0 = "多麼完美的傑作！",
    UI_Computer_FunSpeech_1 = "夥計,我喜歡這個遊戲！",
    UI_Computer_FunSpeech_2 = "啊！明白了！",
    UI_Computer_FunSpeech_3 = "真是個他媽的機器人！",
    UI_Computer_FunSpeech_4 = "我是不是發現了一個復活節彩蛋？",
    UI_Computer_FunSpeech_5 = "天哪,真是個錯誤！",
    UI_Computer_FunSpeech_6 = "真是操蛋！",
    UI_Computer_FunSpeech_7 = "我可能應該修改這個遊戲！",
    UI_Computer_FunSpeech_8 = "哇哈哈是的！",
    UI_Computer_FunSpeech_9 = "這太有趣了！",
    UI_Computer_FunSpeech_10 = "操,這太難了！",
    UI_Computer_FunSpeech_11 = "我不記得作弊碼了！",
    UI_Computer_FunSpeech_12 = "令人印象深刻的圖形！",
    UI_Computer_FunSpeech_13 = "這太放鬆了！",
    UI_Computer_FunSpeech_14 = "很棒的遊戲機制！",
    UI_Computer_FunSpeech_15 = "再說一遍,這是什麼狗屎！",
    UI_Computer_FunSpeech_16 = "來吧他媽的故障！",
    UI_Computer_FunSpeech_17 = "見鬼！",
    UI_Computer_FunSpeech_18 = "不錯！",
    UI_Computer_FunSpeech_19 = "我第一次看到這個！",
    UI_Computer_FunSpeech_20 = "哇！太棒了！",
    UI_Computer_FunSpeech_21 = "我可以玩一整天！",
    UI_Computer_FunSpeech_22 = "我可能會玩一整天！",
    UI_Computer_FunSpeech_23 = "差點忘了現在是天啟！",
    UI_Computer_FunSpeech_24 = "終於！",
    UI_Computer_FunSpeech_25 = "好吧,我現在應該保存了！",
    UI_Computer_HungrySpeech_0 = "啊,我太餓了！",
    UI_Computer_HungrySpeech_1 = "我真的應該玩,吃完東西！",
    UI_Computer_HungrySpeech_2 = "無法集中注意力,太餓了！",
    UI_Computer_ThirstySpeech_0 = "啊,我太渴了！",
    UI_Computer_ThirstySpeech_1 = "我真的應該玩,在我喝點東西之後！",
    UI_Computer_ThirstySpeech_2 = "注意力不集中,太渴了！",
    UI_Computer_TiredSpeech_0 = "啊,我實在是太累了！",
    UI_Computer_TiredSpeech_1 = "我真的該玩了,睡後！",
    UI_Computer_TiredSpeech_2 = "幾乎看不到屏幕上的任何東西,太累了！",
    UI_Computer_PlayAgainSpeech_0 = "讓我們再玩 %1！",
    UI_Computer_PlayAgainSpeech_1 = "讓我們再玩 %1！",
    UI_Computer_PlayAgainSpeech_2 = "%1 我最喜歡的遊戲！",
    UI_Computer_PlayCompleteSpeech_0 = "是的,遊戲結束了！",
    UI_Computer_PlayCompleteSpeech_1 = "哇,結局太棒了！",
    UI_Computer_PlayCompleteSpeech_2 = "這是一款非常棒的遊戲！",
	
	-----Immersive CD Players-----
	
	UI_optionscreen_binding_CD Player Control Keys = "ICD播放器控制鍵",
	UI_optionscreen_binding_Volume Up = "提高音量",
	UI_optionscreen_binding_Volume Down = "降低音量",
	UI_optionscreen_binding_Next Track = "下一曲目",
	UI_optionscreen_binding_Previous Track = "上一首曲目",
	UI_trait_MusicLover = "音樂愛好者",
	UI_trait_MusicLoverDesc = "CD播放器的電池壽命--增加100%<br>新角色將在背包中擁有--CD播放器,線控耳機和一張CD光碟",
	
	-----The Workshop-----
	
	UI_ClothingType_SpecialBelt = "特殊皮帶",
	
	-----AutoLoot-----
	
	UI_optionscreen_binding_Auto_Loot_Config = "自動拾取配置",
	UI_optionscreen_binding_Auto_Loot_Toggle = "自動拾取切換",
	---
    UI_AutoLoot_ChangeConf = "更改配置",
    UI_AutoLoot_LootMode = "戰利品模式",
    UI_AutoLoot_PlunderDeadCorpses = "搜刮屍體",
    UI_AutoLoot_PlunderGround = "搜刮地面",
    UI_AutoLoot_PlunderBags = "搜刮包",
	UI_AutoLoot_PlunderVehicles = "搜刮車輛",
    UI_AutoLoot_PlunderFurniture = "拾取傢具",
    UI_AutoLoot_IncludeBroken = "包括損壞物品",
	UI_AutoLoot_IncludeRotten = "包括腐爛物品",
	UI_AutoLoot_IncludeAnnotatedMaps = "包括註釋地圖",
	UI_AutoLoot_TurnOffAlarm = "關閉鬧鐘",
	---
    UI_AutoLoot_Tooltip_ChangeConf = "點擊我改變你自己的自動拾取配置",
    UI_AutoLoot_Tooltip_LootMode = "選擇戰利品是：<br>掉落地面<br>正常拾取<br>還是瞬間獲取<br>在多人遊戲中始終處於活動狀態",
    UI_AutoLoot_Tooltip_PlunderDeadCorpses = "這就是重點<br>讓這個啟動",
    UI_AutoLoot_Tooltip_PlunderGround = "僅對自動戰利品和物品掉落模組有效",
    UI_AutoLoot_Tooltip_PlunderBags = "在丟包之前關閉自動搶劫",
	UI_AutoLoot_Tooltip_PlunderVehicles = "當你接近自己的車輛時<br>關閉'自動拾取'",
    UI_AutoLoot_Tooltip_PlunderFurniture = "在你的家裡關閉自動拾取功能",
	UI_AutoLoot_Tooltip_IncludeBroken = "包括損壞物品",					   
	UI_AutoLoot_Tooltip_IncludeRotten = "包括腐爛物體",
	UI_AutoLoot_Tooltip_IncludeAnnotatedMaps = "包括人工和生成註釋地圖",
	UI_AutoLoot_Tooltip_TurnOffAlarm = "搜刮時會自動關閉鬧鐘",
    UI_AutoLoot_ModeDropDown_1 = "自動掉落",
    UI_AutoLoot_ModeDropDown_2 = "自動拾取",
    UI_AutoLoot_ModeDropDown_3 = "立即獲取",
    UI_AutoLoot_PerfMode = "質量/性能平衡",
    UI_AutoLoot_Tooltip_PerfMode = "連續搜索之間的最小延遲",
    UI_AutoLoot_PerfDropDown_1 = "無延遲",
    UI_AutoLoot_PerfDropDown_2 = "20ms",
    UI_AutoLoot_PerfDropDown_3 = "50ms",
    UI_AutoLoot_PerfDropDown_4 = "100ms",
    UI_AutoLoot_PerfDropDown_5 = "200ms",
    UI_AutoLoot_PerfDropDown_6 = "500ms",
	UI_AutoLoot_OverweightMode = "超重警告",
    UI_AutoLoot_Tooltip_OverweightMode = "持續超重<br>後果自負",
    UI_AutoLoot_WeightDropDown_1 = "什麼都不做",
    UI_AutoLoot_WeightDropDown_2 = "無視超重",
    UI_AutoLoot_WeightDropDown_3 = "掉在地上",
    UI_AutoLoot_DisplayLootIcon = "顯示戰利品圖標",
    UI_AutoLoot_Tooltip_DisplayLootIcon = "激活顯示你剛剛拾取的物品",
    UI_AutoLoot_DisplayLootIcon_off = "無圖標",
    UI_AutoLoot_DisplayLootIcon_16 = "圖標尺寸 = 16",
    UI_AutoLoot_DisplayLootIcon_24 = "圖標尺寸 = 24",
    UI_AutoLoot_DisplayLootIcon_32 = "圖標尺寸 = 32",
    UI_AutoLoot_DisplayLootIcon_40 = "圖標尺寸 = 40",
    UI_AutoLoot_DisplayLootIcon_48 = "圖標尺寸 = 48",
    UI_AutoLoot_DisplayLootIcon_54 = "圖標尺寸 = 54",
    UI_AutoLoot_DisplayLootIcon_64 = "圖標尺寸 = 64",
    UI_AutoLoot_Inventory_On = "自動拾取開啟",
    UI_AutoLoot_Inventory_Off = "自動拾取關閉",
	UI_AutoLoot_StoreAll = "全部存儲",
    UI_AutoLoot_Looting_Items = "自動拾取物品",
    UI_AutoLoot_Not_Looting_Items = "不自動拾取物品",
	-----
	UI_AutoLoot_Tooltip_PlayMemes = "你可以在遊戲運行過程中禁用它們",
	
	-----Rain Wash-----
	
	UI_RainWash_Multiplier = "衣服",
    UI_RainWash_Multiplier_Tooltip = "倍數越大,血液和污垢在雨中被沖刷得越快",
    UI_RainWash_Vehicle = "車輛",
    UI_RainWash_Vehicle_Tooltip = "衹有你的角色所在的車輛(+附屬車輛包括拖車)才會被清洗",
	UI_RainWash_RecentVehicle = "最後使用的車輛",
    UI_RainWash_RecentVehicle_Tooltip = "下車後它也會被清洗",
	
	-----Easy Spare Magazine Reload-----
	
	UI_optionscreen_binding_ESMR Keys = "輕鬆裝填",
	UI_optionscreen_binding_ESMR Reload Magazine = "重新裝填備用彈匣",

	-----Defecation-----

	UI_optionscreen_binding_DefecationStatus = "排便狀態",
	UI_optionscreen_binding_DefecationStatus2 = "排便狀態(玩家II)",
	UI_options_1436878551ShowNumericStatus_checkBox = "數字狀態",
	UI_options_1436878551ShowNumericStatus_checkBox_tooltip = "取消選中以隱藏 排便狀態 窗口上顯示的數字",
	UI_options_1436878551DefecationStatus_keybind = "排便狀態",
	UI_options_1436878551DefecationStatus_keybind_tooltip = "按鍵綁定以顯示/隱藏 排便狀態 窗口"
	UI_options_1436878551StomachSounds_checkBox = "胃部聲音",
	UI_options_1436878551StomachSounds_checkBox_tooltip = "當你需要排便時,取消勾選不要播放 胃之咆哮"
	UI_options_1436878551DefecateSounds_checkBox = "排便聲音",
	UI_options_1436878551DefecateSounds_checkBox_tooltip = "取消選中此項,以便在排便時不播放 排便聲音<br>警告！無論設置如何,殭屍都會聽到你的聲音。在 沙盒設置 中調整 屁噪聲半徑 以更改"

	-----Sportsman Occupation-----
	
	UI_prof_Sportsman = "生存愛好者",
	UI_profdesc_Sportsman = "愛好戶外探險生存<br>有能力狩獵,生存和誘捕的倖存者,這讓你覺得很更重要<br>+1釣魚<br>+1搜尋<br>+1誘捕<br>+3瞄準<br>+1裝填",
	
	-----Weapon Condition Indicator-----
	
	UI_TheStar_EquippedItemOnly = "僅顯示裝備物品狀態",
    UI_TheStar_Icon = "顯示圖標",
    UI_TheStar_Icon_Tooltip = "快捷欄和主要裝備的物品圓圈(屏幕左上)中顯示原版星形圖標",
	UI_TheStar_Icon_Type = "圖標類型",
    UI_TheStar_Icon_Type_Star = "星星",
    UI_TheStar_Icon_Type_Bubble = "泡泡",
    UI_TheStar_EquippedItemIconPosition = "裝備物品圈中的圖標位置",
    UI_TheStar_EquippedItemIconPosition_TopLeft = "左上角",
    UI_TheStar_EquippedItemIconPosition_TopRight = "右上角",
    UI_TheStar_ProgressBar = "顯示進度條",
    UI_TheStar_ProgressBar_Tooltip = "使用進度條作為物品欄位的背景來顯示武器的狀態",
    UI_TheStar_ProgressBar_Orientation = "進度條方向",
	UI_TheStar_ProgressBar_Horizontal = "水平",
    UI_TheStar_ProgressBar_Vertical = "垂直",
    UI_TheStar_ProgressBar_Opacity = "進度條不透明度",
	UI_TheStar_ProgressBar_OpacityEquipped = "進度條不透明度(裝備物品)",
    UI_TheStar_ProgressBar_Opacity_Tooltip = "背景透明度<br>值越高透明度越低<br>僅適用於快捷欄",
    UI_TheStar_ProgressBar_Multicolor = "多色進度條",
    UI_TheStar_ProgressBar_Multicolor_Tooltip = "進度條的顏色會根據物品的狀況而變化：<br>綠色<br>黃色<br>紅色",
	UI_TheStar_OverheadNotification = "顯示通知",
    UI_TheStar_OverheadNotification_Tooltip = "每次物品的狀況低於指定的百分比時就會顯示通知",
    UI_TheStar_BlinkConditionPercent = "下降閃爍條件",
    UI_TheStar_BlinkConditionPercent_Tooltip = "每當物品狀態低於指定百分比時,物品欄的背景就會閃爍",
    UI_TheStar_Ammo = "顯示彈藥數量",
	UI_TheStar_AmmoInventory = "在物品欄中顯示彈藥",
    UI_TheStar_AmmoInventory_Tooltip = "顯示裝備武器物品欄中的總彈藥量<br>包括彈藥,彈藥箱和彈匣,不包括裝備武器中的裝填彈藥",
    UI_TheStar_BatteryCharge = "顯示電池電量",
	UI_TheStar_OverheadNotificationItemFall = "掉落物品時通知",
	UI_TheStar_OverheadNotificationItemFall_Tooltip = "如果你的角色在落地後掉落裝備(例如跳過柵欄或穿過一群喪屍)<br>將會顯示通知",
	UI_TheStar_ItemTooltip = "顯示物品工具提示",
    UI_TheStar_ItemTooltip_Tooltip = "當你把鼠標懸停在快捷欄或裝備的物品圖標上時,顯示一個工具提示(就像在物品欄中)",
	UI_TheStar_Dropdown_Always = "總是",
    UI_TheStar_Dropdown_Off = "關閉",
    UI_TheStar_Dropdown_HotbarEquippedItem = "快捷欄 + 裝備物品",
    UI_TheStar_Dropdown_HotbarOnly = "僅快捷欄",
    UI_TheStar_Dropdown_EquippedItemOnly = "僅裝備物品",
	
	-----Dynamic Traits-----
	
	UI_trait_Flimsy = "脆弱",
	UI_trait_FlimsyDesc = "你的身體很差<br>你很難承受過重的負重",
	UI_trait_Frail = "虛弱",
	UI_trait_FrailDesc = "你的身體狀況很糟糕<br>你無法攜帶很多東西",
	UI_trait_Bloodlust = "嗜血",
	UI_trait_BloodlustDesc = "嗜血暴走的殺戮慾望<br>如果沒有殺戮,你的情緒會很糟糕",
	UI_trait_AmateurElectrician = "業餘電工",
	UI_trait_AmateurElectricianDesc = "您已經閱讀並練習了電工書籍的內容<br>現在您可以連接發電機了",
	-
	UI_trait_Alcoholic = "酒精血",
    UI_trait_AlcoholicDesc = "你需要酒精流過你的血管才能感覺良好",
	UI_trait_Anorexy = "厭食癥",
    UI_trait_AnorexyDesc = "飲食失調<br>強烈害怕體重增加",
	UI_trait_Prodigy = "運動員",
	UI_trait_ProdigyDesc = "你訓練力量和體能的速度比其他人快",
	UI_trait_PhysicallyActive = "活躍性格",
	UI_trait_PhysicallyActiveDesc = "精力充沛,消耗體力會讓你感覺良好",
	UI_trait_Sedentary = "懶惰性格",
	UI_trait_SedentaryDesc = "不怎麼愛活動,你不喜歡浪費體力",
	UI_trait_Nightmares = "噩夢伴生",
	UI_trait_NightmaresDesc = "你比其他人更常做噩夢",
	UI_trait_Fibromyalgia = "纖維肌痛綜合癥",
	UI_trait_FibromyalgiaDesc = "你有時會全身廣泛疼痛",
	UI_trait_NervousWreck = "神經過敏者",
	UI_trait_NervousWreckDesc = "你有些神經過敏<br>壓力對你的影響更強烈",
	UI_trait_Melancholic = "憂鬱癥患者",
	UI_trait_MelancholicDesc = "你患有憂鬱癥<br>悲傷對你的影響更強烈",	
	UI_trait_sneaky = "狡猾",
	UI_trait_sneakydesc = "",
	UI_trait_lightfooted = "光腳",
	UI_trait_lightfooteddesc = "",
	UI_trait_nimble = "靈活",
	UI_trait_nimbledesc = "",
	UI_trait_amforager = "搜尋者",
	UI_trait_amforagerdesc = "",
	UI_trait_amtrapper = "捕獵者",
	UI_trait_amtrapperdesc = "",
	UI_trait_amcook = "粗工",
	UI_trait_amcookdesc = "",
	UI_trait_amelectrician = "電氣技術員",
	UI_trait_amelectriciandesc = "",
	UI_trait_ammechanic = "汽車機械師",
	UI_trait_ammechanicdesc = "",
	UI_trait_amcarpenter = "木匠",
	UI_trait_amcarpenterdesc = "",
	UI_trait_ammetalworker = "金屬焊接工",
	UI_trait_ammetalworkerdesc = "",
	UI_trait_durabile = "耐久力",
	UI_trait_durabiledesc = "",
	UI_trait_shortbladefan = "穿刺者",
	UI_trait_shortbladefandesc = "",
	UI_trait_shortbluntfan = "粉碎者",
	UI_trait_shortbluntfandesc = "",
	UI_trait_cutter = "切割者",
	UI_trait_cutterdesc = "",
	UI_trait_spearman = "投矛手",
	UI_trait_spearmandesc = "",
	UI_trait_swordsman = "劍士",
	UI_trait_swordsmandesc = "",
	UI_trait_gunfan = "射手",
	UI_trait_gunfandesc = "",
	UI_trait_PillsAllergy = "藥片過敏",
	UI_trait_PillsAllergyDesc = "服用藥片對你沒有好處<br>也許書本會更友好",
	UI_trait_WildPlantsAllergy = "野生植物過敏",
	UI_trait_WildPlantsAllergyDesc = "漿果和蘑菇讓你生病<br>你最好避免它們",
	UI_trait_Flabby = "軟弱體能",
	UI_trait_FlabbyDesc = "你的狀態不好,體能下降",
	UI_trait_BrittleKnees = "玻璃膝蓋",
	UI_trait_BrittleKneesDesc = "你的情況很糟糕,你的體能很差",
	UI_trait_AddictedToCaffeine = "咖啡成癮",
     UI_trait_AddictedToCaffeineDesc = "不攝入咖啡因時易怒、壓力和疲勞",
	 
	-----Better money system and working ATM-----
	
	UI_Text_BMSATM_Money = "金錢",
	UI_Text_BMSATM_EnterPIN = "請輸入 PIN 以繼續",
	UI_Text_BMSATM_YourPINCode = "您的密碼",
	UI_Text_BMSATM_ChooseTransaction = "選擇交易",
	UI_Text_BMSATM_PressCancelToExit = "在數字板上按取消退出",
	UI_Text_BMSATM_Withdrawal = "取款",
	UI_Text_BMSATM_Deposit = "存款",
	UI_Text_BMSATM_Transfer = "轉移",
	UI_Text_BMSATM_Balance = "餘額",
	UI_Text_BMSATM_Exit = "退出",
	UI_Text_BMSATM_EnterAmountOfMoney = "輸入金額",
	UI_Text_BMSATM_Back = "返回",
	UI_Text_BMSATM_DragAndDropMoney = "將貨幣項目拖放到貨幣接收單元中",
	UI_Text_BMSATM_MoneyReceivingUnit = "靠近 PIN 面板的收款單元",
	UI_Text_BMSATM_AmountOfMoney = "金額",
	UI_Text_BMSATM_Nickname = "昵稱",
	UI_Text_BMSATM_YourBalanceIs = "你的餘額是",
	UI_Text_BMSATM_GetMoney = "獲得金錢",
	UI_Text_BMSATM_PutMoneyInWallet = "把錢存進錢包",
	UI_Text_BMSATM_UseATM = "使用 ATM",
	UI_Text_BMSATM_TranseferFrom = "傳送自",
	UI_Text_BMSATM_TranseferTo = "轉移到",
	UI_Text_BMSATM_History = "歷史",

	
	-----RotatorsLib----
	
	UI_rLib_VehicleOverlayEditor = "覆蓋編輯",
	UI_rLib_VehicleOverlayEditor_default = "違約",
	UI_rLib_VehicleOverlayEditor_custom = "定製",
	UI_rLib_VehicleOverlayEditor_VehicleAdd = "增加車輛配置",
	UI_rLib_VehicleOverlayEditor_VehicleDel = "移除",
	UI_rLib_VehicleOverlayEditor_VehiclePrefixNew = "輸入車輛紋理前綴\n\n基礎紋理文件名：\nmedia/ui/vehicles/mechanic overlay/[PREFIX]base.png\n",
	UI_rLib_VehicleOverlayEditor_PartTextureAdd = "添加紋理配置",
	UI_rLib_VehicleOverlayEditor_PartTextureDel = "移除",
	UI_rLib_VehicleOverlayEditor_PartSpotAdd = "添加熱點配置",
	UI_rLib_VehicleOverlayEditor_PartSpotDel = "移除",
	UI_rLib_VehicleOverlayEditor_Generate = "複製到剪貼板",
	UI_rLib_VehicleOverlayEditor_WarningPrefixInUse = "警告：紋理前綴 '%1' 已在使用中\n\n %2",
	UI_rLib_VehicleOverlayEditor_ErrorTextureNameEmpty = "錯誤：紋理文件名不能為空",
	UI_rLib_VehicleOverlayEditor_ErrorTextureNameInvalid = "錯誤：紋理不存在或無法加載\n\n %1"

	
	-----Ultimate XP Tweaker-----
	
	UI_Weapon_Skills = "武器技能",
    UI_Other_Weapon_Skills = "其他武器技能",
    UI_Everything_Else = "其他一切",
	
	-----Dr. Kevorkian's Assisted Suicide-----
	
	UI_suicide_menu = "攝取",
    UI_suicide_confirm = "這個會讓你離開這個世界！<br>你要確定嗎？",
    UI_suicide_farewell = "永別了,殘酷的世界",
	
	-----Anger Plus-----
	
	UI_trait_Calm = "冷靜",
	UI_trait_CalmDesc = "可以很好地控制自己的情緒<br>憤怒的纍積速度降低 30%",
	UI_trait_Berserk = "狂暴",
	UI_trait_BerserkDesc = "他們拿走了你的一切！<br>殺喪屍會讓你更生氣",
	UI_trait_Irritable = "煩躁",
	UI_trait_IrritableDesc = "即使是小事也會讓你心煩意亂<be>憤怒的纍積速度增加 30%",
	UI_trait_Peace = "平靜",
	UI_trait_PeaceDesc = "你的頭腦中沒有憤怒和狂暴<br>你不會生氣",
	
	-----Easy Config Chucked-----
	
	UI_NotHostNotAdminAccessDenied = "此模組的選項衹能由管理員或主機訪問",
	UI_InGameAccessOnly = "這個模組的選項衹能從遊戲內的選項菜單中訪問",
	UI_MainMenuAccessOnly1 = "這個模組的選項衹能從主菜單選項中訪問",
	UI_MainMenuAccessOnly2 = "注意：確保從主菜單啟用此模組以查看選項",
	
	-----Expanded Helicopter Events-----
	
	UI_ConfigMODID_ExpandedHelicopterEvents = "擴展直升機事件"
    UI_Config_sandBoxMovedText = "配置選項可以在沙盒選項中找到",
    UI_Config_voiceTitle = "語音包",
    UI_Config_resetEventsToolTip = "在緊急情況下重置預定事件：",
    UI_Config_resetEvents = "重置事件",
    UI_Config_eventMarkersOnToolTip1 = "撥動此按鈕以啟用事件標記",
    UI_Config_eventMarkersOnToolTip2 = "注意：事件標記可以被拖動",
    UI_Config_eventMarkersOn = "事件標記",
	
	-----AutoAttack-----
	
	UI_optionscreen_binding_Auto_Attack_Toggle = "自動攻擊切換",
	
	-----Clothing Preset-----
	
	UI_clothingpreset_cbtitle = "[-服装预置-]",
    UI_save = "儲存",
    UI_del = "刪除",
    UI_load = "載入",
    UI_undress = "脫衣服",
	
	-----Prisonner-----
	
	UI_optionscreen_binding_Surrender = "投降",
	
	-----My Spiffo-----
	
    UI_trait_LovelySpiffo = "斯皮福玩偶的安慰",
    UI_trait_LovelySpiffoDesc = "以斯皮福玩偶開始遊戲<br>當拿著斯皮福玩偶(裝備)時,會隨著時間的推移減少壓力和恐慌",
    UI_trait_LuckySpiffo = "斯皮福玩偶的保證",
    UI_trait_LuckySpiffoDesc = "帶著斯皮福玩偶開始遊戲<br>當持有斯皮福玩偶(裝備)時,三人行的運氣會在你這邊",

	-----AutoMoveTo-----
	
	UI_optionscreen_binding_Move_To = "移動到",
	UI_AutoMoveTo_Mode = "移動觸發",
	UI_AutoMoveTo_Key = "綁定 > 玩家控制 > 轉移到",
	UI_AutoMoveTo_Click = "鼠標左鍵",
	UI_AutoMoveTo_DoubleClick = "鼠標左鍵雙擊",
	UI_AutoMoveTo_Cursor = "光標行為",
	UI_AutoMoveTo_Cursor_None = "無",
	UI_AutoMoveTo_Cursor_OnTarget = "活動目標上",
	UI_AutoMoveTo_Cursor_Previsualisation = "可視化",
	UI_AutoMoveTo_ContextMoveToHere = "移到這裡",
	
	-----Undead Survivor-----
	
	UI_ClothingType_AmmoStrap2 = "彈藥帶II",
	
	-----Extra Trait Effects-----
	
	UI_trait_ETEThickDesc = "20%概率不會被丧尸攻擊的傷害<br>不會被絆倒和樹木傷害",
	UI_trait_ExpandedETEThickDesc = "20%概率不會被丧尸攻擊的傷害<br>不會被絆倒和樹木傷害<br>(絆倒狀態下受到的任何傷害都會被移除)<br>(樹上絆倒受到的任何傷害,附近如沒有喪屍就會移除傷害)",
	UI_trait_ETEBaseballDesc = "從棒球棒開始",
	UI_trait_ExpandedETEBaseballDesc = "從棒球棒開始<br>(如果啟用了沙盒選項 起始物品,你的角色會在遊戲開始時擁有棒球棒)",
	UI_trait_ETENutritionistDesc = "可以看到任何食物的營養價值<br>可以判斷食物是否有毒",
	UI_trait_ExpandedETENutritionistDesc = "可以看到任何食物的營養價值<br>可以判斷食物是否有毒<br>(你的角色開始於擁有草藥知識)",
	UI_trait_ETEFishingDesc = "在釣魚時會使內心的平靜<br>知道如何製作和修理魚竿",
	UI_trait_ExpandedETEFishingDesc = "在釣魚時會使內心的平靜<br>知道如何製作和修理魚竿<br>(每分鐘釣魚時減少 20 點恐慌、0.005 點壓力、5 點無聊和 2 點悲傷)",
	UI_trait_ETEFastReaderDesc = "花更少的時間看書<br>喜歡閱讀,閱讀時無聊和悲傷會減少",
	UI_trait_ExpandedETEFastReaderDesc = "花更少的時間讀書<br>喜歡閱讀,閱讀時無聊和悲傷減少<br>(每分鐘閱讀時減少 1 無聊和 1 悲傷)",
	UI_trait_ETESlowReaderDesc = "閱讀書籍的時間更長<br>討厭閱讀,閱讀時無聊感會迅速增加",
	UI_trait_ExpandedETESlowReaderDesc = "閱讀書籍的時間更長<br>討厭閱讀,閱讀時無聊會迅速增加<br>(每分鐘閱讀時獲得 0.5 無聊)",
	UI_trait_ETEHeartyDesc = "需要更規律地進食<br>餓了會難過,吃飽了會快樂",
	UI_trait_ExpandedETEHeartyDesc = "需要更規律地進食<br>飢餓時變得悲傷,進食時獲得快樂<br>(如果飢餓或以上,每分鐘增加 0.3 悲傷,如果飢餓為 0(綠色)則失去 5 悲傷)",
	UI_trait_ETEHighThirstDesc = "需要更多的水才能生存<br>衹有稍微口渴才能解渴",
	UI_trait_ExpandedETEHighThirstDesc = "需要更多的水才能生存<br>除非你有點口渴,否則口渴是無法消除的<br>(每分鐘,增加 0.002 的口渴度)<br>(你的口渴度不能介於 0.03 到 0.13 之間,這是什麼意思在你稍微口渴之前你不能從水源喝水嗎)",
	UI_trait_ETEPacifistDesc = "獲得的武器經驗減少,武器等級越高,經驗懲罰越少<br>造成的傷害略微減少,相對於擊殺數減少<br>攻擊喪屍時會感到恐慌和悲傷,恐慌和悲傷的獲得減少很長一段時間後<br>所有初始武器技能都被移除,XP 獎勵保留",
	UI_trait_ExpandedETEPacifistDesc = "獲得的武器經驗值減少,武器等級越高,經驗值懲罰越低。<br>造成的傷害略微減少,相對於擊殺數減少。<br>攻擊喪屍時會感到恐慌和悲傷,長時間後恐慌和悲傷的增益會減少 時間。<br>所有起始武器技能都被移除,XP 加成保留。<br>（傷害減少 10%,每次擊殺造成 0.01% 更多傷害,最多 1000 次擊殺,你不再有任何傷害懲罰。）<br>（獲得 5 點恐慌,如果膽小則獲得 10 點,如果勇敢則獲得 2.5 點,如果每次攻擊失去知覺則獲得 0.5 點,每存活 5 天就會減少。）<br>（每次攻擊會增加 0.1 點悲傷,每存活 5 天就會減少）<br>（在 lvl 0 武器,你衹能得到 75% 的 XP,在 1 級你得到 90% 的 XP,在 2 級你得到 95% 而在 3 級以上你得到 100% 的 XP）<br>（並且從 開始維護 XP 不受影響）",	
	UI_trait_ETEIronDesc = "減少患食物疾病概率<br>防止因食物中毒而死亡",
	UI_trait_ExpandedETEIronDesc = "減少患食物疾病概率<br>防止因食物中毒而死亡<br>(如果疾病等級高於 89 且中毒不為 0,則疾病等級降低 20)<br>(如果角色生命值低於 5 毒害 不為 0,設置 毒害 為 0)",
	UI_trait_ETEAidDesc = "從包含醫療用品的急救箱開始<br>減少受傷造成的速度懲罰",
	UI_trait_ExpandedETEAidDesc = "從包含醫療用品的急救箱開始<br>減少受傷造成的速度懲罰<br>(如果啟用沙盒選項起始物品,您的角色會收到一個急救箱,其中包含<br>繃帶、維生素、β-阻斷劑和止痛藥)<br>(劃痕現在獲得 +30 速度修正 [数字越低,你越慢],裂傷獲得 +30 和深度傷口獲得+60)<br>(該特性不影響揮杆速度)",
	UI_trait_ETEGardenDesc = "從農具和一些種子開始",
	UI_trait_ExpandedETEGardenDesc = "從農具和一些種子開始<br>(如果啟用了沙盒選項起始物品,你的角色會收到一個手提袋,其中包含<br>抹子、空噴霧罐、空沙袋、西蘭花種子、捲心菜種子或胡蘿蔔種子,<br>遊戲開始時擁有土豆種子、紅蘿蔔種子、草莓種子或西紅柿種子)",
	UI_trait_ETEResilientDesc = "不易生病,屍病不致命<br>喪屍化速度較慢,通過血液感染概率降低<br>死後不會變成喪屍",
	UI_trait_ExpandedETEResilientDesc = "不易生病,屍病不致命<br>喪屍化速度減慢,通過血液感染概率降低<br>死後不會變成喪屍<br>(如果毒藥為 0並且食慾高於 89,移除 20,如果中毒為 0 且食慾為 52 至 56,移除 1)<br>(如果死於感染,你的角色將不會復活)<br>(如果劃痕被喪屍感染病毒,你有 80% 概率消除感染,50% 概率撕裂<br>這有效地將概率從零開始變為 1.4%,將撕裂變為 12.5%)",
	UI_trait_ETEProneDesc = "更容易生病,在屍體堆上生病的速度更快<br>喪屍化速度更快,你可能會從喪屍攻擊中感染假感染",
	UI_trait_ExpandedETEProneDesc = "更容易生病,在屍體堆上生病的速度更快<br>喪屍化速度更快,你可能會從喪屍攻擊中感染假感染<br>(每 1 次食物嘔吐,如果毒藥為 0,獲得 1 次食慾反應)<br>(喪屍攻擊你時有 50% 概率獲得假感染)",
	UI_trait_ETEClausDesc = "在室內時會感到恐慌和壓力",
	UI_trait_ExpandedETEClausDesc = "在室內時會感到恐慌和壓力<br>(每分鐘 0.01 壓力,每 5 天減少一次,最多一個月)",
	UI_trait_ETEAgoraDesc = "在戶外時會感到恐慌和壓力",
	UI_trait_ExpandedETEAgoraDesc = "在戶外時會感到恐慌和壓力<br>(每分鐘 0.005 壓力,每 5 天減少一次,最多一個月)",
	UI_trait_ETEScoutDesc = "可以識別有毒食物",
	UI_trait_ExpandedETEScoutDesc = "可以識別有毒食物<br>(你的角色從草藥知識開始)",
	UI_trait_ETEBrawlDesc = "疲倦和疲憊造成的傷害懲罰較少",
	UI_trait_ExpandedETEBrawlDesc = "疲倦和精疲力竭造成的傷害減少<br>(第一階段睏倦/疲憊時造成的傷害增加 75%,第二階段 300%,第三階段 600%,第四階段 800%<br>嗜睡和疲憊都會同時影響傷害加成,並且它們的正常傷害減免仍然適用)<br>(這有效地將每個階段的減免變為 -12.5% -20%、-40% 和 -60%)",
	UI_trait_ETEMech = "實習技工",
	UI_trait_ETEMech2 = "技工",
	UI_trait_ETEMechDesc = "從螺絲刀、扳手和三種輪胎相關工具中的一種開始<br>從肯塔基州街道上所有汽車的維護知識開始",
	UI_trait_ExpandedETEMechDesc = "從一把螺絲刀、一把扳手和三種與輪胎相關的工具中的一種開始<br>從肯塔基州街道上所有汽車的維護知識開始<br>(如果沙盒選項起始物品是啟用後,您的角色會收到一個工具箱,其中包含螺絲刀、扳手和<br>十字扳手、千斤頂或打氣筒)<br>(此外,你的角色從一開始解鎖了所有汽車雜誌)",
	UI_trait_ETEMechDesc2 = "從汽車維修工具開始",
	UI_trait_ExpandedETEMechDesc2 = "從汽車維修工具開始<br>(如果啟用了沙盒選項起始物品,您的角色會收到一個工具箱,其中包含螺絲刀、扳手、十字扳手、千斤頂和打氣筒)<br>(此外,你的角色從一開始解鎖了所有汽車雜誌)",
	UI_trait_ETEHikerDesc = "你已經遊歷了整個肯塔基州<br>你開始了解遊戲地圖上的所有小屋、營地和主要城市的位置",
	UI_trait_ExpandedETEHikerDesc = "你已經遊歷了整個肯塔基州<br>你開始了解遊戲內地圖上的所有小屋、營地和主要城市的位置<br>(你的角色開始時了解小屋、營地的地圖知識和所有 4 個城市)",
	UI_trait_ETEAdrenalineDesc = "移動速度更快,造成更多傷害,並在恐慌時恢復耐力<br>在最初的增益之後,恐慌會持續一段時間",
	UI_trait_ExpandedETEAdrenalineDesc = "移動速度更快,造成更多傷害,並在恐慌時恢復耐力<br>在最初的增益之後,恐慌會持續一段時間<br>(每一次恐慌階段會給你25%、32%和50%的傷害增加）<br>(恐慌時每十分鐘獲得0.01點耐力,隨時間長短而定)<br>(達到5次以上恐慌後,它不能低於其值,衹能增加.這持續 1 到 2 小時,冷卻時間為 10 小時)",
	UI_trait_ETEFastHealerDesc = "從受傷和疾病中快速恢復<br>恢復迅速,即使受傷沒有包紮<br>增加生命恢復",
	UI_trait_ExpandedETEFastHealerDesc = "從受傷和疾病中快速恢復<br>恢復迅速,即使受傷沒有包紮<br>增加生命恢復<br>(如果受傷未包紮,每十分鐘失去 0.16 流血、劃傷和裂傷值,如果是燒傷,則為 0.4)<br>(如果為正,則健康恢復加倍,如果為負,則健康損失減半)",
	UI_trait_ETEThinSkinDesc = "增加劃傷或咬破皮膚概率<br>你受到雙倍的傷害,受傷時嚴重的健康損失<br>樹木受傷的可能性更大",
	UI_trait_ExpandedETEThinSkinDesc = "增加劃傷或咬破皮膚概率<br>受傷時你會受到雙倍的傷害,嚴重的健康損失<br>樹木受傷的可能性要大得多<br>(受傷時,你身體上的隨機部位被劃傷,兩個傷口都失去 30 點生命值)<br>(你有 20% 概率在樹上行走時被劃傷或撕裂,<br>如果你的角色是伐木工人、公園管理員或戶外活動者,概率會降低)」 ,
	UI_trait_ETEWeakStomachDesc = "患食物病概率更高<br>如果吃得好或吃得更多,可能會生病<br>生病會減少你的近戰傷害,給你帶來痛苦,降低你的健康並降低攜帶能力",
	UI_trait_ExpandedETEWeakStomachDesc = "患食物病概率更高<br>如果吃得好或吃得更多,可能會生病<br>食物會減少你的近戰傷害,給你帶來痛苦,並降低攜帶能力<br>(吃得好或吃得更多讓你在遊戲中每分鐘有 2% 概率生病<br>生病持續 3-10 小時,你造成的傷害減少 10%,你因生病而失去健康,你的軀幹疼痛,你生病基於一個隨機數,你的<br>負重能力根據疾病程度降低 1-3)",
	UI_trait_ETETailorDesc = "你從裁縫用品開始",
	UI_trait_ExpandedETETailorDesc = "你從裁縫用品開始<br>(如果啟用沙盒選項起始物品,你的角色會收到一個針線包,其中包含剪刀、針、線和皮革條)",
UI_trait_ETESmokerDesc = "吸煙後壓力和不快樂會減少<br>不吸煙時不快樂會迅速上升<br>耐力以 66% 的速度恢復<br>如果你 30 天不吸煙,你就會失去特質<br>吸煙增加所需時間根據最近的煙量<br>吸煙後咳嗽。",
UI_trait_ExpandedETESmokerDesc = "抽煙後壓力和不快樂會減少<br>不抽煙時不快樂會迅速增加<br>耐力以 66% 的速度恢復<br>如果你 30 天不抽煙,你就會失去特質<br>吸煙根據最近的吸煙量增加所需時間<br>吸煙後咳嗽<br>(吸煙一次減少 1%,吸煙兩次減少 2.5%,吸煙三次減少 5%,吸煙 4 次減少 10%,之後的任何煙霧減少 25%)<br>(計時器每小時增加 1,煙霧計數每天減少 1)",
	UI_trait_ETESlowHealerDesc = "從受傷和疾病中恢復得更慢<br>感染被發現得更快,大大減慢癒合速度,如果不及時治療可能會殺死你<br>減慢健康再生",
	UI_trait_ExpandedETESlowHealerDesc = "從受傷和疾病中恢復得更慢<br>感染被更快地捕獲,大大減慢癒合速度,如果不及時治療可能會殺死你<br>減慢健康再生<br>(如果為正,則所有被動再生值減半, 如果為負值則翻倍)<br>(感染會減慢 90% 的癒合速度,每出現感染 6 小時,您的最大生命值就會降低,最多 48 小時後您可能會死亡)<br>(劃痕癒合時間增加 50,裂傷癒合時間增加 125)",
	UI_trait_ETEEagleEyedDesc = "能見度更快消退,更高的能見角度<br>更快的瞄準速度,增加槍械最大射程<br>增加 2.5 倍的地圖探索範圍",
	UI_trait_ExpandedETEEagleEyedDesc = "能見度更快消退,更高的能見角度<br>更快的瞄準速度,增加槍械最大射程<br>地圖探索範圍增加 2.5 倍<br>(你的瞄準時間增加 30,你的瞄準範圍增加by 10)<br>(瞄準時間越長,瞄準速度越快)",
	UI_trait_ETEHandyDesc = "更快更堅固的建築<br>修理的物品狀態更好<br>修理的物品現在每修理二次就會得到一個修理次數",
	UI_trait_ExpandedETEHandyDesc = "更快更堅固的建築<br>修理的物品狀態更好<br>修理的物品現在每修理二次就會得到一個修理次數<br>修理物品以 2:1 的比例給予它們額外的狀態 四捨五入<br>這意味著如果你修理一個物品,例如條件從 3  到 6,它變成8",
	UI_trait_ETEShortSightDesc = "更小的視距,能見度更慢消退<br>稍微慢點的瞄準速度,減少槍械最大射程",
	UI_trait_ExpandedETEShortSightDesc = "更小的視距,能見度更慢消退<br>稍微慢點的瞄準速度,減少槍械最大射程<br>(你的瞄準時間減少 5,你的瞄準範圍減少 5,但不能低於5)<br>(瞄準時間越短,瞄準速度越慢)",
	UI_trait_ETEFastLearnerDesc = "增加經驗值<br>每項技能的第一級經驗值翻倍",
	UI_trait_ExpandedETEFastLearnerDesc = "增加了經驗增益<br>每項技能的第一級都獲得雙倍經驗<br>(雙倍經驗僅適用於原版技能)",
	UI_trait_ETERunnerDesc = "在感到疲倦之前跑得更久",
	UI_trait_ExpandedETERunnerDesc = "在感到疲倦之前跑得更久<br>(跑步時每失去 0.01 耐力,你就會恢復 0.002 耐力)",
	UI_trait_ETEWakefulDesc = "需要更少的睡眠<br>感到疲倦時收到通知",
	UI_trait_ExpandedETEWakefulDesc = "需要更少的睡眠<br>感到疲倦時收到通知<br>(每次達到 0.5、0.55 和 0.58 疲勞度時都會出現您正在變得疲倦的文字)<br>(第一個文字為綠色,第二個文字為白色最後是紅色,你在 0.6 疲勞度時昏昏欲睡)",
	UI_trait_ETEDextrousDesc = "快速轉移物品欄物品<br>否則會因絆倒或翻越高柵欄而掉落到地板上的物品,請轉到你的物品欄",
	UI_trait_ETEHunterDesc = "如果在森林深處並持槍,可以進行狩獵<br>知道如何製作陷阱",
	UI_trait_ExpandedETEHunterDesc = "如果在深林中並持槍,則可以進行狩獵<br>知道如何製造陷阱<br>(你在遊戲中的每一分鐘都有 1% 概率捕捉到動物)<br>(狩獵最多持續4到4.5小時,如果喪屍進入你的視線會提前結束)<br>(概率受近視、鷹眼和你的瞄準水平影響)<br>(15% 概率未命中動物,隨著你的瞄準水平而降低)",
	UI_trait_ETECowardlyDesc = "特別容易變得恐慌<br>在黑暗中恐慌和壓力會增加",
	UI_trait_ExpandedETECowardlyDesc = "特別容易變得恐慌<br>在黑暗中恐慌和壓力會增加<br>(當你站立的地塊的光照水平為 0.35 或更低時,恐慌和壓力會迅速增加)<br>(獲得的恐慌和壓力會減少,你生存的時間越長,減少的越多)",
	UI_trait_ETEBraveDesc = "不太容易變得恐慌<br>因恐慌造成的傷害懲罰較少",
	UI_trait_ExpandedETEBraveDesc = "不太容易變得恐慌<br>較少因恐慌造成的傷害懲罰<br>(你的武器在輕微恐慌時增加 8% 的傷害,在恐慌時增加 15%,在極度恐慌時增加 20%)<br>(實際上,這將輕微的恐慌變為 -2% 的減少,恐慌變為 -5% 的減少,極度恐慌變為 -10% 的減少)",
	UI_trait_ETEOutdoorsmanDesc = "不受惡劣天氣條件的影響<br>在森林裡時獲得快樂",
	UI_trait_ExpandedETEOutdoorsmanDesc = "不受惡劣天氣條件的影響<br>在森林裡時獲得快樂<br>(在森林裡時每分鐘失去 1 點悲傷)",
	UI_trait_ETEGymnastDesc = "鍛煉經驗增加50%",
	UI_trait_ExpandedETEGymnastDesc = "鍛煉經驗增加50%<br>(鍛煉你會獲得 1.5 倍的力量和健康經驗)",
	UI_trait_ETEClumsyDesc = "移動時發出更大的噪音<br>跑步或衝刺時可能被絆倒",
	UI_trait_ExpandedETEClumsyDesc = "移動時發出更大的噪音<br>跑步或衝刺時可能被絆倒<br>(跑步或短跑時每五分鐘有 4% 概率絆倒,隨每天的時間設置而變化)<br>(例如,每天 15 分鐘將是 1%,但每天 2 小時將是 8%,以補償它觸發的數量)<br>(皮糙肉厚會像往常一樣移除傷害,但你會失去 0.0025 耐力)",
	UI_ETEClumsyTrip = "體笨如牛特性讓你絆倒了！",
	UI_ETEWeakStomach = "吃太多食物生病了！",
	UI_ETEWeakStomachOverEat = "你吃太多食物生病了！",
	UI_ETEHuntSuccess = "成功獵殺了一隻動物",
	UI_ETEHuntFail = "狩獵期間沒有找到任何東西",
	UI_ETEHuntMiss = "沒射中動物",
	UI_ETEHuntZombie = "在看到喪屍後狩獵停止了",
	UI_ETEHuntMiracle = "特質和技能組合為你來了一個奇跡！",
	UI_ETEWakefulNotify = "你累了",
	UI_ETEDextrousSave = "眼疾手快特性成功收回掉落物品！",
	UI_ETEThickSkinnedSave = "皮糙肉厚特性讓你免於受傷！",
	UI_ETEResilientSave = "免疫系統阻止了感染病毒！",
	UI_ETEResilientFail = "免疫系統未能戰勝病毒",
	UI_ETEMiracle = "特質給了你一個奇跡！",
	UI_ETEThinSkinInjury = "細皮嫩肉特性給了你額外的傷口",
	UI_ETEConditionIncreaseH = "巧手良工增加了你的物品條件",
	UI_ETEConditionIncreaseR = "修理工職業增加了你的物品狀態",
	UI_ETEOne = "1個",
	UI_ETETwo = "2個",
	UI_ETEThree = "3個",
	UI_ETEFour = "4個",
	UI_ETEFive = "5個",
	UI_ETESix = "6個",
	UI_ETESeven = "7個",
	UI_ETEEight = "8個",
	UI_ETENine = "9個",
	UI_profdesc_repairman = "修理物品時有 75% 概率不會有修理次數顯示<br>維修時條件較高<br>不與 巧手良工 疊加",
	UI_profdesc_farmer = "從農具和種子開始",
	UI_profdesc_metalworker = "從金屬加工工具開始",
	UI_profdesc_fisherman = "在釣魚時獲得內心的平靜<br>從釣魚工具開始",
	UI_profdesc_parkranger = "你已經遊遍了整個肯塔基州<br>你開始了解遊戲地圖上的所有小屋、營地和主要城市的位置",

	-----darlak´s The Doom Slayer-----
	
	UI_prof_TheDoomSlayer = "惡魔的毀滅者",
	
	-----Love and Perfume-----
	
	UI_P4LoveAndPerfume_Messages_TopNote = "聞起來香味很清新",
	UI_P4LoveAndPerfume_Messages_MiddleNote = "聞起來香味似乎清淡了",
	UI_P4LoveAndPerfume_Messages_LastNote = "聞起來香味有些若有若無",
	UI_P4LoveAndPerfume_Options_UseContextMenu_Name = "使用右鍵菜單",
	UI_P4LoveAndPerfume_Options_UseContextMenu_Tooltip = "允許使用上下文菜單來檢查香味",

	-----Explorer Trait-----
	
	UI_trait_explorer = "探索者",
	UI_trait_explorerdesc = "雙倍探索半徑",
	
	-----Sixth Sense Trait - Zombie Detector-----
	
    UI_traitdesc_SixthSense = "你有第六感,你有能力感覺到有些事情不對勁<br>這是一種可以讓你知道附近是否有喪屍的能力",

	-----AutoCook-----
	
    UI_Cook = "烹飪",
    UI_CookPanel = "選擇你的自動烹飪偏好<br>你有沒有試過用營養師的特性？",
    UI_AutoCookMode = "烹飪飲食",
    UI_AutoCookFreshness = "新鮮度",
    UI_AutoCookWeightLoss = "減重",
    UI_AutoCookWeightGain = "體重增加",
    UI_AutoCookNutritionist = "營養師",
    UI_AutoCookFatLowWarning1 = "你需要更多的脂類",
    UI_AutoCookFatLowWarning2 = "你真的需要更多的脂質",
    UI_AutoCookFatLowWarning3 = "你很可能因為缺乏蛋白質而死亡",
    UI_AutoCookFatHighWarning1 = "你需要減少脂質",
    UI_AutoCookFatHighWarning2 = "減少脂質,否則你會超重",
    UI_AutoCookCarbsHighWarning1 = "你需要減少碳水化合物",
    UI_AutoCookCarbsHighWarning2 = "減少碳水化合物,否則你會超重",
    UI_AutoCookProteinsLowWarning1 = "你可能需要更多的蛋白質",
    UI_AutoCookProteinsLowWarning2 = "你需要更多的蛋白質",
    UI_AutoCookProteinsLowWarning3 = "你真的需要更多的蛋白質",
    UI_AutoCookProteinsLowWarning4 = "你很可能會因為缺乏蛋白質而死亡",
    UI_AutoCookProteinsHighWarning1 = "你應該減少蛋白質",
	
	-----Excrementum-----
	
	UI_Exc_HumanFeces = "人類的糞便",
	UI_Exc_HumanFecesShort = "糞便", 
	UI_Exc_HumanUrine = "尿液",
	UI_Exc_HumanUrineShort = "尿液",
	UI_optionscreen_binding_ExcrementumStatus = "排泄物狀態",
	UI_Exc_Say_Urinated_M = "我已經尿了..",
	UI_Exc_Say_Urinated_F = "我已經尿了..",
	UI_Exc_Say_Defecated_M = "我自己拉過屎..",
	UI_Exc_Say_Defecated_F = "我自己拉過屎..",
	UI_Exc_UrinationMini = "膀胱：%1 %2 мл",
	UI_Exc_DefecationMini = "結腸：%1 %2",
	UI_Exc_InvTooltip_HasFeces = "糞便異味",
	UI_Exc_InvTooltip_Feces = "卡住的糞便：%1",
	UI_Exc_InvTooltip_Urine = "尿液氣味",
	UI_Exc_InvTooltip_HasFecesRGB = "<RGB:0.7,0.3,0>糞便氣味",
	UI_Exc_InvTooltip_FecesRGB = "<RGB:0.7,0.3,0>糞便：%1",
	UI_Exc_InvTooltip_UrineRGB = "<RGB:1,1,0>尿液異味",
	UI_Exc_StressChange = "壓力：%1",
	UI_Exc_BoredomChange = "無聊：%1",
	UI_Exc_BoredomChangeP = "無聊：+ %1",
	UI_Exc_UnhappynessChange = "抑鬱：%1",
	UI_Exc_UnhappynessChangeP = "抑鬱：+ %1",
	UI_Exc_FatigueChange = "疲勞：%1%",
	UI_Exc_FatigueChangeP = "疲勞：+%1%", 
	UI_Exc_Poisoning = "有毒物質",
	UI_Exc_Diarrhea = "腹瀉",
	UI_Exc_Diuretic = "利尿劑",
	UI_Exc_Option_PooSoundTypes = "便便聲音類型",
	UI_Exc_Option_PooSoundTypes_Tooltip = "戶外意味著不是廁所<br>室外/廁所包括便便自己",
	UI_Exc_Option_PooSoundTypes_All = "全部",
	UI_Exc_Option_PooSoundTypes_NoDefecateProcess = "無排泄過程",
	UI_Exc_Option_PooSoundTypes_NoFart = "沒有放屁",
	UI_Exc_Option_PooSoundTypes_OnlyOutdoors = "只在戶外",
	UI_Exc_Option_PooSoundTypes_OnlyToilet = "衹有廁所",
	UI_Exc_Option_PooSoundTypes_None = "無",
	UI_Exc_Option_PooSoundTypes_NoneButPooSelf = "衹有便便自己",
	UI_Exc_Option_PooSoundTypes_NoneButClothes = "衹有衣服",
	UI_Exc_Option_PeeSoundTypes = "小便聲音類型",
	UI_Exc_Option_PeeSoundTypes_Tooltip = "戶外意味著不是廁所<br>室外/廁所包括小便的自我",
	UI_Exc_Option_PeeSoundTypes_All = "全部",
	UI_Exc_Option_PeeSoundTypes_OnlyOutdoors = "衹有戶外",
	UI_Exc_Option_PeeSoundTypes_OnlyToilet = "衹有廁所",
	UI_Exc_Option_PeeSoundTypes_None = "無",
	UI_Exc_Option_PeeSoundTypes_NoneButPeeSelf = "衹有尿尿自己",
	UI_Exc_Option_PeeSoundTypes_NoneButZip = "衹有拉鏈/衣服",
	UI_Exc_Option_ExtractSound = "提取聲音",
	UI_Exc_Option_FlushSound = "沖洗的聲音",
	UI_Exc_Option_GrowlSound = "咆哮的聲音",
	UI_Exc_Option_GrowlSound_Tooltip = "有幾個疼痛階段有不同的聲音",
	UI_Exc_Option_GrowlSound_Always = "總是",
	UI_Exc_Option_GrowlSound_Never = "從不",
	UI_Exc_Option_GrowlSound_OnlyOnce = "衹有一次",
	UI_Exc_Option_GrowlSound_OnlyOnceOnEachStage = "每個階段衹有一次",
	UI_Exc_Option_StomachMoodle = "胃部",
	UI_Exc_Option_StomachMoodle_ShowAny = "顯示任何",
	UI_Exc_Option_StomachMoodle_ShowOnlyRed = "只顯示紅色",
	UI_Exc_Option_StomachMoodle_Hide = "隱藏",
	UI_Exc_Option_ColonMoodle = "結腸",
	UI_Exc_Option_ColonMoodle_ShowAny = "顯示任何",
	UI_Exc_Option_ColonMoodle_NoSmallIntestine = "沒有小腸",
	UI_Exc_Option_ColonMoodle_NoGreen = "只顯示紅色",
	UI_Exc_Option_ColonMoodle_Hide = "隱藏",
	UI_Exc_Option_UrineMoodle = "膀胱",
	UI_Exc_Option_UrineMoodle_ShowAny = "顯示任何",
	UI_Exc_Option_UrineMoodle_ShowOnlyRed = "只顯示紅色",
	UI_Exc_Option_UrineMoodle_ShowOnlyPain = "只顯示疼痛",
	UI_Exc_Option_UrineMoodle_Hide = "隱藏",
	UI_Exc_Option_SmellMoodle = "聞到味道",
	UI_Exc_Option_NoAffectGameplay_Tooltip = "此選項不影響遊戲性！",
	UI_Exc_Option_Overlay = "生命恢覆疊加呸",
	UI_Exc_Option_Overlay_Tooltip = "指定你是否想看到由綠胃圖標引起的再生覆蓋<br>1.在手錶下的右上角始終可見<br>2.始終可見,但如果可能的話,粘在胃部情緒化上<br>3.衹有在你的胃裡有東西的時候才可見<br>4.衹有在你的角色生病時才能看到<br>5.禁用",
	UI_Exc_Option_Overlay_Tooltip2 = "6.只在健康面板上顯示",
	UI_Exc_Option_Overlay_AlwaysOnTop = "永遠可見",
	UI_Exc_Option_Overlay_NearStomachIfPossible = "如果可能,靠近胃部",
	UI_Exc_Option_Overlay_NearStomachOnly = "僅靠近胃部",
	UI_Exc_Option_Overlay_OnlyIfSickVisible = "衹有生病時才能看到",
	UI_Exc_Option_Overlay_Off = "關閉",
	UI_Exc_Option_Overlay_HealthPanel = "僅健康面板",
	UI_MiniHealth_ExcShowClothes = "顯示覆蓋的部分",
	UI_MiniHealth_ExcShowClothesTooltip = "被覆蓋的部分是藍色的<br>胸部(僅限女性)和腹股溝如果未被覆蓋,則為淺藍色",
	UI_trait_ExcVoyeuristic = "偷窺狂",
	UI_trait_VoyeuristicDesc = "觀看他人赤身裸體中獲得樂趣",

	-----Braven's Auto Engineering-----
	
    UI_prof_AutoEngineer = "汽車工程師",
    UI_trait_AutoEngineerDesc = "可以對車輛進行短接和逆向工程",
    UI_profdesc_AutoEngineer = "可以對車輛進行短接和逆向工程",

	-----Relentless Scavenger Trait-----
	
	UI_trait_relentlessscavenger = "無情的清道夫",
	UI_trait_relentlessscavengerdesc = "無論在什麼情況下,始終專注於清理<br>在清理時保持對周圍環境的了解",
	
	-----SixthSense-----
	
	UI_optionscreen_binding_SixthSense_Key = "第六感",
	UI_trait_SixthSense = "第六感",
    UI_trait_SixthSenseDesc = "當有人在附近時,您可以感覺到<br>模組表示最近的類人生物的距離",

	-----Literacy Mod - Learn to Read, Read Faster-----
	
	UI_trait_PoorReader = "贫穷读者",
    UI_trait_PoorReaderDesc = "从书籍中获得的XP乘数减少",
    UI_trait_VerySlowReader = "蜗牛读者",
    UI_trait_VerySlowReaderDesc = "阅读书籍需要更长的时间",
	
	-----Mini Health Panel-----
	
	UI_MiniHealth_Enable = "啟用迷你健康面板",
	
	-----Excalibar-----
	
	UI_P4Excalibar_CheckBook_SecretMessage = "當你移除封面時,你發現了一個秘密筆記！",
	UI_P4Excalibar_CheckBook_AlreadyKnown = "但是,這個配方已經學過了",
	UI_P4Excalibar_CheckBook_LearnedRecipe = "你已經學會了新配方",
	UI_P4Excalibar_CheckBook_CouldNotUnderstand = "但你無法理解它的含義",
	UI_P4Excalibar_CureInfection_Cured = "你的血液被淨化了！",
	UI_P4Excalibar_Options_EasyToFind_Name = "容易找到",
	UI_P4Excalibar_Options_EasyToFind_Tooltip = "當打開時,所有聖劍都將放置在這個世界的某個地方<br>更改後需要重新啟動",

	-----Azakaela's Graffiti-----
	
	UI_GT_Input_Title = "塗鴉！",
	UI_GT_btn_tag = "標籤!",
	UI_GT_style_choice = "塗鴉風格",
	UI_GT_text_entry = "塗鴉信息",
	
	-----Asura Chi-----
	
	UI_chiFirst = "*咳嗽*我的想法...我*咳嗽*學會了控制氣",
	UI_touchFirst = "這個好像可以吃...吧？",
	
	-----Drop That Cigarette-----

	UI_Nicotine_Box_Desc = "裝有尼古丁貼片,可以用來戒煙",
	UI_Nicotine_Box_Use = "使用貼片",
	UI_Abstinence = "戒煙",
	
	-----Generator Time Remaining-----
	
	UI_GTR_Options_ReqLevel = "所需電工等級",
	UI_GTR_Options_Convert = "轉換為實時時間",
	
	-----Sanity-----
	
	UI_trait_strongSanity = "堅強理智",
	UI_trait_strongSanityDesc = "你的精神積極向上,沒有表現發瘋<br>理智下降緩慢,增加加快",
	UI_trait_weakSanity = "柔弱理智",
	UI_trait_weakSanityDesc = "你的精神飄忽不定<br>理智下降得快,增加得慢,但是,你不能對自己造成嚴重傷害",
	UI_trait_dislikesSmell = "厭惡便便味",
	UI_trait_dislikesSmellDesc = "當你身處一個臭氣熏天的環境時,你的理智會消耗更多",
	UI_trait_likesSmell = "獨愛便便味",
	UI_trait_likesSmellDesc = "當你身處一個臭氣熏天的環境時,你的理智會下降得更少",

	-----SSAULAVI-----
	
	UI_trait_Keiko = "劍士練習生",
	UI_trait_KeikoDesc = "熟悉劍,首選作為生存武器<br>某些材料可以製作長刀和修理工具<br>某些材料在採集時發現的概率會增加",
	UI_trait_Keikodesc = "熟悉劍,首選作為生存武器<br>某些材料可以製作長刀和修理工具<br>某些材料在採集時發現的概率會增加",
	UI_trait_Toukenkanteishi = "劍鑒定師",
	UI_trait_ToukenkanteishiDesc = "對劍有深入的了解,以便他能夠識別劍<br>在搜索隨機容器時,以極低的概率找到一把長刀或一把特殊的長刀<br>※這些特質受到影響由 幸運、倒霉 特徵決定,可以通過沙盒選項進行調整",
	UI_trait_Toukenkanteishidesc = "對劍有深入的了解,以便他能夠識別劍<br>在搜索隨機容器時,以極低的概率找到一把長刀或一把特殊的長刀<br>※這些特質受到影響由 幸運、倒霉 特徵決定,可以通過沙盒選項進行調整",
	UI_trait_Koshirae = "持劍者",
	UI_trait_KoshiraeDesc = "即使在危機發生之前,我也保留和管理劍,並且經常不得不攜帶它們<br>長刀會減少耐久消耗<br>一開始,帶著一個袋子和一把長刀",
	UI_trait_Koshiraedesc = "即使在危機發生之前,我也保留和管理劍,並且經常不得不攜帶它們<br>長刀會減少耐久消耗<br>一開始,帶著一個袋子和一把長刀",
	UI_trait_Kenjutsutsukai = "劍術初學者",
	UI_trait_KenjutsutsukaiDesc = "了解並能使用基本劍術的劍士<br>+1 長刀<br>特質根據殺死的殭屍數量而變化",
	UI_trait_Kenjutsutsukaidesc = "了解並能使用基本劍術的劍士<br>+1 長刀<br>特質根據殺死的殭屍數量而變化",
	UI_trait_Kenshi = "劍使用者",
	UI_trait_Kenshidesc = "一位相當熟練的劍客,完成了系統的訓練或陪練<br>+1 長刀<br>使用 活劍 特性時獨立暴擊率 2 倍<br>使用 殺人之刃 特性造成 1.2 倍傷害<br>特性會根據殺死的殭屍數量而變化",
	UI_trait_Kenkaku = "劍專家",
	UI_trait_Kenkakudesc = "有能力在生死戰中倖存的劍客<br>+1 長刀<br>使用 活劍 特性時獨立暴擊率 4 倍<br>使用 殺人之刃 特性造成 1.4 倍傷害<br>特性會根據殺死的殭屍數量而變化",
	UI_trait_Kengo = "劍聖",
	UI_trait_Kengodesc = "一位劍英雄,在多次戰鬥中斬殺無數敵人<br>+1 長刀<br>使用 活劍 特性時獨立暴擊率 6 倍<br>使用 殺人之刃 特性造成 1.6 倍傷害<br>特性會根據殺死的殭屍數量而變化<br>使用長刀可以減少 精通武術 的耐力消耗",
	UI_trait_Kensai = "劍行者",
	UI_trait_Kensaidesc = "雖然他沒有用劍的理智和規律,但經驗不亞於一位大劍師<br>+1 長刀<br>使用長刀可以減少 精通武術 的耐力消耗",
	UI_trait_Kensei = "大劍大師",
	UI_trait_Kenseidesc = "劍聖,劍法已達到極限,已達到劍德合一的地步<br>+1長刀<br>擁有 活劍 特質時獨立暴擊率8倍<br>該特質 根據殺死的殭屍數量和擁有的特徵而變化",
	UI_trait_Kenshin = "神劍",
	UI_trait_Kenshindesc = "阿彌陀佛劍身怎麼可能有五障斬罪<br>+1長刀<br>擁有 活劍 特質時獨立暴擊率10x<br>使用長刀可以減少 精通武術 的耐力消耗",
	UI_trait_Kenma = "銀翼殺手",
	UI_trait_Kenmadesc = "由於將劍作為徹底屠殺的工具,就像被劍附身一樣,他們在屠殺現場徘徊,渴望被砍殺<br>+1長刀<br>使用 殺人之刃 屬性造成1.8倍的傷害<br>屬性會根據被殺殭屍的數量和擁有的屬性而變化<br>使用長刀可以減少 精通武術 的耐力消耗",
	UI_trait_Kenki = "魔刃",
	UI_trait_Kenkidesc = "黑髮讓世界變得支離破碎,就像露珠一樣的生活讓人無法忍受無盡的思索<br>使用 殺人之刃 屬性造成2倍傷害<br>使用長刀可以減少 精通武術 的耐力消耗",
	UI_trait_Menkyokaiden = "精通武術",
	UI_trait_MenkyokaidenDesc = "在某個特定學院學習武術,或者自學會了武術的邏輯<br>+1 體格<br>+1 力量<br>+1 靈活<br>當根據你的特點使用特定武器時,它會降低耐力消耗<br>根據殭屍的死亡數量和存活時間給出的特徵<br>※衹有當您在選擇職業和特性屏幕上選擇特性時,才會為該特性提供此技能等級和xp乘數獎勵",
	UI_trait_Menkyokaidendesc = "在某個特定學院學習武術,或者自學會了武術的邏輯<br>+1 體格<br>+1 力量<br>+1 靈活<br>當根據你的特點使用特定武器時,它會降低耐力消耗<br>根據殭屍的死亡數量和存活時間給出的特徵<br>※衹有當您在選擇職業和特性屏幕上選擇特性時,才會為該特性提供此技能等級和xp乘數獎勵",
	UI_trait_Kyousanjakushi = "三強四弱",
	UI_trait_Kyousanjakushidesc = "千日練兵,萬日磨礪,這一切都要好好檢查",
	UI_trait_Katsuninken= "活劍",
	UI_trait_Katsuninkendesc = "地獄在劍下,衹有當你想自暴自棄時,光明才會照耀<br>地獄在劍之下,如果你向前走一步,那就是天堂<br>地獄在刀下,只為對手而去,神秘之劍<br>1適合度<br>根據你的特質使用長刀時,它會造成獨特的獨立暴擊傷害,並增加暴擊的概率",
	UI_trait_Shihan = "新手",
	UI_trait_Shihandesc = "-I-<br>長刀揮舞更快",
	UI_trait_Renshi = "入門",
	UI_trait_Renshidesc = "-II-<br>長刀揮舞更快",
	UI_trait_Kyoshi = "熟練",
	UI_trait_Kyoshidesc = "-III-<br>長刀揮舞更快",
	UI_trait_Hanshi = "大師",
	UI_trait_Hanshidesc = "-IV-<br>長刀揮舞更快",
	UI_trait_Setsuninto = "殺人刀",
	UI_trait_Setsunintodesc = "不要懷疑第一次攻擊,並將其砍成三千地獄<br>在第一次攻擊中全力打擊對手<br>如果第一次攻擊無法砍殺對手,請全力殺死他<br>1強度<br>根據你的特徵使用長刀時,會造成額外傷害",
	UI_trait_Meikenkanteishi = "傳奇劍鑒師",
	UI_trait_Meikenkanteishidesc = "精通劍,足以識別傳說中的劍<br>在搜索隨機容器時,你可以找到一把概率很低的特殊長刀<br>※這些特質受到 幸運 、倒霉 特性影響,可以通過沙盒選項進行調整",
	UI_trait_Romanha = "浪漫主義者",
	UI_trait_Romanhadesc = "你不理解我<br>我已經死了很多年了<br>今天是我活著的日子<br>開始時拿著長刀",
	UI_trait_Yarijouzu = "長矛者",
	UI_trait_Yarijouzudesc = "授予掌握普通長矛技能的人的稱號<br>+1長矛<br>特徵會根據被殺殭屍的數量而變化",
	UI_trait_Yarimeijin = "長矛高手",
	UI_trait_Yarimeijndesc = "授予一個有能力通過長矛在全國各地表演武術的人的稱號<br>+1長矛<br>特徵根據被殺殭屍的數量而變化",
	UI_trait_Yaritasujin = "矛師",
	UI_trait_Yaritasujindesc = "衹有擁有與英雄同等或更高槍法的強者才能獲得的稱號,這意味著武術之路<br>+1長矛<br>特徵會隨著殭屍數量的增加而變化<br>使用長矛可以減少 精通武術 特性的耐力消耗",
	UI_trait_Yaritenkaichi = "長矛冠軍",
	UI_trait_Yaritenkaichidesc = "這個頭銜只授予那些槍法已經達到神的境界的人,在他們周圍創造了一個長矛的邊界<br>+1長矛<br>特性的變化取決於被殺死的殭屍數量和擁有的特性<br>使用長矛可以減少 精通武術 特性的耐力消耗",
	UI_trait_Tenkamusou = "戰無不勝之矛",
	UI_trait_Tenkamusoudesc = "在不輸無數場比賽的情況下,一個衹有熟悉所有武術的人才能獲得的頭銜<br>+1長矛<br>使用長矛可以減少 精通武術 特性的耐力消耗",
	UI_trait_Nagae = "極致武器",
	UI_trait_Nagaedesc = "武術……在世界上所有的思想中,<br>有多少東西可以用語言來描述<br>這不是邏輯,這是一種感覺<br>長矛可以用一些材料製成<br>長矛減少耐久性消耗",
	UI_prof_Shihan = "大師",
	UI_profdesc_Shihan = "從在道場或戰術館受訓開始就致力於劍之路的武術家",
	UI_prof_Hitokiri = "殺人兇手",
	UI_profdesc_Hitokiri = "在危機之前被殺害的黑社會屠夫",
	UI_prof_Toukenshuushuuka = "收劍人",
	UI_profdesc_Toukenshuushuuka = "精通各種形式的劍,如文物、工藝品和古董<br>將一些材料與特殊長刀的修復工具相結合,可以創造出更高效的修復工具",
	UI_prof_Hikikomikenshi = "隱逸劍士",
	UI_profdesc_Hikikomikenshi = "是你.你一直生活在一個灰色的城市,但你再也沒有任何理由或空間了",
	UI_prof_Kobudoka = "古典武術家",
	UI_profdesc_Kobudoka = "古典武術的等級持有者,通常使用杖、矛和戟等武器",
	UI_trait_Bushido = "武士道",
	UI_trait_Bushidodesc = "是雨露還是眼淚?<br>杜鵑把我的名字傳播到雲端",
	UI_prof_Mononofu = "戰士",
	UI_profdesc_Mononofu = "什麼? 這裡是? 哪裡?",
	UI_trait_Ninjutsu = "刺客魔術",
	UI_trait_Ninjutsudesc = "你知道嗎？你把五個人聚在一起<br>其中一個人總是被拒絕",
	UI_prof_Shinobi = "刺客",
	UI_profdesc_Shinobi = "嗯？你說什麼？",
	
	-----Self-harm-----
	
    UI_trait_Self_Harm = "自我傷害"
    UI_trait_Self_Harm_header = "用菜刀開始",
	UI_trait_Self_Harm_point1 = "可以在苦惱時自殘以獲得解脫",
	UI_trait_Self_Harm_point2 = "-有可能使情緒惡化",
	UI_trait_Self_Harm_point3 = "-有機會造成意外的大傷害",
	UI_trait_Self_Harm_point4 = "-自殘過程有可能變得狂躁,造成更大的傷害",
	UI_trait_Self_Harm_point5 = "-如果做得太頻繁,會變得很依賴",
    UI_trait_Self_Harm_point6 = "-依賴會導致角色在糟糕的情緒下自動自殘",
	UI_trait_Self_Harm_Reliant = "依賴自我傷害",
    UI_trait_Self_Harm_Reliant_header = "可以並且會在困境中自我傷害以獲得解脫",
	UI_trait_Self_Harm_Reliant_point1 = "-有可能使情緒惡化",
	UI_trait_Self_Harm_Reliant_point2 = "-有可能造成意外的大傷害",
	UI_trait_Self_Harm_Reliant_point3 = "-自殘過程有可能變得狂躁,造成更大的傷害",
	UI_trait_Self_Harm_Reliant_point4 = "-如果找不到刀片,壞情緒會變得更加嚴重",
	UI_trait_Self_Harm_Reliant_point5 = "-長期沒有負面的精神情緒,最終可以消除依賴",
	UI_trait_Self_Harm_Reliant_point6 = "-與精神分裂癥結合在一起,依賴性不能喪失",

	-----Handmade Weapons-----
	
	UI_HWMallet = "手工木槌",
	UI_HW_SharpedStonePrior = "在製作過程中確定優先次序"
	UI_HW_SharpedStonePrior_Tooltip = "在製作中使用鋒利的石頭而不是有刃的武器"
	UI_HW_SharpedStoneUnprior = "取消製作優先級"
	UI_HW_SharpedStoneUnprior_Tooltip = "在製作中使用有刃的武器而不是鋒利的石頭"
	
	-----Dont Get Hit Trait-----
	
	UI_trait_dontgethit = "不要被喪屍傷害",
	UI_trait_dontgethitdesc = "兄弟,別被擊中<br>如果你的角色進入被喪屍攻擊中,無論如何你都會就地隔屁",
	
	-----CDDA Wounded & Scratched & Cold-----
	
    UI_trait_cddawounded_scratched_cold = "CDDA開場:赤裸/受傷/寒冷",
    UI_trait_cddawounded_scratched_colddesc = "赤身裸體,腹股溝被玻璃碎片弄傷<br>最重要的是,你得了重感冒,還喝醉了,並把酒瓶碎渣灑了一身<br>當你注意到時候恐慌了",

	-----CDDA Wounded-----
	
	UI_trait_cddawounded = "CDDA開場:赤裸/受傷",
	UI_trait_cddawoundeddesc = "赤身裸體,腹股溝被玻璃碎片弄傷",
	
	-----CDDA Wounded & Scratched-----
	
	UI_trait_cddawounded_scratched = "CDDA開場:赤裸/受傷/刮傷",
    UI_trait_cddawounded_scratcheddesc = "你赤身裸體,被腹股溝的玻璃碎片劃傷,傷痕纍纍",
	
	-----Hand Crank Flashlights----
	
	UI_CTTurnCrank = "手搖充電"
	UI_optionscreen_binding_CRANK_HOTKEY = "手動曲柄手電筒充電",
	UI_CTOpenBox = "打開",
	UI_CTNeedsRepair = "它需要修理"

	-----Stealth Camo-----
	
	UI_P4StealthCamo_Messages_Revealed = "隱身會在撞擊時顯示！",
	UI_P4StealthCamo_Options_LowBatteryAlert_Name = "低電量警報",
	UI_P4StealthCamo_Options_LowBatteryAlert_Tooltip = "如果您想在電池電量不足時收到警報通知<br>請選中此復選框",
	UI_P4StealthCamo_Options_EasyToFind_Name = "容易找到",
	UI_P4StealthCamo_Options_EasyToFind_Tooltip = "當復選框打開時,隱形迷彩和藍圖將放置在每個城市中,可以指定生成和重生位置<br>注意:一旦打開,放置就無法撤消",
	
	-----Draw On The Map - Free Hand Drawing-----
	
	UI_DrawOnMap_Draw = "繪製",
	UI_DrawOnMap_Erase = "擦除",
	UI_DrawOnMap_Thickness = "厚度",
	UI_DrawOnMap_Fill = "填充",
	
	-----Arithmechick's Screams of Pain-----
	
	UI_Trait_HighPainThreshold = "痛覺遲鈍",
	UI_Trait_HighPainThreshold_Desc = "可以忍受大量疼痛",
	UI_Trait_LowPainThreshold = "痛覺敏感",
	UI_Trait_LowPainThreshold_Desc = "對疼痛非常敏感",
	
	-----Extreme Player Weights-----
	
    UI_trait_morbidly_obese = "病態肥胖",
    UI_trait_morbidly_obese_desc = "災難時你坐擁大超市里大吃特吃,一個月後你已經胖得很難四處走動<br>您需要一些時間才能恢復體形！<br>-5 體格",
    UI_trait_deathly_emaciated = "餓到眼紅",
    UI_trait_deathly_emaciated_desc = "由於災難爆發時你一直在逃亡的路上,你已經七天七夜沒吃東西了,您瀕臨死亡<br>您迫切需要食物,否則您將無法挽回自己的生命<br>-2 體格<br>-5 力量"
	
	-----Insurgent - Black Ops Profession------
	
	UI_prof_insurgent = "叛亂分子",
	UI_profdesc_insurgent = "一名精英黑人特工被派往禁區執行高度機密的任務",
	UI_trait_HighlyTrained = "訓練有素",
	UI_trait_HighlyTrainedDesc = "你是精英中的精英,一名被派往禁區執行機密任務的精英特工<br>你的思想和身體都經過嚴格訓練以應對任何戰鬥情況",
	UI_trait_EnhancedConditioning = "增強調節",
	UI_trait_EnhancedConditioningDesc = "持續堅持高強度體育鍛煉已將您的身體推向極限<br>力量+4,體格+4,衝刺+2",
	UI_trait_CQCSpecialist = "CQC專家",
	UI_trait_CQCSpecialistDesc = "CQC 機動專家,你卓越的 CQC 能力在近距離交火中總是派上用場<br>短棍+3,長棍+3,短刀+3,維護+2<br>擁有砍刀",
	UI_trait_ElectronicsSpecialist = "電子專家",
	UI_trait_ElectronicsSpecialistDesc = "你在基於電子的滲透方面知識淵博且經驗豐富<br>電工+3,技工+2<br>從學習電子相關的配方開始<br>你能夠短接車輛",
	UI_trait_CombatMedic = "戰鬥軍醫",
	UI_trait_CombatMedicDesc = "作為一名前戰鬥軍醫,你在戰場治療方面擁有豐富的經驗<br>急救+3<br>擁有額外的醫療設備",
	UI_trait_CombatEngineer = "戰鬥工程師",
	UI_trait_CombatEngineerDesc = "作為一名前戰鬥工程師,你在工程機械和技術方面擁有豐富的經驗<br>木工+2,技工+3,金工+3<br>擁有額外的工程設備<br>學會工程相關合成",
	UI_trait_DemolitionsSpecialist = "爆破專家",
	UI_trait_DemolitionsSpecialistDesc = "你擔任過廣泛的爆破任務<br>你在爆破技術和配方方面經驗豐富<br>電工+1<br>擁有3個管道炸彈、3個火焰炸彈和 3個煙霧彈<br>學會炸藥相關的合成",
	UI_trait_SurvivalSpecialist = "生存專家",
	UI_trait_SurvivalSpecialistDesc = "廣泛的荒野作戰任務使你成為獨自生存的專家,即使在最偏遠的條件下也是如此<br>搜尋+3,耕種+3,釣魚+3,誘捕+3,斧頭+2<br>擁有生存相關裝備<br>學會生存相關合成",
	UI_trait_CovertOperative = "秘密特工",
	UI_trait_CovertOperativeDesc = "你已經執行了無數次秘密任務<br>你非常擅長秘密間諜和破壞技術<br>潛行+3,長刀+3,靈活+3<br>有抑制器配件",
	UI_trait_WarHero = "戰爭英雄",
	UI_trait_WarHeroDesc = "你的聲譽先於你<br>在之前的任務中,你展示了超出職責要求的模範勇敢和英勇,為你贏得了最負盛名的勳章之一<br>瞄準+2,裝彈+2,衝刺+2",
	UI_trait_Undying = "勢不可擋",
	UI_trait_UndyingDesc = "你是一個專注、承諾和意志堅定的人<br>即使在死亡的邊緣,你也會找到繼續前進的力量<br>當你的生命值接近耗盡時,你會釋放憤怒併殺死你周圍所有的人 - 並補充生命值<br>冷卻時間適用於釋放之間",
	UI_trait_UndyingLine1 = "他媽的試著帶走我！",
	UI_trait_UndyingLine2 = "我不會像這樣死在這裡",
	UI_trait_UndyingLine3 = "我衹是在熱身.....",
	UI_trait_UndyingLine4 = "我不會讓這些不死族搞定我的",
	UI_trait_UndyingLine5 = "我太老了,不適合做這些事",
	UI_trait_UndyingLine6 = "我沒時間流血",
	UI_trait_UndyingLine7 = "啊啊啊！",
	UI_trait_UndyingLine8 = "我遇到過更糟糕的事情",
	UI_trait_UndyingLine9 = "現在不是我死的時候",
	UI_trait_UndyingLine10 = "啊……他媽的！",
	UI_trait_UndyingWeakLine1 = "我..我能做到.",
	UI_trait_UndyingWeakLine2 = "我..我猜..我不夠強壯.",
	UI_trait_UndyingWeakLine3 = "所以..就是這樣,不是嗎..",
	UI_trait_UndyingWeakLine4 = "我..不夠強..不夠.",
	UI_trait_UndyingWeakLine5 = "我..我試過了..但是我..不能繼續.",
	UI_trait_UndyingWeakLine6 = "*咳咳*我猜這就是結局.",
	UI_trait_UndyingWeakLine7 = "我知道我的時代來了.",
	UI_trait_UndyingWeakLine8 = "我..認為這是結束",
	UI_trait_UndyingWeakLine9 = "我...我盡力了",
	UI_trait_UndyingWeakLine10 = "這就是它的結局..？",
	UI_trait_Breacher = "破壞者",
	UI_trait_BreacherDesc = "無休止的破門訓練使你成為蠻力擊倒技術的專家<br>敵人在你奔跑時不幸擋在你的路上將被擊倒",
	UI_trait_RunNGun = "奔跑吧！槍手",
	UI_trait_RunNGunDesc = "你擅長在 CQC 環境中瞄準<br>瞄準時你的移動沒有懲罰",
	UI_trait_BloodFrenzy = "血狂",
	UI_trait_BloodFrenzyDesc = "經驗告訴你,一次攻擊通常是不夠的<br>連續攻擊造成更多傷害",
	UI_trait_LoadoutRifleman = "經驗豐富步槍手",
	UI_trait_LoadoutRiflemanDesc = "這是我的步槍<br>雖然有很多類似的,但衹有這一個是我的<br>你在整個軍事生涯中都是一名敬業的步槍手<br>+1 裝填<br>你開始：<br>M16 步槍/XM117步槍<br>6x 5.56 30發彈匣",
	UI_trait_LoadoutRiflemanDesc_BRITA_VERSION = "這是我的步槍<br>有很多類似的,但這一個是我的<br>你在整個軍事生涯中都是一名敬業的步槍手<br>+1 裝填<br>你開始：<br>XM117 步槍 <br>6x 5.56 30發彈匣",
	UI_trait_LoadoutRiflemanDesc_VFE_VERSION = "這是我的步槍<br>有很多類似的,但這一個是我的<br>你在整個軍事生涯中都是一名敬業的步槍手<br>+1 裝填<br>你開始：<br>CAR15 步槍 <br>6x 5.56 30發彈匣",
	UI_trait_LoadoutRiflemanDesc_FIREARMSB41_VERSION = "這是我的步槍<br>有很多類似的步槍,但這一支是我的<br>你在整個軍事生涯中都是一名敬業的步槍手<br>+1 裝填<br>你開始：<br>M16A2 步槍 <br>6x 5.56 30發彈匣",
	UI_trait_LoadoutMarksman = "經驗豐富射手",
	UI_trait_LoadoutMarksmanDesc = "沒有什麼能逃過你的十字準線內<br>你在整個軍事生涯中都是一名敬業的射手<br>瞄準+1<br>你開始使用：<br>M14步槍/PSG1步槍<br>8x.308 20發彈匣",
	UI_trait_LoadoutMarksmanDesc_BRITA_VERSION = "沒有什麼能逃過你的十字準線內<br>你在整個軍事生涯中都是一名敬業的射手<br>+1 瞄準<br>你開始使用：<br>PSG1 步槍 <br>8x.308 20發彈匣",
	UI_trait_LoadoutMarksmanDesc_VFE_VERSION = "沒有什麼能逃過你的十字準線內<br>你在整個軍事生涯中都是一名敬業的射手<br>+1 瞄準<br>你開始使用：<br>PSG1 步槍 <br>8x.308 20發彈匣",
	UI_trait_LoadoutMarksmanDesc_FIREARMSB41_VERSION = "沒有什麼能逃過你的十字準線內<br>你在整個軍事生涯中都是一名敬業的射手<br>+1 瞄準<br>你開始使用：<br>M24 步槍<br>50x. 7.62彈藥",
	UI_trait_LoadoutAssault = "經驗豐富突擊隊員",
	UI_trait_LoadoutAssaultDesc = "'以死亡的速度奔跑！' 是你的座右銘<br>你在整個軍事生涯中都是一名敬業的突擊隊員<br>你開始時：<br>裝填+1<br>JS-2000霰彈槍/SPAS-12霰彈槍<br>8 盒霰彈<br>大錘",
	UI_trait_LoadoutAssaultDesc_BRITA_VERSION = "'以死亡的速度奔跑！' 是你的座右銘<br>你在整個軍事生涯中都是一名敬業的突擊隊員<br>你開始時：<br>+1 裝填<br>SPAS-12 霰彈槍<br>8 盒彈殼<br>大錘",
	UI_trait_LoadoutAssaultDesc_VFE_VERSION = "'以死亡的速度奔跑！' 是你的座右銘<br>你在整個軍事生涯中都是一名敬業的突擊隊員<br>你開始時：<br>+1 裝填<br>SPAS-12 霰彈槍<br>8 盒彈殼<br>大錘",
	UI_trait_LoadoutAssaultDesc_FIREARMSB41_VERSION = "'以死亡的速度奔跑！' 是你的座右銘<br>你在整個軍事生涯中都是一名敬業的突擊隊員<br>你開始時：<br>+1 裝填<br>SPAS-12 霰彈槍<br>8 盒彈殼<br>大錘",
	UI_trait_LoadoutMachinegunner = "經驗豐富機槍手",
	UI_trait_LoadoutMachinegunnerDesc_BRITA_VERSION = "你有能力在戰場上釋放地獄之火<br>你在整個軍事生涯中都是一名敬業的機槍手<br>你開始時：<br>+1 力量<br>M249 輕機槍<br> 2x 100Rd 5.56x45mm 盒式彈匣",
	UI_trait_LoadoutMachinegunnerDesc_VFE_VERSION = "你有能力在戰場上釋放地獄之火<br>你在整個軍事生涯中都是一名敬業的機槍手<br>你開始時：<br>+1 力量<br>M60 機槍<br>2x 100Rd M60 彈匣",
	UI_trait_LoadoutMachinegunnerDesc_FIREARMSB41_VERSION = "你有能力在戰場上釋放地獄之火<br>你在整個軍事生涯中都是一名敬業的機槍手<br>你開始時：<br>+1 力量<br>M60 機槍<br>2x 100Rd M60 彈匣",
	UI_trait_LoadoutRecon = "經驗豐富偵察",
	UI_trait_LoadoutReconDesc_BRITA_VERSION = "敏捷、沉默、致命<br>你在整個軍事生涯中都是一名敬業的偵察兵<br>你開始時：<br>+1 衝刺<br>MP5 衝鋒鎗<br>6x 9mm MP5 雜誌",
	UI_trait_LoadoutReconDesc_VFE_VERSION = "敏捷、安靜、致命<br>你在整個軍事生涯中都是一名敬業的偵察兵<br>你開始時：<br>+1 衝刺<br>MP5 衝鋒鎗<br>6x 9mm MP5 彈匣",
	UI_trait_LoadoutReconDesc_FIREARMSB41_VERSION = "敏捷、沉默、致命<br>你在整個軍事生涯中都是一名敬業的偵察兵<br>你開始時：<br>+1 衝刺<br>MP5 衝鋒鎗<br>6x 9mm MP5 雜誌",
	UI_trait_LoadoutPistoleer = "經驗豐富神槍手",
	UI_trait_LoadoutPistoleerDesc = "雖然你的手槍在戰鬥的許多方面都受過良好訓練,但你的手槍從未讓你失望<br>你致力於手槍的藝術<br>裝填+1<br>默認9MM手槍<br>彈匣被替換為：<br>M1911手槍/格洛克手槍<br>4x.45 7發彈匣/4x.9mm 15發彈匣",
	UI_trait_LoadoutPistoleerDesc_BRITA_VERSION = "雖然你的手槍在戰鬥的許多方面都受過良好訓練,但你的手槍從未讓你失望過<br>你致力於手槍的藝術<br>+1 裝填<br>默認9 毫米手槍和彈匣被替換為：<br>M1911 手槍<br>4x.45 7 發彈匣",
	UI_trait_LoadoutPistoleerDesc_VFE_VERSION = "盡管你的手槍在戰鬥的許多方面都受過良好訓練,但你的手槍從未讓你失望過<br>你致力於手槍的藝術<br>+1 裝填<br>默認9 毫米手槍和彈匣被替換為：<br>M1911 手槍<br>4x.45 7 發彈匣",
	UI_trait_LoadoutPistoleerDesc_FIREARMSB41_VERSION = "盡管你的手槍在戰鬥的許多方面都受過高度訓練,但你的手槍從未讓你失望過<br>你致力於手槍的藝術<br>+1 裝填<br>默認9 毫米手槍和彈匣被替換為：<br>M1911 手槍<br>4x.45 7 發彈匣",
	UI_trait_LoadoutGunslinger = "經驗豐富槍手",
	UI_trait_LoadoutGunslingerDesc = "你無法擊敗左輪手槍的準確性、威力和可靠性<br>你致力於左輪手槍的老派藝術<br>+1 瞄準<br>默認9 毫米手槍和彈匣被替換為：<br>萬能左輪手槍<br>30x .44彈藥",
	UI_trait_LoadoutGunslingerDesc_BRITA_VERSION = "你無法擊敗左輪手槍的準確性、威力和可靠性<br>你致力於左輪手槍的老派藝術<br>+1 瞄準<br>默認9 毫米手槍和彈匣被替換為：<br>史密斯威森 29 型左輪手槍<br>30x .44彈藥",
	UI_trait_LoadoutGunslingerDesc_VFE_VERSION = "你無法擊敗左輪手槍的準確性、威力和可靠性<br>你致力於左輪手槍的老派藝術<br>+1 瞄準<br>默認9 毫米手槍和彈匣被替換為：<br>柯爾特蟒蛇左輪手槍<br>30x .357彈藥",
	UI_trait_LoadoutGunslingerDesc_FIREARMSB41_VERSION = "你無法擊敗左輪手槍的準確性、威力和可靠性<br>你致力於左輪手槍的老派藝術<br>+1 瞄準<br>默認9 毫米手槍和彈匣被替換為：<br>柯爾特蟒蛇左輪手槍<br>30x .44彈藥",
	UI_trait_LoadoutOSP = "現場採購",
	UI_trait_LoadoutOSPDesc = "由於你任務的高度機密性,你決定在現場採購所有武器<br>叛亂分子一直認為你要麼非常勇敢,要麼就是瘋了<br>開始時只用刀作為武器<br>其他特性的物品仍會生成<br>祝你好運,士兵",
	UI_trait_LoadoutExtraAmmo = "額外彈藥",
	UI_trait_LoadoutExtraAmmoDesc = "過去的戰場經驗告訴你要時刻做好準備<br>所有初始裝填彈藥加倍",
	UI_trait_LoadoutLessAmmo = "更少彈藥",
	UI_trait_LoadoutLessAmmoDesc = "你總是喜歡在戰鬥中保持輕便<br>所有初始裝填彈藥減半",
	UI_trait_LoadoutExplosives = "炸藥",
	UI_trait_LoadoutExplosivesDesc = "你永遠不會有足夠的炸藥,咔嘣<br>你開始：<br>3x 管道炸彈<br>3x 火焰炸彈<br>3x 煙霧彈",
	UI_trait_LoadoutExtraRations = "額外口糧",
	UI_trait_LoadoutExtraRationsDesc = "過去的任務給了你一個教訓：為任何事情做好準備,尤其是食物<br>你永遠不會有足夠的口糧<br>擁有4 罐燕麥開始",
	UI_trait_LoadoutNoRations = "沒有口糧",
	UI_trait_LoadoutNoRationsDesc = "你一直認為口糧是任務中的空間浪費<br>畢竟,這應該是一個例行的簡單任務 - 對嗎？<br>沒有食物開始",
	UI_trait_CombatAnxiety = "戰鬥焦慮",
	UI_trait_CombatAnxietyDesc = "雖然你已經適應了戰爭,但你永遠無法控制你的戰場焦慮<br>壓力會隨著時間的推移被動增加,並在戰鬥中增加",
	UI_trait_NervesOfSteel = "鋼鐵神經",
	UI_trait_NervesOfSteelDesc = "多年的戰鬥經驗讓你適應了戰爭的混亂,證明了你鋼鐵般的意志<br>壓力會隨著時間的推移而被動地降低",
	UI_trait_Emotionless = "沒有感情",
	UI_trait_EmotionlessDesc = "使命永遠是第一位的<br>情緒只會成為你的阻礙<br>你幾乎沒有任何情緒,但可能會爆發",
	UI_trait_RoughLanding = "粗糙著陸",
	UI_trait_RoughLandingDesc = "不理想的天氣條件導致非常粗糙的著陸,造成隨機傷害<br>哎喲！屁股疼",
	
	-----The Engineer-----
	
	UI_profdesc_engineer = "可以組裝一些基本設備、計時器、電線、觸發器、陷阱和炸藥",
	
	-----ExtraSauce Quality of Life-----
	
	UI_msqol42_default = "默認",
	UI_msqol42_make = "製作",
	UI_msqol42_from = "來自",
	UI_msqol42_use = "使用",
	UI_msqol42_selected = "已選擇",
	UI_msqol42_critical = "暴擊",
	UI_msqol42_hide = "隱藏",
	UI_msqol42_forAll = "對於所有",
	UI_msqol42_mats_cotton = "碎布",
	UI_msqol42_mats_denim = "牛仔布",
	UI_msqol42_mats_leather = "皮革",
	UI_msqol42_hide_vanilla = "隱藏原版",
	UI_msqol42_group_moreInfo = "更多信息",
	UI_msqol42_group_tweaks = "調整",
	UI_msqol42_group_scavenging = "清理",
	UI_msqol42_group_interface = "接口",
	UI_optionscreen_binding_msqol42CorpseMM = "屍體合併/移動",
	UI_optionscreen_binding_msqol42CorpseMMBind = "屍體移動：SHIFT +",
	UI_optionscreen_binding_msqol42CorpseMBind = "屍體合併：",
	UI_msqol42_discharge_battery = "電池放電",
	UI_msqol42_campfire_arrow = "營火之箭",
	UI_msqol42_ic_keep = "強制保留空項目",
	UI_msqol42_ic_env = "包括周圍容器",
	UI_msqol42_ic_fill = "填補這個",
	UI_msqol42_ic_merge = "合併這個",
	UI_msqol42_ic_merge_all = "全部合併",
	UI_msqol42_sac_toggle = "切換快捷方式",
	UI_msqol42_sac_openall = "打開所有快捷方式",
	UI_msqol42_sac_closeall = "關閉所有快捷方式",
	UI_msqol42_sac_parent = "忽略父級容量",
	UI_msqol42_sac_dots = "裝備點",
	UI_msqol42_sac_sort = "將子級排序在父級之下",
	UI_msqol42_sac_capacity = "顯示容量",
	UI_msqol42_fastTravel = "快速旅行",
	UI_msqol42_fastTravel_makeStone = "製作營火石（- %1 小時）",
	UI_msqol42_fastTravel_useStone = "快速旅行消耗 %1 / %2 小時",
	UI_msqol42_fastTravel_infoDistance = "到營火的距離",
	UI_msqol42_fastTravel_infoFuel = "快速旅行燃料",
	UI_msqol42_fastTravel_errDistance = "這塊石頭的距離太遠了",
	UI_msqol42_fastTravel_errCar = "不能在車裡旅行",
	UI_msqol42_fastTravel_errRunning = "跑步時無法旅行",
	UI_msqol42_fastTravel_errZombies = "%1 喪屍：正在為你而來",
	UI_msqol42_wrecks_strip = "移除部件",
	UI_msqol42_zip = "打包",
	UI_msqol42_zip_use = "使用 %1 %2",
	UI_msqol42_unzip = "解壓縮 %1",
	UI_msqol42_setZip = "設置默認命名",
	UI_msqol42_resetZip = "重置默認命名",
	UI_msqol42_bundler_set = "設置迭代",
	UI_msqol42_bundler_reset = "重置迭代",
	UI_optionscreen_binding_msqol42Sorter = "分類器",
	UI_optionscreen_binding_msqol42SortContainers = "排序容器：SHIFT +",
	UI_optionscreen_binding_msqol42SortInventory = "排序庫存：",
	UI_msqol42_sorter_sort_selected = "排序選擇",
	UI_msqol42_sorter_empty = "清空被掠奪的背包",
	UI_msqol42_sorter_speed = "排序時加速遊戲",
	UI_msqol42_sorter_edit_item = "編輯此項",
	UI_msqol42_sorter_edit_type = "編輯任何項目",
	UI_msqol42_sorter_edit_category = "編輯類別",
	UI_msqol42_sorter_edit_rule = "編輯規則",
	UI_msqol42_sorter_edit_ignore = "編輯忽略",
	UI_msqol42_sorter_edit_order = "設置行李排序順序",
	UI_msqol42_sorter_rule_hasMetal = "金屬物品",
	UI_msqol42_sorter_rule_hasBlood = "血腥物品",
	UI_msqol42_sorter_rule_hasExpire = "腐爛",
	UI_msqol42_sorter_rule_isBroken = "忽略破損物品",
	UI_msqol42_sorter_rule_isRotten = "忽略腐爛食物",
	UI_msqol42_sorter_rule_isBookLearnt = "忽略紅色/複式書籍",
	UI_msqol42_sorter_rule_isVHSViewed = "忽略查看/複式VHS",
	UI_msqol42_sorter_rule_isCDListened = "忽略收聽/複式CD",
	UI_msqol42_catalog = "目錄",
	UI_msqol42_catalog_this = "編目這個容器",
	UI_msqol42_catalog_loots = "目錄所有戰利品容器",
	UI_msqol42_catalog_erase = "清除目錄條目",
	UI_msqol42_catalog_view = "查看目錄條目",
	UI_msqol42_catalog_log1 = "來自 %1 的項目；編目 @ %2",
	UI_msqol42_catalog_log2 = "目錄已清除 @ %2",
	UI_msqol42_catalog_sorting = "排序",
	UI_msqol42_catalogMedia = "媒體目錄",
	UI_msqol42_infobar_editxy = "編輯 X:Y",
	UI_msqol42_infobar_lockxy = "鎖定 X:Y",
	UI_msqol42_infobar_statList = "狀態列表",
	UI_msqol42_infobar_text = "文本",
	UI_msqol42_infobar_textc = "文字顏色",
	UI_msqol42_infobar_barc = "欄",
	UI_msqol42_infobar_daylight = "日光欄",
	UI_msqol42_infobar_worldClock = "世界時鐘",
	UI_msqol42_infobar_gameClock = "遊戲時鐘",
	UI_msqol42_infobar_zedchase = "喪屍追逐",
	UI_msqol42_infobar_zones = "區域",
	UI_msqol42_infobar_rain = "下雨",
	UI_msqol42_infobar_snow = "雪",
    UI_msqol42_infobar_autoequip = "自動裝備",
    UI_msqol42_infobar_anyWeapons = "任何武器",
	UI_msqol42_infobar_icon2X = "大圖標",
	UI_msqol42_infobar_weaponBag = "武器包",
	UI_msqol42_set_stripes = "設置條紋顏色",
	UI_msqol42_set_stripes_reset = "重置條紋顏色",
	UI_msqol42_car_maxspeed = "最大速度",
	UI_msqol42_car_towing = "牽引",
	UI_msqol42_car_offroad = "越野",
	UI_msqol42_padding = "填充物",
	UI_msqol42_foodsInfo_stats = "顯示玩家數據",
	UI_msqol42_one_hand = "單手",
	UI_msqol42_both_hands = "雙手",
	UI_msqol42_Durability = "耐久性",
	UI_msqol42_SwingTime = "攻擊速度",
	UI_msqol42_MinRange = "最小範圍",
	UI_msqol42_MaxRange = "最大範圍",
	UI_msqol42_Accuracy = "準確性",
	UI_msqol42_AimingSpeed = "瞄準速度",
	UI_msqol42_Sound = "聲音",
	UI_msqol42_Recoil = "後坐力",
	UI_msqol42_ReloadSpeed = "裝填",
	UI_msqol42_HitCount = "命中數",
	
	-----True Actions. Act 4 - Talking-----
	
	UI_chat_set_animations = "說話動畫",
	UI_chat_context_anim_disable = "禁用",
	UI_chat_context_anim_random = "隨機",
	UI_chat_context_anim_nodding = "點頭",
	UI_chat_context_anim_talking_1 = "說話 1",
	UI_chat_context_anim_talking_2 = "說話 2",
	UI_chat_context_anim_talking_3 = "說話 3",
	UI_chat_context_anim_talking_4 = "說話 4",
	UI_chat_context_anim_talking_5 = "說話 5",
	UI_chat_context_anim_yelling = "大喊大叫",
	UI_chat_context_anim_arguing_1 = "爭論 1",
	UI_chat_context_anim_arguing_2 = "爭論 2",
	
	-----Evolving Traits World-----
	
	UI_trait_AVClub = "影音俱樂部會員",
	UI_trait_AVClubDesc = "你是影音俱樂部的一員",
	UI_trait_AxeThrower = "斧頭投擲者",
	UI_trait_AxeThrowerDesc = "你參加過投擲斧頭比賽",
	UI_trait_BodyWorkEnthusiast = "車輛愛好者",
	UI_trait_BodyWorkEnthusiastDesc = "你喜歡修理和修復舊車的車身",
	UI_trait_FurnitureAssembler = "傢具裝配工",
	UI_trait_FurnitureAssemblerDesc = "你喜歡自己組裝傢具",
	UI_trait_GunEnthusiast = "槍支愛好者",
	UI_trait_GunEnthusiastDesc = "你喜歡使用槍支並在靶場射擊以獲得樂趣",
	UI_trait_GymRat = "健身鼠",
	UI_trait_GymRatDesc = "你花了很多時間在健身房鍛煉身體",
	UI_trait_Hoarder = "囤積者",
	UI_trait_HoarderDesc = "你很難扔掉任何東西,而且往往隨身攜帶很多東西<br>每級力量點都可以承受額外的負荷",
	UI_trait_HomeCook = "家庭廚師",
	UI_trait_HomeCookDesc = "你喜歡自己做飯,偶爾烤蛋糕",
	UI_trait_Homichlophile = "喜霧者",
	UI_trait_HomichlophileDesc = "你喜歡霧,它的某些東西讓你感到舒適<br>在大霧天氣外出時,您會變得更加平靜<br>根據霧的強度,你會慢慢失去壓力和恐慌",
	UI_trait_Homichlophobia = "討霧者",
	UI_trait_HomichlophobiaDesc = "你討厭霧,它會讓你感到驚慌和壓力<br>在大霧天氣外出時,您會感到不安<br>根據霧的強度(上限為 50%),你會慢慢地感到壓力和恐慌",
	UI_trait_Kenshi = "劍師",
	UI_trait_KenshiDesc = "氣拳太一<br>我將追求思想、身體和劍統一",
	UI_trait_KnifeFighter = "刀戰士",
	UI_trait_KnifeFighterDesc = "你已經練習了如何用刀戰鬥",
	UI_trait_LightStep = "輕步",
	UI_trait_LightStepDesc = "你天生腳步輕盈,幾乎沒有移動的聲音",
	UI_trait_LowProfile = "低調",
	UI_trait_LowProfileDesc = "你是一個陰暗的角色,善於隱藏",
	UI_trait_Pluviophile = "嗜雨者",
	UI_trait_PluviophileDesc = "你喜歡下雨和待在雨下<br>在雨天外出時,會慢慢擺脫抑鬱、壓力和無聊<br>如果你在傘下,效果會減半",
	UI_trait_Pluviophobia = "雨水恐懼癥",
	UI_trait_PluviophobiaDesc = "你討厭下雨和待在雨下<br>在雨天外出時會慢慢變得抑鬱、壓力和無聊<br>如果你在傘下,效果會減半",
	UI_trait_RestorationExpert = "恢復專家",
	UI_trait_RestorationExpertDesc = "你知道如何將舊物品恢復到原始狀態<br>你不會因多次維修而受到懲罰",
	UI_trait_Sojutsu = "長矛術",
	UI_trait_SojutsuDesc = "你經常練習矛術",
	UI_trait_StickFighter = "棍戰士",
	UI_trait_StickFighterDesc = "你已經練習了格鬥武術",
	UI_ETW_Options_GatherDebug = "收集調試數據",
	UI_ETW_Options_GatherDebug_tooltip = "允許輸入console.txt<br>用於調試目的,還允許您查找有關內部計數的數據<br>Ctrl+F用於查找記錄器",
	UI_ETW_Options_GatherDetailedDebug = "收集詳細的調試數據",
	UI_ETW_Options_GatherDetailedDebug_tooltip = "在 console.txt 中啟用額外的打印<br>僅用於調試目的,不顯示有關計數器的任何額外數據,僅對錯誤報告有用或試圖查明錯誤所在<br>在 console.txt 中添加大量不需要的信息,所以有時重新啟動遊戲以防止它變得太大,這樣它就不會（可能）卡頓,<br>請用Ctrl+F 用於找到記錄",
	UI_ETW_Options_EnableNotifications = "啟用特徵通知",
	UI_ETW_Options_EnableNotifications_tooltip = "每當你獲得或失去特質時,在你的角色上方顯示彩色箭頭",
	UI_ETW_Options_EnableDelayedNotifications = "啟用延遲特徵通知",
	UI_ETW_Options_EnableDelayedNotifications_tooltip = "如果它已啟用並且此選項已啟用,當您有資格獲得某個特徵時,您會收到通知,並將其添加到延遲特徵列表中",
	UI_ETW_DelayedNotificationsStringAdd = "有資格獲得",
	UI_ETW_DelayedNotificationsStringRemove = "有資格失去",
	UI_ETW_DelayedNotificationsStringRemove_tooltip = " 與特徵名稱組合使用<br>例如：有資格獲得 幸運 或 有資格失去 倒霉 這樣",
	UI_ETW_Options_EnableBloodLustMoodle = "啟用嗜血特性",
	UI_ETW_Options_EnableBloodLustMoodle_tooltip = "由於特性每小時更新一次,因此最多需要 1 個遊戲小時來更新",
	UI_ETW_Options_EnableSleepHealthMoodle = "啟用睡眠健康特性",
	UI_ETW_Options_EnableSleepHealthMoodle_tooltip = "顯示你是否在最佳時間睡覺<br>僅在角色睡覺時激活",
	UI_ETW_Options_EnableSmokerMoodle = "啟用吸煙特性",
	UI_ETW_Options_EnableSmokerMoodle_tooltip = "當你接近獲得或失去吸煙特徵時顯示",
	UI_ETW_Options_SmokerMoodleVisibilityValue = "當吸煙特性出現時",
	UI_ETW_Options_SmokerMoodleVisibilityValue_tooltip = "這控制了特性何時出現<br>例如,將其設置為 20%,將使特性在你距離賺取或失去吸煙 20% 時出現<br>設置為 100 將使吸煙特性始終保持活躍狀態<br>受沙盒限制設置,所以如果沙盒設置允許最大 40%,而你在這裡設置 60%,它仍然只會顯示 40%<br>但是,如果服務器有 70%,並且你希望顯示得更少,你可以降低該值<br>比如降低到 20%",
	UI_trait_PainTolerance = "疼痛耐受性",
	UI_trait_PainToleranceDesc = "你對疼痛有抵抗力,你的疼痛程度永遠不會超過特定百分比（默認為 60%）",
	UI_ETW_Options_UIWidth = "[UI] 字符頁面寬度",
	UI_ETW_Options_UIWidth_tooltip = "字符頁面的寬度,單位為像素<br>如果您使用英語玩遊戲,默認值應該沒問題,但如果使用其他語言,可能會很奇怪,所以如果您需要更多空間,請在此處增加",
	UI_ETW_Options_TraitColumns = "[UI] 特質欄",
	UI_ETW_Options_TraitColumns_tooltip = "角色頁面用戶界面的列數<br>如果您使用英語玩遊戲,默認設置應該不錯,但如果其他語言的文字重疊,您可能需要減少此值",
	UI_ETW_GainTooltip = "當條形圖出現在此處時,您將獲得該特質<br>（如果 延遲特質系統 已開啟,且該特質在該系統中,則您有資格獲得該特質）",
	UI_ETW_LooseTooltip = "當條形圖出現在此處時,您將失去該特質<br>（如果 延遲特質系統 已開啟,且該特質在該系統中,則您有資格失去該特質）",
	UI_ETW_GainLoseTooltip = "當條形圖出現在此處時,您將獲得/失去該特質<br>（如果 延遲特質系統 已開啟,且該特質在該系統中,則符合獲得/失去該特質的條件）",
	UI_ETW_ListOfDelayedTraits = "延遲特徵列表： ",
	UI_ETW_Chance = "於",
	UI_ETW_Chance_tooltip = "此項 用於顯示概率<br>例如 1/300 或 1/50300 等",
    UI_ETW_CurrentValue = "當前值: "
    UI_ETW_CurrentValue_tooltip = "當鼠標懸停在UI頁面的漸變條上時,會在工具提示中顯示",
	UI_ETW_ProgressPageDisabled = "沙盒設置中已禁用 ETW 頁面",
	UI_ETW = "ETW進化特徵",
	UI_optionscreen_binding_ETW_UI_Toggle = "切換進化特徵世界UI",
	----
	UI_trait_PetTherapy = "寵物療法",
	UI_trait_PetTherapyDesc = "你一直都愛寵物勝過愛人<br>撫摸動物可以讓你心情愉悅：減少恐慌、無聊、不快樂和壓力 <br>默認情況下每 5 分鐘衹能發生一次,可使心情愉悅 5%<br>可在沙盒設置中調整",
	UI_trait_PolearmFighter = "長柄戰士",
	UI_trait_PolearmFighterDesc = "你已經掌握了使用長杆類武器戰鬥的技巧<br>從乾草叉到長矛,你知道如何利用攻擊範圍和精準度來抵禦威脅",
	UI_trait_BladeEnthusiast = "刀鋒狂熱者",
	UI_trait_BladeEnthusiastDesc = "深刻理解利器,並有紀律地有效使用它們<br>你磨練長劍技能,使得每一次攻擊都能發揮作用",
	UI_ETW_Options_EnableSoundNotifications = "啟用聲音通知",
	UI_ETW_Options_EnableSoundNotifications_tooltip = "每當你獲得/失去一個特質,或者在延遲特質系統中添加一個特質時播放聲音",
	UI_ETW_Options_HideSmokerUI = "[UI] 隱藏吸煙",
	UI_ETW_Options_HideSmokerUI_tooltip = "從 ETW UI 隱藏吸煙者特質進度（例如,如果您沒有吸煙者特質且不打算吸煙）<br>需要重新加載保存或重新加入服務器",
	UI_ETW_Options_HideReadMeUI = "[UI] 隱藏 UI 中的 閱讀我 部分",
	UI_ETW_Options_HideReadMeUI_tooltip = "隱藏 UI 中的 自述文件 部分<br>需要重新加載保存或重新加入服務器",
	UI_ETW_Options_ReadMe = "------------ 請閱讀我 (工具提示) ------------",
	UI_ETW_Options_ReadMe_tooltip = "請注意,此模組中既有沙盒設置,也有模組選項設置<br>在 99% 的情況下,您想要啟用/禁用/更改的任何內容都可以更改<br>這包括聲音通知、熱鍵、此 UI 調整以及數百種其他設置。沙盒設置顯然位於沙盒設置中<br>模組選項可在 Esc -> 選項 -> (Mods) -> Evolving Traits World 中找到<br>熱鍵可在 Esc -> 選項 -> 鍵綁定中的鍵綁定中找到",
	
	-----Better Car Physics-----
	
	UI_optionscreen_binding_VehicleShiftUp = "升檔",
	UI_optionscreen_binding_VehicleShiftDown = "降檔",
	UI_optionscreen_binding_VehicleShiftReverse = "倒檔",
	
	-----Weather Moodles-----
	
	UI_WeatherMoodles_EnableSeason = "啟用季節",
	UI_WeatherMoodles_EnableSeason_Tooltip = "啟用季節顯示",
	UI_WeatherMoodles_SeasonIs = "季節是 ",
	UI_WeatherMoodles_EnableRain = "下雨心情",
	UI_WeatherMoodles_EnableRain_Tooltip = "開啟下雨時心情顯示",
	UI_WeatherMoodles_RainIs = "下雨心情"
	UI_WeatherMoodles_EnableSnow = "下雪心情",
	UI_WeatherMoodles_EnableSnow_Tooltip = "開啟下雪時心情顯示",
	UI_WeatherMoodles_SnowIs = "下雪心情"
	UI_WeatherMoodles_EnableCloud = "開啟陰天心情",
	UI_WeatherMoodles_EnableCloud_Tooltip = "開啟陰天時心情顯示",
	UI_WeatherMoodles_CloudIs = "陰天心情"
	UI_WeatherMoodles_EnableWind = "開啟颳風心情",
	UI_WeatherMoodles_EnableWind_Tooltip = "開啟颳風時心情顯示",
	UI_WeatherMoodles_WindIs = "颳風心情"
	UI_WeatherMoodles_EnableFog = "開啟霧天心情",
	UI_WeatherMoodles_EnableFog_Tooltip = "開啟霧天時心情顯示",
	UI_WeatherMoodles_FogIs = "起霧心情"
	UI_WeatherMoodles_EnableSun = "開啟晴天心情",
	UI_WeatherMoodles_EnableSun_Tooltip = "開啟晴天時心情顯示",
	UI_WeatherMoodles_SunIs = "晴天心情"
	UI_WeatherMoodles_IsAltTex = "自定義材質",
	UI_WeatherMoodles_IsAltTex_Tooltip = "啟用自定義材質<br>(感謝 Laast 提供材質)",
	UI_WeatherMoodles_EnableExtreme = "啟用極端天氣",
	UI_WeatherMoodles_EnableExtreme_Tooltip = "開啟極端天氣時心情顯示",
	UI_WeatherMoodles_IsCombine = "組合情緒",
	UI_WeatherMoodles_IsCombine_Tooltip = "如果發生極端天氣事件,所有情緒都將被隱藏<br>(極端天氣情緒和霧情緒除外)",
	UI_WeatherMoodles_ShowInside = "室內顯示心情",
	UI_WeatherMoodles_ShowInside_Tooltip = "當玩家在室內時顯示情緒",
	UI_WeatherMoodles_BGColor_Tooltip = "確定心情圖標的背景顏色<br>正面 = 綠 | 負面 = 紅",
	UI_WeatherMoodles_Good = "正面",
	UI_WeatherMoodles_Bad = "負面",
	UI_optionscreen_binding_KeyToggle = "天氣心情切換",
		
	-----Injury Indicator-----
	
	UI_InjuryIndicator_Hand_L = "左手",
	UI_InjuryIndicator_Hand_R = "右手",
	UI_InjuryIndicator_ForeArm_L = "左前臂",
	UI_InjuryIndicator_ForeArm_R = "右前臂",
	UI_InjuryIndicator_UpperArm_L = "左上臂",
	UI_InjuryIndicator_UpperArm_R = "右上臂",
	UI_InjuryIndicator_Torso_Upper = "上軀幹",
	UI_InjuryIndicator_Torso_Lower = "下軀幹",
	UI_InjuryIndicator_Head = "頭部",
	UI_InjuryIndicator_Neck = "頸部",
	UI_InjuryIndicator_Groin = "腹股溝",
	UI_InjuryIndicator_UpperLeg_L = "左大腿",
	UI_InjuryIndicator_UpperLeg_R = "右大腿",
	UI_InjuryIndicator_LowerLeg_L = "左脛骨",
	UI_InjuryIndicator_LowerLeg_R = "右脛",
	UI_InjuryIndicator_Foot_L = "左腳",
	UI_InjuryIndicator_Foot_R = "右腳",
	UI_InjuryIndicator_HurtSpeech0 = "哎喲",
	UI_InjuryIndicator_HurtSpeech1 = "哎呀",
	UI_InjuryIndicator_HurtSpeech2 = "糟糕",
	UI_InjuryIndicator_HurtSpeech3 = "啊",
	UI_InjuryIndicator_HurtSpeech4 = "哦不",
	UI_InjuryIndicator_SpeechSwitch = "使用語音文本",
	UI_InjuryIndicator_SpeechSwitch_Tooltip = "切換為使用語音文本<br>而不是技能提陞文本",
	UI_InjuryIndicator_EnableHealNotify = "啟用治療彈窗",
	UI_InjuryIndicator_EnableHealNotify_Tooltip = "治療時啟用彈出文本<br>僅在技能提陞彈出窗口中可用",
	
	-----MorePlushies!-----
	
	UI_Item_MishkaPlushie_Description = "一隻可愛的小狗,想讓你一直在她的視線中",
	
	-----Mining Mod2-----
	
	UI_trait_badminer = "單臂礦工",
	UI_trait_badminerdesc = "開採的原材料減少-1",
	UI_trait_goodminer = "矮人之魂",
	UI_trait_goodminerdesc = "開採的原材料增加+1",
	
	-----STALKER Functional Exoskeletons REFORGED-----
	
    UI_optionscreen_binding_ToggleExoTitle = "外骨骼裝備",
    UI_optionscreen_binding_ToggleExo = "打開/關閉",
    UI_optionscreen_binding_TogglePowerUpdate = "電池狀態",
	
	-----Even More Traits-----
	
	UI_EvenMoreTraits_Options_TooltipBehavior = "工具提示",
	UI_EvenMoreTraits_Options_TooltipBehavior_ToolTip = "此 mod 添加的工具提示的行為<br>替換：如果需要覆蓋所有工具提示<br>合併：嘗試將工具提示與現有工具提示組合(這會破壞許多預先存在的工具提示)<br>僅當為空時：僅放置 沒有工具提示的項目",
	UI_EvenMoreTraits_Options_BerserkerTalk = "狂戰士說話",
	UI_EvenMoreTraits_Options_BerserkerTalk_ToolTip = "戰鬥怒吼和飢餓意識<br>(禁用它不會關閉怒吼產生的噪音,參見沙盒選項)",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak = "狂戰士顯示當前連殺記錄",
	UI_EvenMoreTraits_Options_BerserkerDisplayStreak_ToolTip = "顯示狂戰士的當前連殺記錄",
	UI_EvenMoreTraits_Options_InsaneTalk = "瘋狂說話",
	UI_EvenMoreTraits_Options_InsaneTalk_ToolTip = "狂躁的尖叫和情緒波動<br>(禁用它不會關閉尖叫產生的噪音,參見沙盒選項)",
	UI_EvenMoreTraits_Options_AddictTalk = "說話上癮",
	UI_EvenMoreTraits_Options_AddictTalk_ToolTip = "定期談論當前的成癮程度,以及何時服用有效藥物",
	UI_EvenMoreTraits_Options_JuggernautTwoHandedKnockbackHits = "劍聖：雙手武器擊退",
	UI_EvenMoreTraits_Options_JuggernautTwoHandedKnockbackHits_ToolTip = "用雙手武器擊中會使殭屍踉蹌後退,類似於被推開<br>這會消除它們正常的擊中眩暈效果",
	UI_Tooltip_BoostedBy = "增強於",
	UI_Tooltip_Damage = "傷害",
	UI_Tooltip_CritDamage = "暴擊傷害",
	UI_Tooltip_CritChance = "暴擊概率",
	UI_Tooltip_Durability = "耐用性",
	UI_Tooltip_MaxHits = "最大命中數",
	UI_Tooltip_DoorDamage = "門損壞",
	UI_Tooltip_EnduranceLoss = "耐力損失",
	UI_Tooltip_MinRange = "最小範圍",
	UI_Tooltip_MaxRange = "最大範圍",
	UI_Trait_Homebody = "居家",
	UI_Trait_HomebodyDesc = "在室內待一段時間後精神狀態會慢慢恢復<br>在室內就不那麼無聊了",
	UI_Trait_Juggernaut = "主宰",
	UI_Trait_JuggernautDesc = "大幅提高鈍器和斧頭的效率,但會增加它們的耐力消耗<br>推擊範圍更大,擊打角度更寬<br>+2 力量<br>+1 長棍<br>+1 斧頭",
	UI_Trait_Offroader = "越野車",
	UI_Trait_OffroaderDesc = "車輛越野性能更好",
	UI_Trait_PlotArmor = "免疫護甲",
	UI_Trait_PlotArmorDesc = "免疫你第一次感染喪屍病毒<br>當免疫激活後將失去這個特徵",
	UI_Trait_Wanderer = "流浪者",
	UI_Trait_WandererDesc = "通過在外面的安全區域走動來慢慢恢復精神狀態<br>在戶外時不那麼無聊",
	UI_Trait_Berserker = "狂戰士",
	UI_Trait_BerserkerDesc = "殺死喪屍會恢復耐力<br>當擁有足夠的流血之後進入狂暴",
	UI_Berserker_RageShout1 = "帶上肉袋！",
	UI_Berserker_RageShout2 = "吃掉土蛆腦！",
	UI_Berserker_RageShout3 = "現在這是我的城鎮了！",
	UI_Berserker_RageShout4 = "我纔剛剛開始！",
	UI_Berserker_RageShout5 = "帶上它！",
	UI_Berserker_RageShout6 = "彎曲！",
	UI_Berserker_RageShout7 = "你就衹有這些？！",
	UI_Berserker_RageShout8 = "來點吧！",
	UI_Berserker_RageShout9 = "又一個被咬死了！",
	UI_Berserker_RageShout10 = "戰俘！",
	UI_Berserker_RageShout11 = "媽呀！",
	UI_Berserker_RageShout12 = "啊啊啊啊！",
	UI_Berserker_RageShout13 = "耶耶啊啊啊啊！",
	UI_Berserker_RageShout14 = "耶啊啊啊啊啊啊！",
	UI_Berserker_RageShout15 = "哇偶!!!",
	UI_Berserker_RageAdrenaline1 = "啊啊啊啊!!!",
	UI_Berserker_RageAdrenaline2 = "我還沒說完！",
	UI_Berserker_RageAdrenaline3 = "我還沒完！",
	UI_Berserker_RageAdrenaline4 = "沒有什麼能阻止我！",
	UI_Berserker_RageAdrenaline5 = "粉碎一切哈哈哈哈哈哈",
	UI_Berserker_RageAdrenaline6 = "無盡的憤怒！",
	UI_Berserker_RageHungry1 = "好的..我很快就需要食物",
	UI_Berserker_RageHungry2 = "吃完這個肯定會餓",
	UI_Berserker_RageHungry3 = "我帶了額外的食物嗎？",
	UI_Berserker_RageHungry4 = "餓了..",
	UI_Berserker_RageHungry5 = "越來越虛弱..",
	UI_Berserker_RageHungry6 = "如果我要繼續戰鬥,我需要更多食物",
	UI_Berserker_RageHungry7 = "越來越虛弱..需要食物",
	UI_Berserker_RageHungry8 = "餓了..",
	UI_Berserker_RageHungry9 = "我把零食放在哪裡了？",
	UI_Berserker_BerserkerStreak = "狂戰士條紋",
	UI_Berserker_BerserkerStreakShort = "連勝",
	UI_Berserker_AdrenalineEndurance = "腎上腺素：+25% 耐力",
	UI_Berserker_AdrenalineAttackSpeed ​​= "腎上腺素：+攻擊速度",
	UI_Berserker_AdrenalineEnded = "狂戰士腎上腺素已結束",
	UI_Trait_Psychopath = "精神病患者",
	UI_Trait_PsychopathDesc = "顯著提高刀片武器的效率<br>殺死喪屍可以減少壓力和抑鬱<br>+1 短刀<br>+1 長刀",
	UI_Trait_NightWalker = "暗影視線",
	UI_Trait_NightWalkerDesc = "在黑暗中看得很清楚<br>（不影響視線角度）",
	UI_Trait_VitaminJunkie = "維生素迷",
	UI_Trait_VitaminJunkieDesc = "服用維生素可以立即增強耐力,並為耐力和運動技能 EXP （力量、體格、衝刺）帶來疊加獎勵",
	UI_Trait_SecondWind = "第二風",
	UI_Trait_SecondWindDesc = "在你最需要的時候獲得能量爆發",
	UI_Trait_Quicksilver = "快銀",
	UI_Trait_QuicksilverDesc = "敏捷 xp 增加 30%<br>與喪屍互動時此獎勵會增加<br>+1 敏捷",
	UI_Trait_Cardio = "有氧運動",
	UI_Trait_CardioDesc = "始終減少 25% 的耐力並更快地恢復耐力速度 30%",
	UI_Trait_Composure = "鎮靜",
	UI_Trait_ComposureDesc = "根據恐慌程度獲得最多 40% 的戰鬥經驗<br>（恐慌越高意味著獎勵越少）",
	UI_Trait_NaturalInsulation = "自然絕緣",
	UI_Trait_NaturalInsulationDesc = "比正常情況更好地自然調節體溫",
	UI_Trait_Expeditious = "迅速之星",
	UI_Trait_ExpeditiousDesc = "跑步時耐力減少 30%,衝刺時耐力減少 75% <br>從衝刺中獲得 4 倍衝刺經驗 <br>+3 衝刺",
	UI_Trait_Ambitious = "雄心勃勃",
	UI_Trait_AmbitiousDesc = "製作技能 XP 增加 20% <br>任何製作技能每升一級,獎勵就會增加 2%",
	UI_Trait_Spartan = "斯巴達戰士",
	UI_Trait_SpartanDesc = "顯著提高長矛效率<br>殺死喪屍可以減少恐慌<br>+2 體格<br>+2 長矛",
	UI_Trait_AnabolicBoost = "合成代謝增強",
	UI_Trait_AnabolicBoostDesc = "增加 50% 的力量和體能 XP <br>鍛煉時減少 50% 的耐力<br>消耗過量的蛋白質來獲得額外的力量 XP",
	UI_Trait_Anorexic = "厭食癥",
	UI_Trait_AnorexicDesc = "從食物中獲得的卡路里減少 30%<br>體重增加困難",
	UI_Trait_Bloat = "卡路里膨脹",
	UI_Trait_BloatDesc = "從食物中獲得的卡路里增加 150%<br>減肥更困難",
	UI_Trait_Insanity = "精神錯亂",
	UI_Trait_InsanityDesc = "患有極度精神錯亂<br>遭受徹底的狂熱和非理性行為的困擾",
	UI_Insanity_ManiaShout1 = "哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaShout2 = "啊哈哈哈哈哈哈！！！",
	UI_Insanity_ManiaShout3 = "天哪那是什麼",
	UI_Insanity_ManiaShout4 = "那是什麼",
	UI_Insanity_ManiaShout5 = "啊哈哈哈哈哈哈",
	UI_Insanity_ManiaShout6 = "哈哈哈哈哈哈哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaShout7 = "嘿嘿嘿嘿嘿嘿嘿哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout8 = "請稍等,不,不,不",
	UI_Insanity_ManiaShout9 = "救救我,救救我",
	UI_Insanity_ManiaShout10 = "停下！你已經違反了法律！向法庭繳納罰款或服刑",
	UI_Insanity_ManiaShout11 = "你準備好迎接糟糕的時光了嗎",
	UI_Insanity_ManiaShout12 = "啊嗚嗚嗚嗚嗚！",
	UI_Insanity_ManiaShout13 = "額哈哈哈哈哈!!",
	UI_Insanity_ManiaShout14 = "啊哈哈嘻嘻嘻啦啦啦!!!",
	UI_Insanity_ManiaShout15 = "醫療兵,我需要醫療兵！！",
	UI_Insanity_ManiaShout16 = "嘎嘎嘎嘎嘎嘎啦啦",
	UI_Insanity_ManiaShout17 = "外面天氣真好,朝我的臉開槍！！！朝我的臉開槍",
	UI_Insanity_ManiaShout18 = "哈拉 傳說,哈啦啊啊 傳說！！！",
	UI_Insanity_ManiaShout19 = "請幫助我,請幫助我！",
	UI_Insanity_ManiaShout20 = "他就在大街上滾了！",
	UI_Insanity_ManiaShout21 = "嘿你,是的,你真丑",
	UI_Insanity_ManiaShout22 = "你,是的,你來抓我！",
	UI_Insanity_ManiaShout23 = "啊哈,來吧,獲取瘋狂！",
	UI_Insanity_ManiaShout24 = "晚餐鈴聲響起！！！",
	UI_Insanity_ManiaShout25 = "該吃飯了！！！",
	UI_Insanity_ManiaShout26 = "呼呼呼,晚餐時間到了！",
	UI_Insanity_ManiaShout27 = "（尖叫）！",
	UI_Insanity_ManiaShout28 = "嘿嘿嘿呵呵呵",
	UI_Insanity_ManiaShout29 = "啊哈哈哈哈哈哈哈哈哈！！！",
	UI_Insanity_ManiaShout30 = "啊啊啊啊！！！",
	UI_Insanity_ManiaShout31 = "啊哈哈哈哈哈哈！！！",
	UI_Insanity_ManiaShout32 = "啊啊啊啊！！！",
	UI_Insanity_ManiaShout33 = "嗚嗚 啊嗚 嗚嗚 啊嗚",
	UI_Insanity_ManiaShout34 = "嗚嗚嗚嗚嗚 噢噢噢 嗚嗚 喔喔喔喔喔喔",
	UI_Insanity_ManiaShout35 = "呀呀呀呀呀！！",
	UI_Insanity_ManiaShout36 = "搞砸了 可愛孩子",
	UI_Insanity_ManiaShout37 = "噓！！",
	UI_Insanity_ManiaShout38 = "哎呀呀呀呀！！",
	UI_Insanity_ManiaShout39 = "啊哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout40 = "啊哈哈哈哈哈哈哈哈哈哈哈哈！",
	UI_Insanity_ManiaShout41 = "啊啊啊啊啊啊啊啊啊！！",
	UI_Insanity_ManiaShout42 = "誰來救救我！！！",
	UI_Insanity_ManiaShout43 = "請幫忙！！",
	UI_Insanity_ManiaShout44 = "啊哈哈哈哈哈哈哈哈哈！！",
	UI_Insanity_ManiaShout45 = "啊啊啊啊啊！！",
	UI_Insanity_ManiaShout46 = "不不不不！！",
	UI_Insanity_ManiaShout47 = "哦啦啦啦啦啦！！",
	UI_Insanity_ManiaShout48 = "哎呀！！",
	UI_Insanity_ManiaShout49 = "額！",
	UI_Insanity_ManiaShout50 = "啊啊！",
	UI_Insanity_ManiaShout51 = "哎呀！",
	UI_Insanity_ManiaShout52 = "啊哈哈哈！",
	UI_Insanity_ManiaShout53 = "轉化吧！！",
	UI_Insanity_ManiaShout54 = "不哦哦哦哦",
	UI_Insanity_ManiaShout55 = "啊哈哈哈哈哈哈哈哈哈",
	UI_Insanity_ManiaDropHandItem1 = "太熱太熱",
	UI_Insanity_ManiaDropHandItem2 = "哇哇哇哇",
	UI_Insanity_ManiaDropHandItem3 = "糟糕,糟糕,扔掉它,扔掉它",
	UI_Insanity_ManiaDropHandItem4 = "把手放下,現在把手放下",
	UI_Insanity_ManiaDropHandItem5 = "放手,放手,放手",
	UI_Insanity_ManiaDropInventoryItem1 = "不再需要這些",
	UI_Insanity_ManiaDropInventoryItem2 = "我為什麼要攜帶這個東西？！！",
	UI_Insanity_ManiaDropInventoryItem3 = "這是做什麼的？！",
	UI_Insanity_ManiaDropInventoryItem4 = "嘎布爾德古克,滾吧",
	UI_Insanity_ManiaDropInventoryItem5 = "沒用！",
	UI_Insanity_ManiaDropInventoryItem6 = "垃圾！",
	UI_Insanity_ManiaDropInventoryItem7 = "垃圾！",
	UI_Insanity_ManiaDropInventoryItem8 = "滾吧！",
	UI_Insanity_ManiaDropInventoryItem9 = "耶！",
	UI_Insanity_ManiaDropInventoryItem10 = "這是什麼？！！",
	UI_Insanity_ManiaDropInventoryItem11 = "在地板上,你走！",
	UI_Insanity_ManiaDropInventoryItem12 = "我不再想要這個了！",
	UI_Insanity_ManiaDropInventoryItem13 = "毫無價值！",
	UI_Insanity_ManiaTripped1 = "我的腿",
	UI_Insanity_ManiaTripped2 = "可惡啊啊",
	UI_Insanity_ManiaTripped3 = "不要",
	UI_Insanity_ManiaTripped4 = "哇！",
	UI_Insanity_ManiaTripped5 = "啊小心",
	UI_Insanity_ManiaTripped6 = "唉呀",
	UI_Insanity_ManiaTripped7 = "#$@&",
	UI_Insanity_ManiaTripped8 = "*#$@",
	UI_Insanity_ManiaDillusion1 = "我不想",
	UI_Insanity_ManiaDillusion2 = "否",
	UI_Insanity_ManiaDillusion3 = "我不會那樣做",
	UI_Insanity_ManiaDillusion4 = "我不想那樣做",
	UI_Insanity_ManiaDillusion5 = "我拒絕這樣做",
	UI_Insanity_ManiaDillusion6 = "我不會這麼做",
	UI_Insanity_ManiaDillusion7 = "我需要跑步",
	UI_Insanity_ManiaDillusion8 = "我不想這麼做",
	UI_Insanity_ManiaDillusion9 = "我做不到",
	UI_Insanity_ManiaDillusion10 = "我該如何再做一次？",
	UI_Insanity_ManiaDillusion11 = "我忘記了該怎麼做",
	UI_Insanity_ManiaDillusion12 = "還能這麼做嗎？",
	UI_Insanity_ManiaDillusion13 = "我以前是怎麼做到的",
	UI_Insanity_ManiaDillusion14 = "我忘了該怎麼做",
	UI_Insanity_RejectionDropInitial1 = "為什麼我又帶著這個東西？",
	UI_Insanity_RejectionDropInitial2 = "這是做什麼用的？",
	UI_Insanity_RejectionDropInitial3 = "我想我不再需要這個了",
	UI_Insanity_RejectionDropInitial4 = "我不再想要這個了",
	UI_Insanity_RejectionDropInitial5 = "這個已經失去了用處",
	UI_Insanity_RejectionDropInitial6 = "我還想要這個做什麼？",
	UI_Insanity_RejectionDropRepeat1 = "否",
	UI_Insanity_RejectionDropRepeat2 = "這-呃",
	UI_Insanity_RejectionDropRepeat3 = "不碰它",
	UI_Insanity_RejectionDropRepeat4 = "我不想要",
	UI_Insanity_RejectionDropRepeat5 = "我不需要它",
	UI_Insanity_RejectionDropRepeat6 = "沒有它我也很好",
	UI_Insanity_RejectionDropRepeat7 = "不",
	UI_Insanity_RejectionDropRepeat8 = "停止",
	UI_Insanity_RejectionDropRepeat9 = "停下來",
	UI_Insanity_RejectionDropRepeat10 = "我不會這麼做",
	UI_Insanity_RejectionDropRepeat11 = "我不會這麼做",
	UI_Insanity_RejectionDropRepeat12 = "退出",
	UI_Trait_Nyctophobic = "黑暗恐懼癥",
	UI_Trait_NyctophobicDesc = "站在黑暗中會感到驚慌",
	UI_Trait_Photophobic = "陽光恐懼癥",
	UI_Trait_PhotophobicDesc = "暴露陽光下會感到恐慌",
	UI_Trait_PTSD = "創傷應激障礙",
	UI_Trait_PTSDDesc = "減壓效果降低 65%<br>高度驚慌時會增加壓力<br>吸煙者特質增加壓力的速度是原來的兩倍",
	UI_Trait_StressEater = "壓力應激飢餓",
	UI_Trait_StressEaterDesc = "有壓力時會感到飢餓,飢餓時會感到壓力<br>吃東西可以減輕壓力",
	UI_Trait_Addict = "藥物癮君子",
	UI_Trait_AddictDesc = "對止痛藥和安眠藥等鎮靜劑上癮<br>戒斷反應很強烈,但如果戒斷的話,戒斷反應會隨著時間的推移而消失",
	UI_Addict_PillsTaken1 = "啊...那就是票..",
	UI_Addict_PillsTaken2 = "嗯......好多了",
	UI_Addict_PillsTaken3 = "嗯..我們開始了..",
	UI_Addict_PillsTaken4 = "更好.. 好多了.. 更好",
	UI_Addict_PillsTaken5 = "好多了..更好了",
	UI_Addict_PillsTaken6 = "噢..是的..",
	UI_Addict_PillsTaken7 = "上帝...是的..",
	UI_Addict_PillsTaken8 = "嗯嗯...那很好..",
	UI_Addict_PillsTaken9 = "嗯嗯嗯嗯..是的..",
	UI_Addict_PillsTaken10 = "啊..非常..非常好",
	UI_Addict_PillsTaken11 = "就一點點..更多..",
	UI_Addict_WithdrawlsStarted1 = "藥劑..",
	UI_Addict_WithdrawlsStarted2 = "我需要一些東西來緩解壓力..",
	UI_Addict_WithdrawlsStarted3 = "藥劑..止痛藥..",
	UI_Addict_WithdrawlsStarted4 = "我需要藥..",
	UI_Addict_WithdrawlsStarted5 = "啊..我還有藥嗎？",
	UI_Addict_WithdrawlsLight1 = "藥劑..請..",
	UI_Addict_WithdrawlsLight2 = "我的頭..我需要藥..",
	UI_Addict_WithdrawlsLight3 = "費寧..需要藥..",
	UI_Addict_WithdrawlsModerate1 = "天哪..我不能這樣做..現在需要藥物",
	UI_Addict_WithdrawlsModerate2 = "給...藥劑..",
	UI_Addict_WithdrawlsModerate3 = "一切都很痛..我需要藥劑",
	UI_Addict_WithdrawlsModerate4 = "我不能這樣做..現在需要藥劑",
	UI_Addict_WithdrawlsHeavy1 = "我快死了,不能接受這個",
	UI_Addict_WithdrawlsHeavy2 = "天啊,請給我毒品吧",
	UI_Addict_WithdrawlsHeavy3 = "我-也許我可以在藥房找到一些？是的,我們現在就去",
	UI_Addict_WithdrawlsHeavy4 = "我-我要失去它了...拜託...",
	UI_Addict_WithdrawlsHeavy5 = "沒有藥劑我就活不下去,我需要它們",
	UI_Addict_WithdrawlsHeavy6 = "很痛..電子-一切都很痛..",
	UI_Addict_WithdrawlsRecoveryStarted1 = "一切仍然很痛..",
	UI_Addict_WithdrawlsRecoveryStarted2 = "請..讓它停止..",
	UI_Addict_WithdrawlsRecoveryStarted3 = "我不能..我衹是..需要它們...",
	UI_Addict_WithdrawlsRecoveryStarted4 = "我的頭...我需要它們...對吧？",
	UI_Addict_WithdrawlsRecoveryStarted5 = "嗯...它正在好轉..慢慢地...",
	UI_Addict_WithdrawlsRecoveryProgressing1 = "好吧..我可以做到這一點",
	UI_Addict_WithdrawlsRecoveryProgressing2 = "我不需要它們..我可以做到",
	UI_Addict_WithdrawlsRecoveryProgressing3 = "我感覺好多了..",
	UI_Addict_WithdrawlsRecoveryProgressing4 = "好吧..再等一會兒..",
	UI_Addict_WithdrawlsRecoveryProgressing5 = "我正在做..我完成了！",
	UI_Addict_WithdrawlsRecoveryProgressing6 = "我可以做到..我不需要它們..",
	UI_Addict_WithdrawlsRecoveryProgressing7 = "我沒事..我會沒事的..我不需要它們..",
	UI_Addict_RecoveredPillsTaken1 = "應該小心,不要服用太多這些..",
	UI_Addict_RecoveredPillsTaken2 = "小心..不想舊病復發..",
	UI_Addict_RecoveredPillsTaken3 = "可能不想服用太多",
	UI_Addict_RecoveredPillsTaken4 = "小心..",
	UI_Addict_RecoveredPillsTaken5 = "不要太多..",
	UI_Addict_RecoveredPillsTaken6 = "衹有一些..",
	UI_Addict_RecoveredPillsTaken7 = "衹有一個",
	UI_Addict_RecoveredPillsTaken8 = "我沒有舊病復發吧？",
	UI_Addict_RecoveredPillsTaken9 = "你好老朋友..",
	UI_Addict_RecoveredPillsTaken10 = "衹有一個...也許兩個..",
	UI_Trait_Restrictive = "限制性",
	UI_Trait_RestrictiveDesc = "在受到高度保護時使用更多的耐力",
	UI_Restrictive_Lightweight1 = "輕則快,快則安全",
	UI_Restrictive_Lightweight2 = "如果他們抓不到我就不能咬我",
	UI_Restrictive_Lightweight3 = "更小、更輕、更快..",
	UI_Restrictive_Lightweight4 = "輕巧敏捷,這很有效",
	UI_Restrictive_Neutralweight1 = "這個..應該沒問題",
	UI_Restrictive_Neutralweight2 = "較慢..但還不錯",
	UI_Restrictive_Neutralweight3 = "我認為這樣就可以了",
	UI_Restrictive_Heavyweight1 = "較重..較慢..危險..",
	UI_Restrictive_Heavyweight2 = "更難移動..有風險..",
	UI_Restrictive_Heavyweight3 = "打開這個很難移動..",
	UI_Restrictive_Massiveweight1 = "無法..呼吸..",
	UI_Restrictive_Massiveweight2 = "不能..移動..",
	UI_Restrictive_Massiveweight3 = "太多了..他們肯定會抓住我的",
	UI_Restrictive_Massiveweight4 = "這是一個糟糕的主意..我可以移動大麥",
	UI_Trait_Necrophobic = "恐屍癥",
	UI_Trait_NecrophobicDesc = "害怕不死生物,被喪屍追趕時會驚慌<br>拒絕搬運屍體",
	UI_Necrophobic_RefuseCorpsePickup1 = "啊-這",
	UI_Necrophobic_RefuseCorpsePickup2 = "我不會碰那個",
	UI_Necrophobic_RefuseCorpsePickup3 = "我拒絕碰它",
	UI_Necrophobic_RefuseCorpsePickup4 = "我不會碰它",
	UI_Necrophobic_RefuseCorpsePickup5 = "不會發生",
	UI_Necrophobic_RefuseCorpsePickup6 = "我不會碰那個",
	UI_Necrophobic_RefuseCorpsePickup7 = "我不會碰那個",
	UI_Necrophobic_RefuseCorpsePickup8 = "我不會把手放在它附近的任何地方",
	UI_Necrophobic_RefuseCorpsePickup9 = "不,不碰它",
	UI_Trait_Sentimental = "情感遺物",
	UI_Trait_SentimentalDesc = "從一個隨機的情感物品開始<br>如果它丟失或被摧毀,你會感到抑鬱",
	UI_Sentimental_Tooltip = "情感物品"
	UI_Sentimental_Hat = "帽子",
	UI_Sentimental_Necklace = "項鏈",
	UI_Sentimental_CrossNecklace = "十字項鏈",
	UI_Sentimental_Beret = "貝雷帽",
	UI_Sentimental_Beany = "豆子",
	UI_Sentimental_DogTags = "標籤",
	UI_Sentimental_Watch = "手錶",
	UI_Sentimental_Sunglasses = "太陽鏡",
	UI_Sentimental_Boonie = "奔尼帽",
	UI_Sentimental_RacoonHat = "浣熊帽",
	UI_Sentimental_Earrings = "耳環",
	UI_Sentimental_OwnershipSuffix = "是"
	UI_Sentimental_NamesMale1 = "傑夫",
	UI_Sentimental_NamesMale2 = "安德魯",
	UI_Sentimental_NamesMale3 = "喬治",
	UI_Sentimental_NamesMale4 = "格雷格",
	UI_Sentimental_NamesMale5 = "亞歷克斯",
	UI_Sentimental_NamesMale6 = "吉米",
	UI_Sentimental_NamesMale7 = "雅各布",
	UI_Sentimental_NamesMale8 = "約翰",
	UI_Sentimental_NamesMale9 = "特雷弗",
	UI_Sentimental_NamesMale10 = "羅伊",
	UI_Sentimental_NamesMale11 = "諾亞",
	UI_Sentimental_NamesMale12 = "奧利弗",
	UI_Sentimental_NamesMale13 = "威廉",
	UI_Sentimental_NamesMale14 = "比爾",
	UI_Sentimental_NamesMale15 = "本",
	UI_Sentimental_NamesMale16 = "盧克",
	UI_Sentimental_NamesMale17 = "亨利",
	UI_Sentimental_NamesMale18 = "雨衣",
	UI_Sentimental_NamesMale19 = "吉爾",
	UI_Sentimental_NamesMale20 = "傑克",
	UI_Sentimental_NamesMale21 = "卡梅倫",
	UI_Sentimental_NamesMale22 = "托德",
	UI_Sentimental_NamesMale23 = "帕特",
	UI_Sentimental_NamesMale24 = "艾瑞克",
	UI_Sentimental_NamesMale25 = "爸爸",
	UI_Sentimental_NamesMale26 = "爺爺",
	UI_Sentimental_NamesFemale1 = "傑西卡",
	UI_Sentimental_NamesFemale2 = "阿曼達",
	UI_Sentimental_NamesFemale3 = "瑪麗",
	UI_Sentimental_NamesFemale4 = "麗莎",
	UI_Sentimental_NamesFemale5 = "信仰",
	UI_Sentimental_NamesFemale6 = "艾瑪",
	UI_Sentimental_NamesFemale7 = "艾娃",
	UI_Sentimental_NamesFemale8 = "米婭",
	UI_Sentimental_NamesFemale9 = "莎拉",
	UI_Sentimental_NamesFemale10 = "蘇菲",
	UI_Sentimental_NamesFemale11 = "夏娃",
	UI_Sentimental_NamesFemale12 = "黛麗拉",
	UI_Sentimental_NamesFemale13 = "媽媽",
	UI_Sentimental_NamesFemale14 = "奶奶",
	UI_Sentimental_EasterEggNursesMask = "護士面具",
	UI_Sentimental_EasterEggNursesMaskTooltip = "願知識保護你,就像它保護我一樣",
	UI_Sentimental_EasterEggLolasEars = "蘿拉的耳朵",
	UI_Sentimental_EasterEggLolasEarsTooltip = "她有點古怪..",
	UI_Sentimental_EasterEggRicksTags = "瑞克的標籤",
	UI_Sentimental_EasterEggRicksTagsTooltip = "你是好兒子,真的很好,甚至可能是最好的",
	UI_Sentimental_EasterEggJasonsMask = "傑森的面具",
	UI_Sentimental_EasterEggJasonsMaskTooltip = " 咔咔咔<br>嘛嘛嘛",
	UI_Sentimental_EasterEggLalaozsHat = "拉老茲最喜歡的帽子",
	UI_Sentimental_EasterEggLalaozsHatTooltip = "他以為自己可以用伐木斧對抗 30 個喪屍而死",
	UI_Sentimental_EasterEggWeskerGlasses = "阿爾伯特的太陽鏡",
	UI_Sentimental_EasterEggWeskerGlassesTooltip = "我衹能花 7 分鐘來陪你玩了",
	UI_Sentimental_EasterEggNerdyGlasses = "書獃子眼鏡",
	UI_Sentimental_EasterEggNerdyGlassesTooltip = "+1 智力,+20% XP <br>（不是真的）",
	UI_Sentimental_EasterEggLeesHat = "李的帽子",
	UI_Sentimental_EasterEggLeesHatTooltip = "還是....沒有....被咬了",
	UI_Sentimental_EasterEggPickleKey = "泡菜鑰匙",
	UI_Sentimental_EasterEggPickleKeyTooltip = "我猜你根本不需要那些撬鎖工具",
	UI_Trait_ADHD = "多動癥",
	UI_Trait_ADHDDesc = "容易變得無聊,高度無聊時無法專注於大多數任務<br>無聊增益受職業和技能水平的影響",
	UI_ADHD_Distracted1 = "我無法集中注意力",
	UI_ADHD_Distracted2 = "我現在無法專注於此",
	UI_ADHD_Distracted3 = "我現在太分心了",
	UI_ADHD_Distracted4 = "我太分心了",
	UI_ADHD_Distracted5 = "我需要做點別的事情",
	UI_ADHD_Distracted6 = "是時候做一些更有趣的事情了",
	UI_ADHD_Distracted7 = "我需要暫時做一些更有趣的事情",
	UI_Trait_WarmBodied = "溫暖體質",
	UI_Trait_WarmBodiedDesc = "產生比正常情況更多的體溫",
	UI_Trait_ColdBodied = "寒冷之身",
	UI_Trait_ColdBodiedDesc = "產生的體溫比正常情況少",
	UI_Trait_Codependant = "相互依賴",
	UI_Trait_CodependantDesc = "長時間獨處時會變得悲傷",
	UI_Trait_Betrayed = "背叛",
	UI_Trait_BetrayedDesc = "靠近活著的玩家時會產生壓力<br>手無寸鐵時也會產生壓力",
	UI_Trait_Bushman = "布須曼人",
	UI_Trait_BushmanDesc = "獲得更多 30% 的生存經驗<br>離開城市環境的時間越長,獎勵增加至 50% <br>釣魚和採集可以減少壓力和抑鬱",
	
	-----Modified Backpacks-----
	
	UI_trait_forgenerd = "鍛造呆子",
	UI_trait_forgenerddesc = "你熟悉基本的鍛造技術<br>你知道如何鍛造簡單的近戰武器<br>+1 金工",
	
	-----Mexiox's - Mexican Firearm Weapons-----
	
	UI_optionscreen_binding_Switch_Weapon_State = "切換武器使用鍵",
	UI_optionscreen_binding_mexioxfirearms= "墨西哥槍支",
	
	-----Insurgent - Airdropped LUV Add-on-----
	
	UI_trait_AirdroppedLUVJeep = "空投LUV/吉普",
	UI_traitdesc_AirdroppedLUVJeep = "部署了一輛空投輕型多功能車<br>小巧、緊湊、可靠<br>帶有車輛機械工具和一個滿油罐",
	UI_trait_AirdroppedLUVHumvee = "空投LUV/悍馬",
	UI_traitdesc_AirdroppedLUVHumvee = "部署了一輛空投輕型多功能車<br>堅固、穩定、具有標誌性<br>帶有車輛機械工具和一個滿油罐",
	UI_trait_AirdroppedLUVMRAP = "空投LUV/MRAP",
    UI_traitdesc_AirdroppedLUVMRAP = "部署了一輛空投輕型多功能車<br>巨大、笨重、寬敞<LINE>帶有車輛機械工具和一個滿油罐",
	UI_trait_AirdroppedLUVCustom = "空投LUV/自定義",
	UI_traitdesc_AirdroppedLUVCustom = "選擇部署了一輛空投輕型多功能車<br>神秘的、俗氣、有問題<br>在沙盒選項中在'車輛'下選擇要生成的車輛<br>帶有車輛機械工具和一個滿油罐",

	-----Trash Talker----
	
	UI_optionscreen_binding_Trash Talker = "垃圾話客",
	UI_optionscreen_binding_TalkTrash = "對話",
	UI_optionscreen_binding_WhisperTrash = "喃喃自語",
	UI_optionscreen_binding_ShoutTrash = "戰吼",
	
	-----Break Into Tears-----
	
    UI_trait_volatile = "崩潰眼淚",
    UI_trait_volatiledesc = "你比其他人更容易受到抑鬱癥的影響<br>有可能精神崩潰,並在高度抑鬱時開始哭泣<br>在他/她哭完之前,你無法控制你的角色<br>哭泣會產生喪屍可以聽到的噪音",
    UI_trait_crybaby = "愛哭眼淚",
    UI_trait_crybabydesc = "你經常哭<br>你的角色在情緒低落時會自動開始哭泣<br>當角色自動哭泣時,您將能夠控制角色<br>哭泣會產生喪屍可以聽到的噪音",

	-----Hemophilia Trait-----
	
	UI_trait_hemophilialite = "中度A型血友病",
	UI_trait_hemophiliadesclite = "<br>出血會持續很長時間<br>使用因子 VIII 能夠加速癒合",
	UI_trait_hemophiliasevere = "嚴重A型血友病",
	UI_trait_hemophiliadescsevere = "A型嚴重血友病<br>必須使用因子VIII止血<br>否則出血將不會停止",

	-----Brutal Handwork-----
	
	UI_Init_BrtualHandwork = "你好：殘酷之手",
    UI_optionscreen_binding_BrtualHandwork = "殘酷之手",
	
	-----Fancy Handwork-----
	
    UI_Init_FancyHandwork = "你好,花式之手！",
    UI_optionscreen_binding_FancyHandwork = "花式之手",
    UI_optionscreen_binding_FHModifier = "修改鍵",
    UI_optionscreen_binding_FHSwapKey = "交換物品（只需按鍵)",
    UI_optionscreen_binding_FHSwapKeyMod = "交換項目(mod + key)",
    UI_optionscreen_binding_FHDebugKey = "調試鍵(僅調試模式下使用)",
    UI_ModOptions_FHfixLHandRotation = "應用動畫",
	
	-----The Only Cure - Dev-----
	
	UI_trait_Amputee_Hand = "左手被截肢",
	UI_trait_Amputee_Hand_desc = "你在災難開始前就失去了你的左手",
	UI_trait_Amputee_LowerArm = "左前臂被截肢",
    UI_trait_Amputee_LowerArm_desc = "你在災難開始前就失去了你的左前臂",
    UI_trait_Amputee_UpperArm = "整個左臂被截肢",
    UI_trait_Amputee_UpperArm_desc = "你在災難之前就失去了整個左臂,祝你好運",
    UI_ContextMenu_Right_Hand = "右手",
    UI_ContextMenu_Right_LowerArm = "右前臂",
    UI_ContextMenu_Right_UpperArm = "右臂",
    UI_ContextMenu_Left_Hand = "左手",
    UI_ContextMenu_Left_LowerArm = "左前臂",
    UI_ContextMenu_Left_UpperArm = "左臂",
	
	-----Bitten Trait-----
	
	UI_trait_Bitten = "咬傷",
	UI_trait_Bittendesc = "你應該有解決方法？是吧？",
	
	-----STALKER Factions (Occupations and Traits)-----
	
	UI_prof_neutralstalkers = "自由潛行者",
	UI_profdesc_neutralstalkers = "一個由獨行俠組成的中立派別,大部分是遊牧性質的,除了一兩個定居點外<br>自由潛行者派別的成員衹是希望從區提供給他們的東西中生活<br>無論是用來尋求完全的新生活還是償還家鄉的債務",	
	UI_prof_military = "軍事組織",
	UI_profdesc_military = "政府部隊,正式的目的是遏制潛在危險的放射性文物的出口<br>實際上,他們經常為這種貿易提供便利,是其他跟蹤者能夠繼續運作的主要原因",
	UI_prof_duty = "職責組織",
	UI_profdesc_duty = "這個派別將區的事件視為對所有人類生命的威脅,因此,希望遏制和摧毀它<br>他們是高度的團員,既遵循軍事紀律和等級結構,即使他們不是以前公認的部隊<br>自由的對手",
	UI_prof_freedom = "自由組織",
	UI_profdesc_freedom = "為自由進入區而戰,自由是一個將區視為科學奇跡的部族,所有人都能從中受益<br>他們不像他們的競爭對手那樣嚴格,而且更加自由",
	UI_prof_mercenaries = "僱傭兵",
	UI_profdesc_mercenaries = "西方私人軍事承包商。他們有組織,受過訓練,通常道德有問題,他們幾乎可以做任何事情,從保護到暗殺<br>衹要價格合適",	
	UI_prof_ecologists = "生態學家",
	UI_profdesc_ecologists = "致力於發現,生態學家是希望<br>揭開區所提供的許多秘密的科學家<br>他們是思想家,而不是戰士<br>(搜索效率提高)",	
	UI_prof_clearsky = "晴空組織",
	UI_profdesc_clearsky = "一個主要是秘密的派別,晴空希望利用他們對區的研究來造福他人<br>主要是以前的研究人員、科學家和那些被僱傭來保護他們的人,他們利用他們所收集的經驗造福<br>能夠操作連接發電機",
	UI_prof_bandits = "強盜組織",
	UI_profdesc_bandits = "一個由來自不同背景的低生活和罪犯組成的派系；從小偷和暴徒到黑市交易商<br>這個派系中的大部分人以小團體或單獨行動,為幾個定居點提供備用<br>這個派別中最強大的人能夠生存下來,獲取他們所需要的東西來做到這一點",
	UI_prof_monolith = "巨石組織",
	UI_profdesc_monolith = "讚美巨石！<br>這個派別是一幫宗教狂熱者,他們相信願望實現者的力量,據傳是位於區中心的一件外星神器<br>他們為 防止其他人接觸到它",
	UI_trait_freedomdrink = "為自由而喝！",	
	UI_trait_freedomdrinkdesc = "酒精效果不強<br>當醉酒後減少不愉快和壓力",
	UI_trait_genexpclearsky = "發電機知識",
	UI_trait_genexpclearskydesc = "能夠操作連接發電機",
	UI_trait_onewithmonolith = "巨石精神",
	UI_trait_onewithmonolithdesc = "壓力和抑鬱隨著時間的推移慢慢減少",
	
	-----Dreams-----

	UI_trait_Snoring = "古神的低語",
	UI_trait_SnoringDesc = "鼾聲如雷<br>震耳欲聾<br>震天動地<br>聲音怕是喪屍聽了都會握緊拳頭吧？",
	
	-----Medieval Armory-----

	UI_trait_forgeman = "鍛造師",
    UI_trait_forgemandesc = "你有關於鍛造武器的知識<br>金工+4",
	UI_trait_berserker = "狂熱之魂",
    UI_trait_berserkerdesc = "你是一個堅定而熟練的狂戰士<br>力量+4<br>體格+4<br>長刀+4<br>短刀+3<br>矛+3",
	UI_trait_crossbowman = "十字弓箭手",
    UI_trait_crossbowmandesc = "你是一個熟練使用十字弓的人,就像和槍一樣<br>瞄準+2<br>裝填+2",

	-----Mod Checker----
	
	UI_mod_checker_copied = "複製到剪貼板",
	UI_mod_checker_error_message_modname = "<TEXT>模組名稱：",
	UI_mod_checker_error_message_modid = "Mod ID:",
	UI_mod_checker_error_message_path = "路徑：",
	UI_mod_checker_error_message_unsub = " <RED> 取消訂閱模組：",
	UI_mod_checker_error_message_sub = " <GREEN> 訂閱原始模組：",
	UI_mod_checker_error_message_steamlink = "steamcommunity.com/sharedfiles/filedetails/?id",
	UI_mod_checker_error_message_start = " <H1> 注意！您正在使用非官方版本的 MODS！<BR>" ..
										 " <TEXT> <IMAGECENTRE:media/ui/mod_checker_warning.png> <LINE> <LINE> <LEFT> <SIZE:medium>"..
									 	 " 我們強烈建議您取消訂閱以下模組並將它們從您的計算機中刪除" ..
										 " 否則,列出的模組會導致錯誤和錯誤,這會破壞您的遊戲體驗<LINE> <LINE> <SIZE:small>",
	
	-----Immune-----
	
	UI_trait_Immune = "免疫力",
	UI_trait_Immunedesc = "認為你是主角還是什麼？<br>(某求生喪鍾裡的男孩:阿～～丘～～～)",
    UI_trait_CommonBlood = "普通人",
    UI_trait_CommonBlooddesc = "沒有什麼特別的,你不能對病毒免疫",
	
	-----Dynamic Monologue-----
	
	UI_DM_NewGame_NotAware_General1Unemployed = "今天是多麼美好的一天",
	UI_DM_NewGame_NotAware_General1NotUnemployed = "唉,我今天不想去上班",
	UI_DM_NewGame_NotAware_General2 = "我應該去",
	UI_DM_NewGame_NotAware_General2Var1 = "今天去見我的朋友",
	UI_DM_NewGame_NotAware_General2Var2 = "今天見我的家人",
	UI_DM_NewGame_NotAware_General2Var3 = "今天釣魚",
	UI_DM_NewGame_NotAware_General2Var4 = "今天去健身房",
	UI_DM_NewGame_NotAware_General2Var5 = "去公園放鬆一下",
	UI_DM_NewGame_NotAware_General2Var6 = "和我的朋友去公園",
	UI_DM_NewGame_NotAware_General2Var7 = "和我的羅馬人打保齡球",
	UI_DM_NewGame_NotAware_General2Var8 = "在城市里旅行",
	UI_DM_NewGame_NotAware_General2Var9 = "練習我的目標",
	UI_DM_NewGame_NotAware_General3 = "嗯......不知道今天做什麼",
	UI_DM_NewGame_NotAware_General4 = "這是另一個",
	UI_DM_NewGame_NotAware_General4Var1 = "星期一...",
	UI_DM_NewGame_NotAware_General4Var2 = "星期二...",
	UI_DM_NewGame_NotAware_General4Var3 = "星期三...",
	UI_DM_NewGame_NotAware_General4Var4 = "星期四...",
	UI_DM_NewGame_NotAware_General4Var5 = "週五...",
	UI_DM_NewGame_NotAware_General4Var6 = "週六...",
	UI_DM_NewGame_NotAware_General4Var7 = "週日...",
	UI_DM_NewGame_NotAware_General5 = "我今天應該做什麼？",
	UI_DM_NewGame_NotAware_Unemployed1 = "我應該去找一份工作...",
	UI_DM_NewGame_NotAware_Unemployed2 = "我應該去找一份工作...不,我很懶...",
	UI_DM_NewGame_NotAware_FireOfficer1 = "我們接到這麼多電話,到底發生了什麼...",
	UI_DM_NewGame_NotAware_FireOfficer2 = "外面到底發生了什麼？",
	UI_DM_NewGame_NotAware_PoliceOfficer1 = "新的一天的文件工作的填充...",
	UI_DM_NewGame_NotAware_PoliceOfficer2 = "新一天的街道巡邏...",
	UI_DM_NewGame_Aware_General1 = "這到底是怎麼回事？",
	UI_DM_NewGame_Aware_General2 = "我希望 %1 所說的是假的...",
	UI_DM_NewGame_Aware_General2TV = "電視機",
	UI_DM_NewGame_Aware_General2Radio = "收音機", 
	UI_DM_NewGame_Aware_General3 = "這是一場惡夢嗎...",
	UI_DM_NewGame_Aware_General4 = "可以出去了嗎？",
	UI_DM_NewGame_Aware_General4Agoraphobic1 = "等等,我在想什麼？",
	UI_DM_NewGame_Aware_General4Agoraphobic2 = "我害怕外面,我為什麼要出去？",
	UI_DM_NewGame_Aware_Unemployed1 = "好吧,還好我沒有工作可丟",
	UI_DM_NewGame_Aware_Unemployed2 = "又多了一個呆在室內的理由,呵呵",
	UI_DM_NewGame_Aware_Unemployed2Claustrophobic = "我可能會害怕,但我不能冒險被人發現...",
	UI_DM_NewGame_Aware_FireOfficer1 = "這裡沒有人...",
	UI_DM_NewGame_Aware_FireOfficer2 = "我被拋棄了嗎？",
	UI_DM_NewGame_Aware_PoliceOfficer1 = "備份到底在哪裡！",
	UI_DM_NewGame_Aware_PoliceOfficer2 = "我需要去找倖存者！",
	UI_DM_NewGame_OccupationNoSense = "如果我害怕成為 %2 ,我為什麼要成為一個%1？",
	UI_DM_NewGame_OccupationNoSenseInside = "在內部",
	UI_DM_NewGame_OccupationNoSenseOutside = "在外面",
	UI_DM_NewGame_SpecialName_MarkHunter = "讓我們震撼一下吧！",
	UI_DM_NewGame_SpecialName_WalterWhite = "讓我們打破壞的",
	UI_DM_NewGame_SpecialName_GrayStillPlays = "好了,我們又回到了唯一能讓我們殺死喪屍的遊戲：",
	UI_DM_NewGame_SpecialName_GrayStillPlaysContinuation1 = "這是殭屍毀滅工程",
	UI_DM_NewGame_SpecialName_GrayStillPlaysContinuation2 = "更多的殺喪屍,該死的！",
	UI_DM_NewGame_SpecialName_NikocadoAvocado = "我必須盡快去找雞塊！",
	UI_DM_NewGame_SpecialName_NikocadoAvocadoNotObese1 = "管他呢,我不肥胖！",
	UI_DM_NewGame_SpecialName_NikocadoAvocadoNotObese2 = "我需要盡快找到冰激凌！",
	UI_DM_NewGame_SpecialName_NikoBellic = "我應該和我的表弟馬羅去打保齡球",
	UI_DM_NewGame_SpecialName_SpiffoSpiffo = "斯皮福",
	UI_DM_NewGame_SpecialName_CaillouAnderson1 = "外面發生了什麼事？",
	UI_DM_NewGame_SpecialName_CaillouAnderson2 = "我不能出去,因為我被禁足了",
	UI_DM_NewGame_SpecialName_NatalieGrace1 = "昨天是他離我而去的日子,永遠",
	UI_DM_NewGame_SpecialName_NatalieGrace2 = "這應該是我們婚禮的一個愉快和幸福的日子",
	UI_DM_NewGame_SpecialName_NatalieGrace3 = "然而,它並沒有按計劃結束",
	UI_DM_NewGame_SpecialName_NatalieGrace4 = "隨著 感染者 的突破和對婚禮的破壞,事情變得瘋狂",
	UI_DM_NewGame_SpecialName_NatalieGrace5 = "他在那裡保護我",
	UI_DM_NewGame_SpecialName_NatalieGrace6 = "而且...",
	UI_DM_NewGame_SpecialName_NatalieGrace7 = "...",
	UI_DM_NewGame_SpecialName_NatalieGrace8 = "他為我而死",
	UI_DM_NewGame_SpecialName_NatalieGrace9 = "我仍然無法擺脫這種感覺和悲傷",
	UI_DM_NewGame_SpecialName_NatalieGrace10 = "我跑開了,眼裡流著淚,心碎了",
	UI_DM_NewGame_SpecialName_NatalieGrace11 = "我不知道該做什麼了",
	UI_DM_NewGame_SpecialName_NatalieGrace12 = "他為保護我而死",
	UI_DM_NewGame_SpecialName_NatalieGrace13 = "...",
	UI_DM_NewGame_SpecialName_NatalieGrace14 = "我是否需要繼續這樣生活下去？",
	UI_DM_NewGame_SpecialName_NatalieGrace15 = "對嗎？",
	UI_DM_NewGame_SpecialName_NatalieGrace16 = "衹是為了讓他的犧牲值得",
	UI_DM_NewGame_SpecialName_NatalieGrace17 = "我需要活下來...",
	UI_DM_SpottedZombieFirst_General1 = "那是誰...",
	UI_DM_SpottedZombieFirst_General2 = "不可能,那是...？",
	UI_DM_SpottedZombieFirst_Brave1 = "退開",
	UI_DM_SpottedZombieFirst_Brave2 = "你最好回去,現在！",
	UI_DM_SpottedZombieFirst_FighterBrave1 = "嗯,你好！",
	UI_DM_SpottedZombieFirst_FighterLVL1Var1 = "那些功夫電影現在真的有回報了！",
	UI_DM_SpottedZombieFirst_FighterLVL1Var2 = "讓我們把練習的課程用起來！",
	UI_DM_SpottedZombieFirst_Cowardly1 = "哦,該死的不!",
	UI_DM_SpottedZombieFirst_Cowardly2 = "這不是真實的！",
	UI_DM_SpottedZombieFirst_SlowLearner1 = "嗨！",
	UI_DM_SpottedZombieFirst_SlowLearner2 = "你好!",
	UI_DM_SpottedZombieFirst_SlowLearner3 = "今天是萬聖節嗎？",
	UI_DM_SpottedZombieFirst_SlowLearner4 = "你好！",
	UI_DM_SpottedZombieFirst_SlowLearner_ZombieClose = "等等...",
	UI_DM_SpottedZombieFirst_SlowLearnerClose = "嗯？",
	UI_DM_SpottedZombieFirst_Veteran1 = "嗯,那麼...",
	UI_DM_SpottedZombieFirst_Veteran2 = "就像以前一樣...",
	UI_DM_SpotsZombieAfterWakingUp_General1 = "救援應該隨時會來...",
	UI_DM_SpotsZombieAfterWakingUp_General2 = "哦,那不是一場惡夢...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1 = "...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1Continuation1 = "不-不..., 這... 不可能...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly1Continuation2 = "來人啊! 求你了! 叫醒我!",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2 = "等等,為什麼我還能看到他們...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation1 = "等等,所以它是真的嗎？",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation2 = "...",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation3 = "不！我拒絕相信它！",
	UI_DM_SpotsZombieAfterWakingUp_Cowardly2Continuation4 = "來人啊! 求你了! 叫醒我吧!",
	UI_DM_SpotsZombieAfterWakingUp_Veteran1 = "...",
	UI_DM_ZombieKills_1_NatalieGrace = "這是給我丈夫的...",
	UI_DM_ZombieKills_1_General1 = "這到底是什麼？",
	UI_DM_ZombieKills_1_General2 = "我是不是...... 謀殺了某人嗎？",
	UI_DM_ZombieKills_1_General3 = "哼,也許我可以活下來",
	UI_DM_ZombieKills_1_General4 = "天啊,我需要幹掉多少個？",
	UI_DM_ZombieKills_1_Cowardly1 = "哦,我的上帝...",
	UI_DM_ZombieKills_1_Cowardly2 = "我剛剛是不是殺了人...",
	UI_DM_ZombieKills_1_Cowardly3 = "我剛剛做了什麼...",
	UI_DM_ZombieKills_1_Cowardly4 = "為什麼...",
	UI_DM_ZombieKills_1_CowardlySpecial = "我將為此而入獄...",
	UI_DM_ZombieKills_60_General1 = "這應該會讓他們的人數減少...",
	UI_DM_ZombieHorde_5_General1 = "我想我可以對付他們",
	UI_DM_ZombieHorde_5_General1Continuation = "我是跑還是打？",
	UI_DM_ZombieHorde_5_General1Continuation100KillCount = "好吧,我想這個問題已經回答了",
	UI_DM_ZombieHorde_5_General1Continuation100KillCount2 = "我已經對付了足夠多這樣的喪屍群！",
	UI_DM_ZombieHorde_5_Cowardly1 = "我需要離開這裡！",
	UI_DM_ZombieHorde_5_Cowardly1Continuation = "我無法對付他們！",
	UI_DM_ZombieHorde_5_General2 = "我不喜歡這樣",
	UI_DM_ZombieHorde_15_General1 = "有這麼多！",
	UI_DM_ZombieHorde_15_General1Continuation = "如果我想殺光他們,我必須要快",
	UI_DM_ZombieHorde_15_General1ContinuationNoWPN = "但是我沒有任何武器,我應該直接跑！",
	UI_DM_ZombieHorde_15_General1ContinuationFirearm1 = "是時候把我的槍械課程用上了！",
	UI_DM_ZombieHorde_15_General1ContinuationFirearm2 = "是時候用古老的方式幹掉他們了！",
	UI_DM_ZombieHorde_15_General1Continuation500KillCount = "但我已經處理了足夠多的像這樣的成群結隊的人",
	UI_DM_ZombieHorde_15_General1ContinuationGoodWPNDMG = "幸運的是,這個 %1 對他們造成了沉重的打擊",
	UI_DM_ZombieHorde_15_Cowardly1 = "他們繼續過來！",
	UI_DM_ZombieHorde_15_Cowardly1Continuation = "我不能,我必須要跑,他們人太多了！",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount1 = "但是,我已經對付過這樣的成群結隊了",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount2 = "天啟不會養活任何懦夫",
	UI_DM_ZombieHorde_15_Cowardly1Continuation500KillCount3 = "我已經厭倦了生活在恐懼之中！",
	UI_DM_ZombieHorde_50_General1 = "好吧,去死吧",
	UI_DM_ZombieHorde_50_General1Continuation1 = "如果我打算活著,我也許應該走了",
	UI_DM_ZombieHorde_50_General1Continuation2 = "如果我繼續戰鬥,我最終只會筋疲力盡",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm1 = "但那將是沒有槍的情況下！",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm2 = "我應該牢記我的彈藥供應",
	UI_DM_ZombieHorde_50_General1ContinuationFirearm3 = "但如果我想殺了他們,這是我最好的東西了！",
	UI_DM_ZombieHit_HandsShove1 = "滾開！",
	UI_DM_ZombieHit_HandsShove2 = "離我遠點！",
	UI_DM_ZombieHit_NoPanic_General1 = "拿著這個！",
	UI_DM_ZombieHit_NoPanic_General2 = "別再浪費我的時間了！",
	UI_DM_ZombieHit_NoPanic_General3 = "來吧,已經死了！",
	UI_DM_ZombieHit_NoPanic_BaseballBat1 = "瘋子！",
	UI_DM_ZombieHit_NoPanic_BaseballBat2 = "本壘打！",
	UI_DM_ZombieHit_NoPanic_General4 = "來我這!",
	UI_DM_ZombieHit_NoPanic_Pacifist1 = "為什麼會變成這樣...",
	UI_DM_ZombieHit_NoPanic_Pacifist2 = "為什麼我必須要和你戰鬥？",
	UI_DM_ZombieHit_NoPanic_Pacifist3 = "如果我不殺你,你會殺了我...",
	UI_DM_ZombieHit_NoPanic_Pacifist4 = "對不起,但我必須這樣做...",
	UI_DM_ZombieHit_Panic_General1 = "死吧！",
	UI_DM_ZombieHit_Panic_General2 = "停止!",
	UI_DM_ZombieHit_Panic_General3 = "後退!",
	UI_DM_ZombieHit_Panic_General4 = "滾開！",
	UI_DM_ZombieHit_Panic_Pacifist1 = "死吧,這樣我就可以不再痛苦了！",
	UI_DM_ZombieHit_Panic_Pacifist2 = "已經死了,求你了！",
	UI_DM_ZombieHit_Panic_Pacifist3 = "為什麼我一定要這樣做！",
	UI_DM_ZombieHit_Panic_Pacifist4 = "死吧,求你了...",
	UI_DM_NotifyAboutWeapon_General1 = "我真的需要得到一件武器...",
	UI_DM_NotifyAboutWeapon_General1Continuation = "我的腿被踩得痛死了！",
	UI_DM_NotifyAboutWeapon_General2 = "呸,我得去買個武器！",
	UI_DM_NotifyAboutWeapon_General2Continuation = "我身上的血太多了！",
	UI_DM_NotifyAboutWeapon_Pacifist1 = "每一次踩踏都在傷害我,我需要得到一件武器！",
	UI_DM_NotifyAboutWeapon_Pacifist2 = "我真的需要得到一件武器,我不能一直這樣做！",
	UI_DM_WeaponObtained_BeforeNotify_General1 = "如果發生暴力事件,這個會很有用的",
	UI_DM_WeaponObtained_BeforeNotify_General2 = "這總比沒有好",
	UI_DM_WeaponObtained_AfterNotify_General1 = "最後",
	UI_DM_WeaponObtained_AfterNotify_General2 = "終於,我可以不踩著他們了",
	UI_DM_WeaponObtained_BeforeNotify_Pacifist1 = "我真的不喜歡這個...",
	UI_DM_WeaponObtained_BeforeNotify_Pacifist2 = "我希望這是個噩夢...",
	UI_DM_WeaponObtained_AfterNotify_Pacifist1 = "好吧,這應該感覺不那麼個人化...",
	UI_DM_WeaponObtained_AfterNotify_Pacifist2 = "我是一個和平主義者,但這比踩踏要好..",
	UI_DM_LootFound_BaseballPlayer1 = "哦！ 棒球棒！",
	UI_DM_LootFound_BaseballPlayer2 = "哦,這裡有一隻蝙蝠！",
	UI_DM_LootFound_BaseballPlayer3 = "咦,這裡有一個棒球.這不會有什麼幫助的...",
	UI_DM_LootFound_BaseballPlayer4 = "咦,這裡有一個棒球。我很懷念過去的時光...",
	UI_DM_LootFound_AfterNotify_BaseballPlayer1 = "這根球棒應該可以用來保護自己",
	UI_DM_LootFound_AfterNotify_BaseballPlayer2 = "這根球棒應該對保護自己有幫助",
	UI_DM_HelicopterSpotted_General1 = "幫助在這裡？",
	UI_DM_HelicopterSpotted_General2 = "哦哦哦哦,有人來救我們了！",
	UI_DM_HelicopterSpotted_Deaf = "那是一個...",
	UI_DM_HelicopterSpotted_Cowardly1 = "我有種不好的預感！",
	UI_DM_HelicopterSpotted_Cowardly2 = "哦,該死的！",
	UI_DM_HelicopterSpotted_PoliceOfficer1 = "我的小夥伴們在嗎？",
	UI_DM_HelicopterSpotted_PoliceOfficer2 = "他們來救我了！",
	UI_DM_HelicopterSpotted_Reoccuring = "...",
	UI_DM_HelicopterSpotted_HardOfHearingInside1 = "那是什麼？",
	UI_DM_HelicopterSpotted_HardOfHearingInside2 = "外面發生了什麼？",
	UI_DM_HelicopterNotRescuing_General1 = "他們為什麼不降落？",
	UI_DM_HelicopterNotRescuing_General2 = "他們為什麼要呆在這麼高的地方？",
	UI_DM_HelicopterNotRescuing_Cowardly1 = "我知道他們不會幫忙！",
	UI_DM_HelicopterNotRescuing_Cowardly2 = "在這裡生存的人太多了！",
	UI_DM_HelicopterNotRescuing_PoliceOfficer1 = "他們為什麼不幫我？",
	UI_DM_HelicopterNotRescuing_Desperate1 = "嘿! 快來救我!!",
	UI_DM_HelicopterNotRescuing_Desperate2 = "救救我！！",
	UI_DM_Actions_Barricading_General1 = "這應該能讓他們休息一段時間",
	UI_DM_Actions_Barricading_General2 = "這應該給我一些準備時間",
	UI_DM_Actions_Barricading_General2Continuation1 = "當他們來的時候",
	UI_DM_Actions_Barricading_General2Continuation2 = "但我希望這不會發生",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1 = "是的,它可以工作！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation1 = "我很高興我拿了一本關於如何操作發電機的雜誌",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation2 = "現在我可以冷藏我的食物了！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation3 = "我確信我將會活下來",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation4 = "雖然,最終我需要去加油站加油",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation5 = "但是,嘿,我現在可以休息了",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General1Continuation6 = "當之無愧的休息",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2 = "終於有動力了！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation1 = "我很高興我拿了一本關於如何操作發電機的雜誌",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation2 = "現在我可以享受燈光和電視磁帶的舒適了！",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation3 = "雖然,最終我還是需要去加油站把它加滿",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation4 = "但這可以等待",
	UI_DM_Actions_ActivatingGeneratorFirstTime_General2Continuation5 = "現在,我要休息一下",
	UI_DM_Actions_ActivatingGeneratorFirstTime_Electrician1 = "很高興我為這個學習",
	UI_DM_Actions_ActivatingGeneratorFirstTime_Electrician2 = "這些課程得到了回報,是時候了",
	UI_DM_Actions_ActivatingGenerator_General1 = "電力恢復了！",
	UI_DM_Actions_ActivatingGenerator_General2 = "燈亮了！",
	UI_DM_Actions_ActivatingGenerator_Electrician1 = "沒有我處理不了的事情",
	UI_DM_Actions_ActivatingGenerator_Electrician2 = "這個學位現在真的有回報了",
	UI_DM_Actions_CoveringWindow_General1 = "這應該能幫我躲起來",
	UI_DM_Actions_CoveringWindow_General2 = "這應該能行",
	UI_DM_Actions_CoveringWindow_General3 = "少了一個他們可以看到我的視角",
	UI_DM_Actions_CoveringWindow_Cowardly1 = "他們看不到我！",
	UI_DM_Actions_CoveringWindow_Cowardly2 = "我希望他們沒有看到我！",
	UI_DM_Actions_CoveringWindow_Cowardly3 = "我必須保持隱藏！",
	UI_DM_Actions_TakingGenerator_General1 = "讓我們把它帶到別的地方去",
	UI_DM_Actions_TakingGenerator_General2 = "我要把這個帶到別的地方去",
	UI_DM_Actions_PluggingGenerator_On_General1 = "讓我們把這個傢伙插進去",
	UI_DM_Actions_PluggingGenerator_On_General2 = "讓我們把它連接進去",
	UI_DM_Actions_PluggingGenerator_Off_General1 = "讓我們斷開它",
	UI_DM_Actions_PluggingGenerator_Off_General2 = "讓我們把它拔下來",
	UI_DM_Actions_FillingGenerator_General1 = "讓我們給這傢伙加油",
	UI_DM_Actions_FillingGenerator_General2 = "讓我們給它加油",
	UI_DM_Actions_GeneratorCarrying_Short_General1 = "這真快",
	UI_DM_Actions_GeneratorCarrying_Short_General2 = "那是一個小小的不便",
	UI_DM_Actions_GeneratorCarrying_Medium_General1 = "我的背有些疼",
	UI_DM_Actions_GeneratorCarrying_Medium_General2 = "這東西很重",
	UI_DM_Actions_GeneratorCarrying_Long_General1 = "我的背...",
	UI_DM_Actions_GeneratorCarrying_Long_General2 = "這東西比我拿過的任何東西都要重！",
	UI_DM_Actions_PickupGeneratorShortlyAfterDroppingIt_General1 = "算了吧,我不喜歡這裡",
	UI_DM_Actions_PickupGeneratorShortlyAfterDroppingIt_General2 = "我應該重新定位一下",
	UI_DM_Actions_EatingFood_Cooked_BySelf_General1 = "這原來就是我所期望的樣子！",
	UI_DM_Actions_EatingFood_Cooked_BySelf_General2 = "就是我想像中的味道！",
	UI_DM_Actions_EatingFood_Cooked_BySelf_Chef1 = "我確實很享受我的專業領域",
	UI_DM_Actions_EatingFood_Cooked_BySelf_Chef2 = "烹飪是一項愉快的運動",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_General1 = "這很好！",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_General2 = "好東西！",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_Chef1 = "這是非常美味的！",
	UI_DM_Actions_EatingFood_Cooked_BySomeone_Chef2 = "做這個的人做得非常好！",
	UI_DM_Actions_EatingFood_Utensil_General1 = "很高興我有這個器皿",
	UI_DM_Actions_EatingFood_Utensil_General1Continuation = "我可以吃得更好！",
	UI_DM_Actions_EatingFood_Utensil_General2 = "這個器皿很好用",
	UI_DM_Actions_EatingFood_Utensil_Chef1 = "一個廚房用具很方便！",
	UI_DM_Actions_EatingFood_Utensil_Chef2 = "廚具確實能讓人吃得更好！",
	UI_DM_Actions_EatingFood_NoUtensil_General1 = "這應該是不錯的",
	UI_DM_Actions_EatingFood_NoUtensil_General1Continuation = "這很好",
	UI_DM_Actions_EatingFood_NoUtensil_General2 = "讓我們吃起來吧！",
	UI_DM_Actions_EatingFood_NoUtensil_Chef1 = "美味的一餐",
	UI_DM_Actions_EatingFood_NoUtensil_Chef2 = "一份精美的食物",
	UI_DM_Actions_EatingFood_NoUtensilAfterEatingWithBefore_General1 = "我應該拿回我的餐具",
	UI_DM_Actions_EatingFood_NoUtensilAfterEatingWithBefore_General2 = "這還不如用餐具好",
	UI_DM_Actions_CookingFood_Quantity1_General1 = "這將是好的！",
	UI_DM_Actions_CookingFood_Quantity1_General2 = "我對這個有好感",
	UI_DM_Actions_CookingFood_Quantity3_General1 = "好了,感覺完成了",
	UI_DM_Actions_CookingFood_Quantity3_General2 = "好了,可以開始了",
	UI_DM_Actions_CookingFood_Quantity4_General1 = "但再來一個也無妨",
	UI_DM_Actions_CookingFood_Quantity4_General2 = "再來點配料也無妨",
	UI_DM_Actions_CookingFood_Quantity1_Chef1 = "這將是一盤美味",
	UI_DM_Actions_CookingFood_Quantity1_Chef2 = "這將是一份美味的點心",
	UI_DM_Actions_CookingFood_Quantity3_Chef1 = "這頓飯完成了",
	UI_DM_Actions_CookingFood_Quantity3_Chef2 = "看來已經完成了",
	UI_DM_Actions_CookingFood_Quantity4_Chef1 = "然而,另一種成分不會傷害它",
	UI_DM_Actions_CookingFood_Quantity4_Chef2 = "但這並不意味著我不能添加更多的東西",
	UI_DM_Actions_CookingFood_IngredientName_General1 = "這個 %1 放在這裡會很好！",
	UI_DM_Actions_CookingFood_IngredientName_General2 = "%1 會使這個更好！",
	UI_DM_Actions_CookingFood_IngredientName_Chef1 = "%1 會讓這頓飯更美味",
	UI_DM_Actions_CookingFood_IngredientName_Chef2 = "%1 在這裡會很有味道",
	UI_DM_Hunger_3B1 = "原來這就是飢餓的感覺...",
	UI_DM_Hunger_3B2 = "我已經很久沒有吃東西了...",
	UI_DM_Hunger_2B1 = "我真的需要得到食物...",
	UI_DM_Hunger_2B2 = "我快要餓死了...",
	UI_DM_Hunger_1B1 = "我太餓了...",
	UI_DM_Hunger_1B2 = "我需要吃點東西...",
	UI_DM_Hunger_PerfectTime1 = "我感覺有點餓,我們吃點東西吧！",
	UI_DM_Hunger_PerfectTime2 = "我應該去吃點東西",
	UI_DM_Hunger_1L1 = "我一會兒要吃東西",
	UI_DM_Hunger_1L2 = "我需要保存我的食物",
	UI_DM_Hunger_2L1 = "我需要配給我的食物",
	UI_DM_Hunger_2L2 = "我明天要吃飯",
	UI_DM_Hunger_3L1 = "我正在吃最後一塊食物",
	UI_DM_Hunger_3L2 = "我吃不起了",
	UI_DM_WakingUp_FirstDay_NatalieGrace = "我想你...",
	UI_DM_WakingUp_FirstDay_General1 = "堅持住,救援隨時會到來...",
	UI_DM_WakingUp_FirstDay_General2 = "這感覺不真實...",
	UI_DM_WakingUp_SecondDay_General1 = "我安全地醒來了,我可能有機會活下來！",
	UI_DM_WakingUp_SecondDay_General2 = "我安全地醒來了,我希望幫助很快就會到來！",
	UI_DM_WakingUp_FirstDay_Cowardly1 = "咦...我還醒著嗎？",
	UI_DM_WakingUp_FirstDay_Cowardly2 = "嗯...這不是一個噩夢嗎？",
	UI_DM_WakingUp_SecondDay_Cowardly1 = "我想這就是我生活的現實...",
	UI_DM_WakingUp_SecondDay_Cowardly1Continuation = "我很幸運,我不是他們中的一員...",
	UI_DM_WakingUp_General1 = "又是地獄的一天...",
	UI_DM_WakingUp_General2 = "又活了一天！",
	UI_DM_WakingUp_General3 = "我不應該浪費任何時間...",
	UI_DM_WakingUp_General4 = "拖延了不可避免的事情...",
	UI_DM_WakingUp_General5 = "活著...",
	UI_DM_RainStartInside_LowLike1 = "沒下雨...",
	UI_DM_RainStartInside_LowLike2 = "又下雨了...",
	UI_DM_RainStartInside_LowLike2_1 = "我會被淋濕,我會感冒...",
	UI_DM_RainStartInside_LowLike2_2 = "也許我應該呆在屋裡...",
	UI_DM_RainStartInside_MediumLike1 = "哦,看,下雨了...",
	UI_DM_RainStartInside_MediumLike2 = "我應該帶把傘",
	UI_DM_RainStartInside_HighLike1 = "哦,下雨了！",
	UI_DM_RainStartInside_HighLike1_1 = "終於下雨了！",
	UI_DM_RainStartInside_HighLike2 = "下雨了！",
	UI_DM_RainStartInside_ExtraordinaryLike1 = "下雨了！",
	UI_DM_RainStartInside_ExtraordinaryLike2 = "下雨了！",
	UI_DM_RainStartOutside_LowLike1 = "沒下雨...",
	UI_DM_RainStartOutside_LowLike2 = "下雨了...",
	UI_DM_RainStartOutside_LowLike2_1 = "我會被淋濕,我會感冒...",
	UI_DM_RainStartOutside_LowLike2_2 = "我現在需要去找個避雨的地方...",
	UI_DM_RainStartOutside_MediumLike1 = "哦,看,下雨了...",
	UI_DM_RainStartOutside_MediumLike2 = "應該帶把傘...",
	UI_DM_RainStartOutside_HighLike1 = "哦,下雨了！",
	UI_DM_RainStartOutside_HighLike1_1 = "終於！",
	UI_DM_RainStartOutside_HighLike2 = "下雨了！",
	UI_DM_RainStartOutside_ExtraordinaryLike1 = "下雨了！",
	UI_DM_RainStartOutside_ExtraordinaryLike2 = "下雨了！",
	UI_DM_ThunderstormStartInside_LowLike1 = "不僅下雨了......",
	UI_DM_ThunderstormStartInside_LowLike1_1 = "還下著雷雨......",
	UI_DM_ThunderstormStartInside_LowLike1_2 = "我應該呆在室內......",
	UI_DM_ThunderstormStartInside_LowLike2 = "太好了......一場雷雨......",
	UI_DM_ThunderstormStartInside_MediumLike1 = "看起來雷暴即將來臨",
	UI_DM_ThunderstormStartInside_MediumLike2 = "雷暴即將來臨",
	UI_DM_ThunderstormStartInside_MediumLike2_1 = "我可能應該呆在室內",
	UI_DM_ThunderstormStartInside_MediumLike2_2 = "除非我有更好的事情要做",
	UI_DM_ThunderstormStartInside_HighLike1 = "哦,雷暴來了！",
	UI_DM_ThunderstormStartInside_HighLike2 = "雷暴來了！",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike1 = "雷暴來了！",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike2 = "雷暴來了！",
	UI_DM_ThunderstormStartInside_ExtraordinaryLike2_1 = "我需要出去！",
	UI_DM_ThunderstormStartOutside_LowLike1 = "不僅下著雨...",
	UI_DM_ThunderstormStartOutside_LowLike1_1 = "雷雨即將來臨...",
	UI_DM_ThunderstormStartOutside_LowLike1_2 = "我需要去找個避難所...",
	UI_DM_ThunderstormStartOutside_LowLike2 = "好像情況不會變得更糟...",
	UI_DM_ThunderstormStartOutside_MediumLike1 = "看起來雷雨即將來臨...",
	UI_DM_ThunderstormStartOutside_MediumLike2 = "雷雨即將來臨...",
	UI_DM_ThunderstormStartOutside_MediumLike2_1 = "我應該找一棟建築,",
	UI_DM_ThunderstormStartOutside_MediumLike2_2 = "等待它結束",
	UI_DM_ThunderstormStartOutside_HighLike1 = "哦,雷雨來了！",
	UI_DM_ThunderstormStartOutside_HighLike2 = "雷雨來了！",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike1 = "雷雨來了！",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike2 = "雷雨來了！",
	UI_DM_ThunderstormStartOutside_ExtraordinaryLike2_1 = "這正是我所需要的！",
	UI_DM_RainTolerate_LowLike1 = "我會慢慢習慣的......",
	UI_DM_RainTolerate_LowLike2 = "我討厭被淋濕......",
	UI_DM_RainTolerate_MediumLike1 = "雨沒那麼糟糕......",
	UI_DM_RainTolerate_MediumLike2 = "現在,我討厭被淋濕,但是......",
	UI_DM_RainTolerate_MediumLike2_1 = "雨似乎沒那麼糟糕......",
	UI_DM_RainTolerate_HighLike1 = "我喜歡在雨中",
	UI_DM_RainTolerate_HighLike2 = "雨讓我平靜",
	UI_DM_RainTolerate_ExtraordinaryLike1 = "我喜歡在雨中待在戶外！",
	UI_DM_RainTolerate_ExtraordinaryLike2 = "我喜歡雨的聲音！",
	UI_DM_ThunderstormTolerate_LowLike1 = "我不能呆在室內嗎？",
	UI_DM_ThunderstormTolerate_LowLike2 = "雷聲嚇到我了......",
	UI_DM_ThunderstormTolerate_MediumLike1 = "正在下雨,暴風雨即將來臨......",
	UI_DM_ThunderstormTolerate_MediumLike1_1 = "我應該盡快尋找庇護所！",
	UI_DM_ThunderstormTolerate_MediumLike2 = "我已經習慣了",
	UI_DM_ThunderstormTolerate_HighLike1 = "我喜歡雷雨",
	UI_DM_ThunderstormTolerate_HighLike2 = "雖然不是理想的天氣,但我可以接受",
	UI_DM_ThunderstormTolerate_ExtraordinaryLike1 = "我喜歡雷雨",
	UI_DM_ThunderstormTolerate_ExtraordinaryLike2 = "雷雨讓我平靜下來",
	UI_DM_RainStayInside_LowLike1 = "什麼時候雨才會停？",
	UI_DM_RainStayInside_LowLike2 = "這場雨能停下來嗎？",
	UI_DM_RainStayInside_LowLike2_1 = "我討厭它......",
	UI_DM_RainStayInside_MediumLike1 = "我不喜歡下雨......",
	UI_DM_RainStayInside_MediumLike1_1 = "但我也不討厭它",
	UI_DM_RainStayInside_MediumLike2 = "正在下雨......",
	UI_DM_RainStayInside_MediumLike2_1 = "但我有事要處理",
	UI_DM_RainStayInside_HighLike1 = "我喜歡下雨",
	UI_DM_RainStayInside_HighLike1_1 = "也許我應該去外面？",
	UI_DM_RainStayInside_HighLike1_2 = "我覺得我不需要...",
	UI_DM_RainStayInside_HighLike2 = "我應該到外面去",
	UI_DM_RainStayInside_ExtraordinaryLike1 = "我需要到外面去！",
	UI_DM_RainStayInside_ExtraordinaryLike2 = "下雨了,我應該到外面去！",
	UI_DM_ThunderstormStayInside_LowLike1 = "雷雨什麼時候結束？",
	UI_DM_ThunderstormStayInside_LowLike2 = "我討厭打雷...",
	UI_DM_ThunderstormStayInside_LowLike2_1 = "它們的聲音讓我害怕...",
	UI_DM_ThunderstormStayInside_MediumLike1 = "我不喜歡打雷...",
	UI_DM_ThunderstormStayInside_MediumLike1_1 = "但我也不討厭它",
	UI_DM_ThunderstormStayInside_MediumLike2 = "最好希望雷雨盡快結束",
	UI_DM_ThunderstormStayInside_HighLike1 = "我應該出去",
	UI_DM_ThunderstormStayInside_HighLike1_1 = "雷雨看起來很不錯",
	UI_DM_ThunderstormStayInside_HighLike2 = "我應該在外面",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike1 = "我喜歡雷雨！",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike1_1 = "我需要出去！",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike2 = "我為什麼要呆在屋裡？",
	UI_DM_ThunderstormStayInside_ExtraordinaryLike2_1 = "我喜歡這種天氣！",
	UI_DM_FoggyStart_LowTolerance1 = "天哪,霧來了！",
	UI_DM_FoggyStart_LowTolerance2 = "霧來了...",
	UI_DM_FoggyStart_LowTolerance2_1 = "我需要找個地方躲起來！",
	UI_DM_FoggyStart_MidTolerance1 = "霧來了",
	UI_DM_FoggyStart_MidTolerance2 = "霧越來越大了",
	UI_DM_FoggyStart_HighTolerance1 = "一點霧不會傷害任何人",
	UI_DM_FoggyStart_HighTolerance2 = "很難看清",
	UI_DM_FoggyStartInFight_LowTolerance1 = "霧",
	UI_DM_FoggyStartInFight_LowTolerance1_1 = "我現在就要跑！",
	UI_DM_FoggyStartInFight_LowTolerance2 = "大霧...",
	UI_DM_FoggyStartInFight_LowTolerance2_1 = "為什麼是現在！？",
	UI_DM_FoggyStartInFight_LowTolerance2_2 = "我需要逃走！",
	UI_DM_FoggyStartInFight_MidTolerance1 = "大霧來了...",
	UI_DM_FoggyStartInFight_MidTolerance1_1 = "我需要時刻注意周圍的環境！",
	UI_DM_FoggyStartInFight_MidTolerance2 = "大霧來了...",
	UI_DM_FoggyStartInFight_MidTolerance2_1 = "我需要時刻注意殭屍！",
	UI_DM_FoggyStartInFight_HighTolerance1 = "大霧即將來臨",
	UI_DM_FoggyStartInFight_HighTolerance1_1 = "請保持警惕",
	UI_DM_FoggyStartInFight_HighTolerance2 = "大霧即將來臨",
	UI_DM_FoggyStartInFight_HighTolerance2_1 = "保持警惕",
	UI_DM_FoggyStartInFight_HighTolerance2_2 = "不要移開視線",
	UI_DM_FoggyStartInFight_HighTolerance2_3 = "一切都會過去的",
	UI_DM_FoggyStartInFight_HighTolerance2_4 = "如果情況變得糟糕,開始奔跑",
	UI_DM_FoggyStartInFight_HighTolerance2_5 = "但不要迷失方向",
	UI_DM_FoggyStartInFight_HighTolerance2_6 = "它們總能捕食你",
	UI_DM_FoggyStartInFight_HighTolerance2_7 = "霧濛濛的,它們騙不了",
	UI_DM_IntenseFog_LowTolerance1 = "越來越難看清了...",
	UI_DM_IntenseFog_LowTolerance2 = "越來越難看清了...",
	UI_DM_IntenseFog_MidTolerance1 = "時刻警惕...",
	UI_DM_IntenseFog_MidTolerance2 = "警惕任何殭屍...",
	UI_DM_IntenseFog_HighTolerance1 = "霧越來越濃了",
	UI_DM_IntenseFog_HighTolerance2 = "保持警惕",
	UI_DM_IntenseFogInFight_LowTolerance1 = "我需要離開這裡！",
	UI_DM_IntenseFogInFight_LowTolerance1_1 = "越來越難看清了！",
	UI_DM_IntenseFogInFight_LowTolerance1_2 = "我不想死！",
	UI_DM_IntenseFogInFight_LowTolerance1_3 = "不要這樣！",
	UI_DM_IntenseFogInFight_LowTolerance2 = "天啊！",
	UI_DM_IntenseFogInFight_LowTolerance2_1 = "霧越來越重了！",
	UI_DM_IntenseFogInFight_LowTolerance2_2 = "我需要跑",
	UI_DM_IntenseFogInFight_LowTolerance2_3 = "現在！",
	UI_DM_IntenseFogInFight_MidTolerance1 = "越來越難看清...",
	UI_DM_IntenseFogInFight_MidTolerance1_1 = "我需要結束這場戰鬥",
	UI_DM_IntenseFogInFight_MidTolerance1_2 = "或者開始逃跑",
	UI_DM_IntenseFogInFight_MidTolerance1_3 = "在有人從我的視線中溜走之前",
	UI_DM_IntenseFogInFight_MidTolerance2 = "霧越來越濃了",
	UI_DM_IntenseFogInFight_MidTolerance2_1 = "我不應該在這場戰鬥中呆太久",
	UI_DM_IntenseFogInFight_HighTolerance1 = "堅持住",
	UI_DM_IntenseFogInFight_HighTolerance1_1 = "你的眼睛",
	UI_DM_IntenseFogInFight_HighTolerance1_2 = "關於殭屍",
	UI_DM_IntenseFogInFight_HighTolerance2 = "保持警惕",
	UI_DM_IntenseFogInFight_HighTolerance2_1 = "保持警惕",
	UI_DM_IntenseFogInFight_HighTolerance2_2 = "可能很難看清",
	UI_DM_IntenseFogInFight_HighTolerance2_3 = "但不要迷失方向",
	UI_DM_IntenseFogInFight_HighTolerance2_4 = "小心你的背後",
	UI_DM_IntenseFogInFight_HighTolerance2_5 = "要知道,那些怪物是不會被愚弄的",
	UI_DM_FogEnding_LowTolerance1 = "霧正在消散！",
	UI_DM_FogEnding_LowTolerance2 = "霧散了！",
	UI_DM_FogEnding_MidTolerance1 = "它散了",
	UI_DM_FogEnding_MidTolerance1_1 = "我終於能看見了",
	UI_DM_FogEnding_MidTolerance2 = "霧散了",
	UI_DM_FogEnding_HighTolerance1 = "霧散了",
	UI_DM_FogEndingInFight_LowTolerance1 = "霧散了！",
	UI_DM_FogEndingInFight_LowTolerance1_1 = "現在,我還沒有完全安全,但是......",
	UI_DM_FogEndingInFight_LowTolerance1_2 = "我至少恢復了視力",
	UI_DM_FogEndingInFight_LowTolerance2 = "霧散了！",
	UI_DM_FogEndingInFight_LowTolerance2_1 = "是時候了！",
	UI_DM_FogEndingInFight_MidTolerance1 = "我現在能看見了",
	UI_DM_FogEndingInFight_MidTolerance1_1 = "該結束這場戰鬥了",
	UI_DM_FogEndingInFight_MidTolerance2 = "霧終於散了",
	UI_DM_FogEndingInFight_HighTolerance1 = "霧散了",
	UI_DM_HelicopterSpotted1 = "救援來了？",
	UI_DM_HelicopterSpotted2 = "哦,我們走吧！",
	UI_DM_HelicopterSpotted2_1 = "救援已經到了！"
	UI_DM_HelicopterSpottedDeaf_1 = "那是...",
	UI_DM_HelicopterSpottedCowardly_1 = "我有一種不祥的預感！",
	UI_DM_HelicopterSpottedCowardly_2 = "哦,天哪！",
	UI_DM_HelicopterSpottedpoliceofficer_1 = "那是軍隊嗎？",
	UI_DM_HelicopterSpottedpoliceofficer_1_1 = "希望他們真的來幫忙...",
	UI_DM_HelicopterSpottedpoliceofficer_2 = "他們來救我們了！",
	UI_DM_HelicopterSpotted_Reoccuring = "...",
	UI_DM_HelicopterSpottedHardOfHearing_1 = "那是什麼？",
	UI_DM_HelicopterSpottedHardOfHearing_2 = "那是什麼聲音？",
	UI_DM_HelicopterSpottedKeenHearing_1 = "直升機？",
	UI_DM_HelicopterSpottedKeenHearing_1_1 = "他們是來救我們的嗎？",
	UI_DM_HelicopterSpottedKeenHearing_2 = "有直升機嗎？",
	UI_DM_HelicopterSpottedKeenHearing_2_1 = "我認為他們是來救我們的！",
	UI_DM_HelicopterNotRescuing1 = "他們為什麼不降落？",
	UI_DM_HelicopterNotRescuing2 = "他們為什麼待在這麼高的地方？",
	UI_DM_HelicopterNotRescuingCowardly_1 = "我就知道他們不會幫忙！",
	UI_DM_HelicopterNotRescuingCowardly_1_1 = "他們所做的衹是帶來更多麻煩！",
	UI_DM_HelicopterNotRescuingCowardly_2 = "在這裡生存下來已經夠難的了！",
	UI_DM_HelicopterNotRescuingCowardly_2_1 = "他們所做的衹是引起更多關注！",
	UI_DM_HelicopterNotRescuingpoliceofficer_1 = "他們為什麼不幫忙？",
	UI_DM_WakingUp_Day1_nataliegrace_1 = "我想你...",
	UI_DM_WakingUp_Day1_1 = "堅持住,救援隨時都會到來...",
	UI_DM_WakingUp_Day1_1_2 = "這感覺不真實...",
	UI_DM_WakingUp_Day2_1 = "我安全醒來,我可能有機會活下來！",
	UI_DM_WakingUp_Day2_2 = "我安全醒來,我希望救援很快就會到來！",
	UI_DM_WakingUp_Day1_Cowardly_1 = "啊...我還醒著嗎？",
	UI_DM_WakingUp_Day1_Cowardly_2 = "啊...這不是一場噩夢嗎？",
	UI_DM_WakingUp_Day2_Cowardly_1 = "我想這就是我生活的現實...",
	UI_DM_WakingUp_Day2_Cowardly_1_1 = "我很幸運不是他們中的一員...",
	UI_DM_WakingUp_Day30_1 = "我熬過了一個月！",
	UI_DM_WakingUp_Day30_1_1 = "這是一個巨大的成就！",
	UI_DM_WakingUp_Day30_1_2 = "我只需要堅持下去...",
	UI_DM_WakingUp_Day30_2 = "一個月過去了...",
	UI_DM_WakingUp_Day30_2_1 = "嗯...",
	UI_DM_WakingUp_Day30_2_2 = "不知道我是否應該以某種方式慶祝一下...",
	UI_DM_WakingUp_Day30_Cowardly_1 = "一個月已經過去了...",
	UI_DM_WakingUp_Day30_Cowardly_1_1 = "軍隊？",
	UI_DM_WakingUp_Day30_Cowardly_1_2 = "拜託,有人在嗎...",
	UI_DM_WakingUp_Day30_Cowardly_1_3 = "我不相信其他人都死了...",
	UI_DM_WakingUp_Day30_Cowardly_1_4 = "一定有人,一定有事發生",
	UI_DM_WakingUp_Day30_Cowardly_2 = "一個月過去了",
	UI_DM_WakingUp_Day30_Cowardly_2_1 = "但援助還沒有到來",
	UI_DM_WakingUp_Day30_Cowardly_2_2 = "呵呵",
	UI_DM_WakingUp_Day30_Cowardly_2_3 = "他們肯定衹是在忙著準備裝備...",
	UI_DM_WakingUp_1 = "又是地獄般的一天...",
	UI_DM_WakingUp_2 = "又熬過了一天！",
	UI_DM_WakingUp_3 = "我不應該浪費任何時間...",
	UI_DM_WakingUp_4 = "推遲不可避免的事情...",
	UI_DM_WakingUp_5 = "活著...",
	UI_DM_WakingUp_NeedsLessSleep_1 = "今天早上很美好！",
	UI_DM_WakingUp_NeedsLessSleep_1_1 = "至少就目前的情況而言...",
	UI_DM_WakingUp_NeedsLessSleep_2 = "我感覺精力充沛！",
	UI_DM_WakingUp_NeedsLessSleep_3 = "晚安！",
	UI_DM_WakingUp_NeedsLessSleep_4 = "夢很美...",
	UI_DM_WakingUp_NeedsLessSleep_4_1 = "希望我能回到他們身邊...",
	UI_DM_WakingUp_NeedsLessSleep_5 = "我今天已經準備好了！",
	UI_DM_WakingUp_NeedsMoreSleep_1 = "嗯...",
	UI_DM_WakingUp_NeedsMoreSleep_2 = "我應該呆在床上...",
	UI_DM_WakingUp_NeedsMoreSleep_3 = "我還沒休息好...",
	UI_DM_WakingUp_NeedsMoreSleep_4 = "太累了...",
	UI_DM_WakingUp_NeedsMoreSleep_5 = "精力不足...",
	UI_DM_WakingUp_Insomniac_1 = "太累了",
	UI_DM_WakingUp_Insomniac_2 = "我需要去睡覺...",
	UI_DM_WakingUp_Insomniac_3 = "還是很累...",
	UI_DM_WakingUp_Insomniac_4 = "我感覺不到任何能量...",
	UI_DM_WakingUp_Insomniac_5 = "我為什麼這麼累...？",
	UI_DM_Hunger_3B_1 = "原來挨餓是這種感覺...",
	UI_DM_Hunger_3B_2 = "我好久沒吃東西了...",
	UI_DM_Hunger_2B_1 = "我真的需要吃點東西...",
	UI_DM_Hunger_2B_2 = "我要餓死了...",
	UI_DM_Hunger_1B_1 = "我好餓...",
	UI_DM_Hunger_1B_2 = "我需要吃點東西...",
	UI_DM_Hunger_PerfectTime_1 = "我有點餓了,我們吃點東西吧！",
	UI_DM_Hunger_PerfectTime_2 = "我該去吃點東西了",
	UI_DM_Hunger_1L_1 = "我待會兒再吃",
	UI_DM_Hunger_1L_2 = "我需要保存我的食物",
	UI_DM_Hunger_2L_1 = "我需要定量分配食物",
	UI_DM_Hunger_2L_2 = "我明天要吃飯",
	UI_DM_Hunger_3L_1 = "我只剩最後一塊食物了",
	UI_DM_Hunger_3L_2 = "我吃不起飯",
	UI_DM_Thirst_3B_1 = "我...",
	UI_DM_Thirst_3B_1_1 = "需要...",
	UI_DM_Thirst_3B_1_2 = "",
	UI_DM_Thirst_3B_1_3 = "水...",
	UI_DM_Thirst_3B_2 = "我...",
	UI_DM_Thirst_3B_2_1 = "需要...",
	UI_DM_Thirst_3B_2_2 = "喝...",
	UI_DM_Thirst_3B_2_3 = "某物...",
	UI_DM_Thirst_2B_1 = "我需要...",
	UI_DM_Thirst_2B_1_1 = "一杯飲料...",
	UI_DM_Thirst_2B_2 = "水...",
	UI_DM_Thirst_1B_1 = "我需要喝點東西",
	UI_DM_Thirst_1B_2 = "我的水瓶在哪裡？",
	UI_DM_Thirst_PerfectTime_1 = "我需要喝點東西",
	UI_DM_Thirst_PerfectTime_2 = "我的汽水罐在哪裡？",
	UI_DM_Thirst_1L_1 = "我現在不需要喝水",
	UI_DM_Thirst_1L_2 = "我可以稍後再喝",
	UI_DM_Thirst_2L_1 = "我需要節約我的水資源",
	UI_DM_Thirst_2L_2 = "現在不能喝水",
	UI_DM_Thirst_3L_1 = "我現在不能喝水",
	UI_DM_Thirst_3L_1_1 = "水極其重要",
	UI_DM_Thirst_3L_2 = "你是怎麼看到這條信息的？",
	UI_DM_Thirst_3L_2_1 = "抱歉打破了第四面牆,但是",
	UI_DM_Thirst_3L_2_2 = "如果你大部分時間都快渴死了,就會觸發這條消息",
	UI_DM_Thirst_3L_2_3 = "你怎麼還活著？",
	UI_DM_Stress_1B_1 = "我....",
	UI_DM_Stress_1B_1_1 = "壓力很大....",
	UI_DM_Stress_1B_1_2 = "嘿...",
	UI_DM_Stress_1B_2 = "我是",
	UI_DM_Stress_1B_2_1 = "感覺有點不安全...",
	UI_DM_Stress_2B_1 = "我很緊張",
	UI_DM_Stress_2B_1_1 = "我真的需要找個地方放鬆一下...",
	UI_DM_Stress_2B_2 = "這種瘋狂何時才能結束",
	UI_DM_Stress_2B_2_1 = "這種瘋狂何時才能結束",
	UI_DM_Stress_2B_2_2 = "這種瘋狂何時才能結束",
	UI_DM_Stress_2B_2_3 = "這種瘋狂何時才能結束。結束",
	UI_DM_Stress_3B_1 = "這種壓力正在折磨我",
	UI_DM_Stress_3B_2 = "我就是這樣",
	UI_DM_Stress_3B_2_1 = "我快要崩潰了",
	UI_DM_Stress_3B_2_2 = "什麼時候才能結束？！！",
	UI_DM_Stress_4B_1 = "好的,冷靜下來",
	UI_DM_Stress_4B_1_1 = "我無法冷靜",
	UI_DM_Stress_4B_1_2 = "這些怪物奪走了一切",
	UI_DM_Stress_4B_1_3 = "沒關係。現在冷靜下來",
	UI_DM_Stress_4B_1_4 = "我--我不能",
	UI_DM_Stress_4B_1_5 = "他們偷走了你擁有的所有人",
	UI_DM_Stress 4B_1_6 = "讓他們為所受的苦難付出代價",
	UI_DM_Stress_4B_1_7 = "他們太多了！",
	UI_DM_Stress_4B_1_8 = "讓他們付出代價",
	UI_DM_Stress_4B_1 = "放鬆",
	UI_DM_Stress_4B_1_1 = "我無法放鬆",
	UI_DM_Stress_4B_1_2 = "現在不能放鬆",
	UI_DM_Stress_4B_1_3 = "沒關係..現在冷靜下來",
	UI_DM_Stress_4B_1_4 = "我-我不能",
	UI_DM_Stress_4B_1_5 = "他們偷走了你擁有的所有人",
	UI_DM_Stress 4B_1_6 = "讓他們為所受的苦難付出代價",
	UI_DM_Stress_4B_1_7 = "他們太多了---！",
	UI_DM_Stress_4B_1_8 = "讓他們付錢",
	UI_DM_Bored_1B_1 = "我需要出去走走",
	UI_DM_Bored_1B_1_1 = "我感覺很無聊",
	UI_DM_Bored_1B_2 = "我需要找本書",
	UI_DM_Bored_1B_2_1 = "這太無聊了",
	UI_DM_Bored_2B_1 = "我就是無聊",
	UI_DM_Bored_2B_1_1 = "太無聊了",
	UI_DM_Bored_2B_1_2 = "我無法形容我有多無聊",
	UI_DM_Bored_2B_1_3 = "最無聊的人的頭號獎項",
	UI_DM_Bored_2B_1_4 = "屬於我",
	UI_DM_Bored_2B_2 = "太無聊了！！！",
	UI_DM_Bored_3B_1 = "我好無聊",
	UI_DM_Bored_3B_1_1 = "我無聊的時候會覺得很無聊",
	UI_DM_Bored_3B_2 = "誰會知道即使在這種時候",
	UI_DM_Bored_3B_2_1 = "人類的思想仍然會非常無聊",
	UI_DM_Bored_4B_1 = "我需要出去走走",
	UI_DM_Bored_4B_1_1 = "找本書",
	UI_DM_Bored_4B_1_2 = "殺幾個殭屍",
	UI_DM_Bored_4B_1_3 = "看電視",
	UI_DM_Bored_4B_1_4 = "隨便什麼都行",
	UI_DM_Bored_4B_2 = "這種無聊真是無聊",
	UI_DM_Endurance_1L_1 = "我需要休息一下",
	UI_DM_Endurance_1L_2 = "我快喘不過氣來了",
	UI_DM_Endurance_1L_2_1 = "（這個雙關語一點也不好笑）",
	UI_DM_Endurance_2L_1 = "我需要......",
	UI_DM_Endurance_2L_1_1 = "找個地方......",
	UI_DM_Endurance_2L_1_2 = "休息一下......",
	UI_DM_Endurance_2L_2 = "我需要......",
	UI_DM_Endurance_2L_2_1 = "休息一下......",
	UI_DM_Endurance_3L_1 = "我的肺開始疼了......",
	UI_DM_Endurance_3L_2 = "我現在需要休息一下",
	UI_DM_Endurance_4L_1 = "完全沒有力氣...",
	UI_DM_Endurance_4L_2 = "我需要找個地方坐下來...",
	UI_DM_Fatigue_1B_1 = "我需要找個地方休息",
	UI_DM_Fatigue_1B_2 = "*打哈欠*",
	UI_DM_Fatigue_2B_1 = "我需要找個地方休息",
	UI_DM_Fatigue_2B_2 = "我的床在哪兒？",
	UI_DM_Fatigue_3B_1 = "我的眼睛越來越沉重...",
	UI_DM_Fatigue_3B_2 = "需要...",
	UI_DM_Fatigue_3B_2_1 = "*打哈欠*",
	UI_DM_Fatigue_3B_2_2 = "現在小睡一會兒...",
	UI_DM_Fatigue_4B_1 = "*打哈欠*",
	UI_DM_Fatigue_4B_1_1 = "*打哈欠*",
	UI_DM_Fatigue_4B_1_2 = "我的*打哈欠*我的床在哪裡...",
	UI_DM_Fatigue_4B_2 = "我快要昏過去了...",
	UI_DM_Fatigue_4B_2_1 = "我需要找個房間...",
	UI_DM_Fatigue_4B_2_2 = "然後*打哈欠*",
	UI_DM_Fatigue_4B_2_3 = "睡過去",
	UI_DM_Injured_1L_1 = "我的背好痛",
	UI_DM_Injured_1L_2 = "感覺不舒服",
	UI_DM_Injured_2L_1 = "肯定有什麼地方不對勁...",
	UI_DM_Injured_2L_1_1 = "我的身體...",
	UI_DM_Injured_2L_2 = "我感覺很受傷",
	UI_DM_Injured_3L_1 = "我的身體",
	UI_DM_Injured_3L_1_1 = "很疼。太糟糕了",
	UI_DM_Injured_3L_2 = "我覺得我快死了",
	UI_DM_Injured_4L_1 = "大家晚安",
	UI_DM_Injured_4L_1_1 = "我想我活不下去了。",
	UI_DM_Injured_4L_2 = "我想就是這樣了。",
	UI_DM_Injured_4L_2_1 = "對不起大家",
	UI_DM_Injured_4L_2_2 = "讓你們失望了",
	UI_DM_LootFound_BaseballBat_1 = "",
	UI_DM_LootFound_BaseballBat_BaseballPlayer_1 = "哦！棒球棒！",
	UI_DM_LootFound_BaseballBat_BaseballPlayer_2 = "哦,這裡有一個棒球棒",
	UI_DM_LootFound_AfterNotify_BaseballBat_1 = "",
	UI_DM_LootFound_AfterNotify_BaseballBat_BaseballPlayer_1 = "這根棒球棒應該可以派上用場來保護自己",
	UI_DM_LootFound_AfterNotify_BaseballBat_BaseballPlayer_2 = "這根棒球棒應該可以派上用場來保護自己",
	UI_DM_LootFound_Baseball_1 = "",
	UI_DM_LootFound_Baseball_BaseballPlayer1 = "咦,這裡有一個棒球",
	UI_DM_LootFound_Baseball_BaseballPlayer1_1 = "這沒什麼用",
	UI_DM_LootFound_Baseball_BaseballPlayer2 = "咦,這裡有一個棒球",
	UI_DM_LootFound_Baseball_BaseballPlayer2_1 = "我懷念過去的時光...",
	UI_DM_LootFound_Hammer_1 = "",
	UI_DM_LootFound_Hammer_carpenter_1 = "哦,這裡有一把錘子",
	UI_DM_LootFound_Hammer_carpenter_1_1 = "我應該把它拿走",
	UI_DM_LootFound_Hammer_carpenter_1_2 = "以防有任何建築計劃",
	UI_DM_LootFound_Hammer_carpenter_2 = "這裡有一把錘子！",
	UI_DM_LootFound_Hammer_carpenter_2_1 = "這對建築很有幫助！",
	UI_DM_LootFound_Hammer_Handy_1 = "現在是用錘子的時候了",
	UI_DM_LootFound_Hammer_Handy_2 = "喲,一把錘子！",
	UI_DM_LootFound_Hammer_constructionworker_1 = "這把錘子...",
	UI_DM_LootFound_Hammer_constructionworker_1_1 = "用來做建築用很合適",
	UI_DM_LootFound_Hammer_constructionworker_1_2 = "我可能應該拿走它",
	UI_DM_LootFound_Hammer_constructionworker_2 = "一把錘子...",
	UI_DM_LootFound_Hammer_constructionworker_2_1 = "可能會派上用場",
	UI_DM_LootFound_Hammer_constructionworker_2_2 = "我應該拿走它,以防萬一",
	UI_DM_LootFound_Sledgehammer_1 = "這裡有一把大錘！",
	UI_DM_LootFound_Sledgehammer_2 = "一把大錘！",
	UI_DM_LootFound_Sledgehammer_carpenter_1 = "一把大錘...",
	UI_DM_LootFound_Sledgehammer_carpenter_1_1 = "如果我找到樓梯,就把繩子綁在樓上...",
	UI_DM_LootFound_Sledgehammer_carpenter_1_2 = "我可以用它來砸壞樓梯...",
	UI_DM_LootFound_Sledgehammer_carpenter_1_3 = "它會讓一個區域變得完全安全！",
	UI_DM_LootFound_Sledgehammer_carpenter_1_4 = "我是個天才！",
	UI_DM_LootFound_Sledgehammer_carpenter_2 = "一把大錘！",
	UI_DM_LootFound_Sledgehammer_carpenter_2_1 = "我可以用它砸壞任何我想砸壞的東西！",
	UI_DM_LootFound_Sledgehammer_constructionworker_1 = "一把大錘...",
	UI_DM_LootFound_Sledgehammer_constructionworker_1_1 = "這不是我第一次看到,哈哈...",
	UI_DM_LootFound_Sledgehammer_constructionworker_2 = "哦,一把大錘...",
	UI_DM_LootFound_Sledgehammer_constructionworker_2_1 = "嗯,我沒看到任何需要它的項目...",
	UI_DM_LootFound_Sledgehammer_constructionworker_2_2 = "但我應該拿它來做我自己的項目...",
	UI_DM_LootFound_Antibiotics_1 = "這些對病毒沒有幫助...",
	UI_DM_LootFound_Antibiotics_2 = "這些抗生素沒有幫助...",
	UI_DM_LootFound_Antibiotics_Resilient_1 = "我不需要任何藥物！",
	UI_DM_LootFound_Antibiotics_Resilient_2 = "這些藥物是不需要的！",
	UI_DM_LootFound_Antibiotics_doctor_1 = "抗生素......",
	UI_DM_LootFound_Antibiotics_doctor_1_1 = "如果這些能治癒病毒......",
	UI_DM_LootFound_Antibiotics_doctor_1_2 = "就不會有病毒了",
	UI_DM_LootFound_Antibiotics_doctor_1_3 = "我不需要它們",
	UI_DM_LootFound_Antibiotics_doctor_1_4 = "它們不會有幫助",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_1 = "這些抗生素完全沒用！",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_2 = "這些抗生素根本沒用",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_2_1 = "如果沒有其他人倖存下來......",
	UI_DM_LootFound_Antibiotics_doctor_Resilient_2_2 = "我懷疑這些根本沒用",
	UI_DM_LootFound_Antibiotics_nurse_1 = "哦,抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_1_1 = "我希望它能抵抗病毒！",
	UI_DM_LootFound_Antibiotics_nurse_2 = "抗生素來了！",
	UI_DM_LootFound_Antibiotics_nurse_2_1 = "如果我感覺不舒服,我需要盡快服用它們！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_1 = "抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_1_1 = "有了它們,病毒就無法阻止我！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_2 = "抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_2_1 = "我以後會需要它們！",
	UI_DM_LootFound_Antibiotics_nurse_Resilient_2_2 = "以防我被感染",
	UI_DM_LootFound_Antibiotics_ProneToIllness_1 = "抗生素",
	UI_DM_LootFound_Antibiotics_ProneToIllness_1_1 = "沒有這些,我現在還在床上",
	UI_DM_LootFound_Antibiotics_ProneToIllness_1_2 = "我應該拿上它們,以防萬一",
	UI_DM_LootFound_Antibiotics_ProneToIllness_2 = "抗生素！",
	UI_DM_LootFound_Antibiotics_ProneToIllness_2_1 = "萬一我生病了,我就需要它們！",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1 = "抗生素",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1_1 = "它們有助於抵抗一般感染",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1_2 = "但它們對這種疾病沒有幫助",
	UI_DM_LootFound_Antibiotics_doctor_ProneToIllness_1_3 = 「我應該拿一些,以防我生病。",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_1 = 「抗生素！！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_1_1 = 「我需要它們！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_1_2 = 「以防我生病！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_2 = 「抗生素！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_2_1 = 「如果我生病了,它們應該會很有幫助！",
	UI_DM_LootFound_Antibiotics_nurse_ProneToIllness_2_2 = 「我應該吃它們！",
	UI_DM_LootFound_PillsBeta_1 = "",
	UI_DM_LootFound_PillsBeta_Cowardly_1 = "一包β受體阻滯劑！",
	UI_DM_LootFound_PillsBeta_Cowardly_1_1 = "我需要這些！",
	UI_DM_LootFound_PillsBeta_Cowardly_2 = "β受體阻滯劑！",
	UI_DM_LootFound_PillsBeta_Cowardly_2_1 = "我需要服用這些！",
	UI_DM_LootFound_PillsBeta_Cowardly_2_2 = "在這場末日中,我太膽小了",
	UI_DM_LootFound_PillsBeta_Cowardly_2_3 = "這些將幫助我生存！",
	UI_DM_LootFound_PillsBeta_Brave_1 = "一包β受體阻滯劑",
	UI_DM_LootFound_PillsBeta_Brave_1_1 = "哈！好像！「,
	UI_DM_LootFound_PillsBeta_Brave_1_2 = 「我可不是那種害怕的吉娃娃,需要它們！",
	UI_DM_LootFound_PillsBeta_Brave_1_3 = 「我是這場末日之王！",
	UI_DM_LootFound_PillsBeta_Brave_2 = 「β受體阻滯劑..",
	UI_DM_LootFound_PillsBeta_Brave_2_1 = 「我不需要那些！",
	UI_DM_LootFound_PillsBeta_Brave_2_2 = 「我可以征服這個世界",
	UI_DM_LootFound_PillsBeta_Brave_2_3 = 「並取得勝利！",
	UI_DM_LootFound_PillsBeta_veteran_1 = 「藥丸",
	UI_DM_LootFound_PillsBeta_veteran_1_1 = "不需要它們",
	UI_DM_LootFound_PillsBeta_veteran_1_2 = "太習慣這種恐怖了",
	UI_DM_LootFound_PillsBeta_veteran_1_3 = "這不算什麼",
	UI_DM_LootFound_PillsBeta_veteran_2 = "一些藥丸",
	UI_DM_LootFound_PillsBeta_veteran_2_1 = "我已經習慣了",
	UI_DM_LootFound_PillsBeta_veteran_2_2 = "不需要它們",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1 = "BETABLOCKERS!!",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_1 = "哦,謝謝你！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_2 = "我終於可以走出戶外了！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_3 = "沒有任何感覺！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_1_4 = "哦,我現在就需要它們！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2 = "是藥丸！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2_1 = "這應該可以幫助我克服對戶外的恐懼！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2_2 = "快點！",
	UI_DM_LootFound_PillsBeta_Agoraphobic_2_3 = "給我！",
	UI_DM_LootFound_PillsBeta_Claustophobic_1 = "β受體阻滯劑！",
	UI_DM_LootFound_PillsBeta_Claustophobic_1_1 = "我現在需要服用它們！",
	UI_DM_LootFound_PillsBeta_Claustophobic_2 = "β受體阻滯劑！",
	UI_DM_LootFound_PillsBeta_Claustophobic_2_1 = "我現在需要它們！",
	UI_DM_LootFound_PillsBeta_AdrenalineJunkie_1 = "不！",
	UI_DM_LootFound_PillsBeta_AdrenalineJunkie_1_1 = "不需要那些β受體阻滯劑！",
	UI_DM_LootFound_PillsBeta_AdrenalineJunkie_2 = "不需要那些β受體阻滯劑！",
	UI_DM_LootFound_PillsBeta_policeofficer_1 = "這些β受體阻滯劑...",
	UI_DM_LootFound_PillsBeta_policeofficer_1_1 = "當我決定擊落這些敵人時,它們可能會派上用場",
	UI_DM_LootFound_PillsBeta_policeofficer_1_2 = "讓我保持穩定的瞄準",
	UI_DM_LootFound_PillsBeta_policeofficer_1_3 = "這些藥丸再好不過了",
	UI_DM_LootFound_PillsBeta_policeofficer_2 = "那些β受體阻滯劑...",
	UI_DM_LootFound_PillsBeta_policeofficer_2_1 = "它們可以幫助我擊落成群的敵人",
	UI_DM_LootFound_PillsBeta_policeofficer_2_2 = "讓我保持瞄準穩定",
	UI_DM_LootFound_Pills_1 = "這裡有一些止痛藥...",
	UI_DM_LootFound_Pills_2 = "這裡有止痛藥...",
	UI_DM_LootFound_Bandage_1 = "繃帶可能派上用場",
	UI_DM_LootFound_Bandage_1_1 = "永遠不夠！",
	UI_DM_LootFound_Bandage_1_2 = "即使我有足夠的繃帶覆蓋我的整個身體...",
	UI_DM_LootFound_Bandage_1_3 = "我仍然需要更多！",
	UI_DM_LootFound_Bandage_2 = "這裡有繃帶......",
	UI_DM_LootFound_Bandage_2_1 = "我還是應該帶上它,以防萬一",
	UI_DM_LootFound_BandageDirty_1 = "那繃帶沒用......",
	UI_DM_LootFound_BandageDirty_2 = "把那髒繃帶拿開！",
	UI_DM_LootFound_Bag_ALICEpack_1 = "這個包包實在是太大了！",
	UI_DM_LootFound_Bag_ALICEpack_2 = "這個背包好大！",
	UI_DM_LootFound_Bag_ALICEpack_Army_1 = "一個軍用包！",
	UI_DM_LootFound_Bag_ALICEpack_Army_2 = "這裡有一個軍用背包！",
	UI_DM_LootFound_Bag_ALICEpack_Army_2_1 = "它太大了,什麼都能裝！",
	UI_DM_RecipeBookFound_NotKnown_HerbalistMag_1 = "哦,有一本草藥雜誌！",
	UI_DM_RecipeBookFound_NotKnown_HerbalistMag_2 = "一本草藥雜誌,我需要讀一讀！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_1 = "哇,這毫無價值！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_1_1 = "我已經知道所有不同的蘑菇類型！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_2 = "哇,這本雜誌毫無價值！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_2_1 = "我已經知道這裡寫的所有東西了！",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1 = "哇",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1_1 = "我真的花了那麼多時間學習不同的蘑菇和漿果類型",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1_2 = "只為將所有內容都包含在這本書中",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_1_3 = "這是什麼鬼？",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2 = "哇,太棒了",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_1 = "這本雜誌...",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_2 = "包含了我所知道的一切",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_3 = "沒什麼新東西,都是我已經知道的",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_4 = "這衹是",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_5 = "夥計",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_6 = "浪費了那麼多學習時間",
	UI_DM_RecipeBookFound_Known_HerbalistMag_Herbalist_2_7 = "我很失望",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_1 = "發電機雜誌！！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_1_1 = "我找到了！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2 = "YOO!!!",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2_1 = "發電機雜誌！！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2_2 = "我終於可以使用發電機了！",
	UI_DM_RecipeBookFound_NotKnown_ElectronicsMag4_2_3 = "我需要這個！",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_1 = "嗯,發電機雜誌",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_1_1 = "可惜我已經知道如何操作發電機了...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_1_2 = "但知道它在這裡很有用...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_2 = "發電機雜誌...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_2_1 = "現在對我沒什麼用了,因為我找到了另一個...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1 = "發電機雜誌...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1_1 = "嘿,發電機不是我操作過的最難的東西！...",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1_2 = "希望其他倖存者能偶然發現這一點",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_1_3 = "我不需要它",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_2 = "發電機雜誌",
	UI_DM_RecipeBookFound_Known_ElectronicsMag4_electrician_2_1 = "不過我已經知道如何操作發電機了",
	UI_DM_SkillBookFound_General_Read_1 = "我已經讀過這本書了",
	UI_DM_SkillBookFound_General_Read_2 = "我看過這本書",
	UI_DM_SkillBookFound_General_Read_3 = "這本書,嗯......",
	UI_DM_SkillBookFound_General_Read_3_1 = "這麼說吧,它不會給我比我已經擁有的更多的知識",
	UI_DM_SkillBookFound_General_Read_4 = "我讀過這本書",
	UI_DM_SkillBookFound_General_Read_5 = "我從這本書中獲得了足夠的信息",
	UI_DM_SkillBookFound_General_HigherLVL_1 = "這本書對我來說太簡單了",
	UI_DM_SkillBookFound_General_HigherLVL_2 = "這本書沒什麼用",
	UI_DM_SkillBookFound_General_HigherLVL_3 = "這本書裡學不到任何新東西",
	UI_DM_SkillBookFound_General_HigherLVL_4 = "這本書包含的信息適合受教育程度較低的人",
	UI_DM_SkillBookFound_General_HigherLVL_4_1 = "對我沒什麼用",
	UI_DM_SkillBookFound_General_HigherLVL_5 = "這本書對我沒什麼用",
	UI_DM_SkillBookFound_General_LowerLVL_1 = "..什麼？",
	UI_DM_SkillBookFound_General_LowerLVL_1_1 = "這本書裡有什麼？",
	UI_DM_SkillBookFound_General_LowerLVL_1_2 = "我什麼都看不懂...",
	UI_DM_SkillBookFound_General_LowerLVL_1_3 = "這本書對我來說太複雜了...",
	UI_DM_SkillBookFound_General_LowerLVL_2 = "這本書對我來說太複雜了...",
	UI_DM_SkillBookFound_General_LowerLVL_3 = "這是什麼書...",
	UI_DM_SkillBookFound_General_LowerLVL_3_1 = "我不知道這裡寫的是什麼...",
	UI_DM_SkillBookFound_General_LowerLVL_3_2 = "這對我沒什麼用...",
	UI_DM_SkillBookFound_General_LowerLVL_4 = "這本書...",
	UI_DM_SkillBookFound_General_LowerLVL_4_1 = "太。。。太複雜了...",
	UI_DM_SkillBookFound_General_LowerLVL_4_2 = "對我沒什麼用",
	UI_DM_SkillBookFound_General_LowerLVL_4_3 = "以後再說吧",
	UI_DM_SkillBookFound_General_LowerLVL_5 = "這本書太複雜了",
	UI_DM_SkillBookFound_General_NotFinishedReading_1 = "我已經看過這本書了",
	UI_DM_SkillBookFound_General_NotFinishedReading_1_1 = "我應該拿這個嗎？",
	UI_DM_SkillBookFound_General_NotFinishedReading_1_2 = "它有相同的信息",
	UI_DM_SkillBookFound_General_NotFinishedReading_2 = "這本書是我正在讀的另一本書的複製品",
	UI_DM_SkillBookFound_General_NotFinishedReading_3 = "已經看過這本了,但是我還沒讀完",
	UI_DM_SkillBookFound_General_NotFinishedReading_4 = "還沒讀完這本書",
	UI_DM_SkillBookFound_General_NotFinishedReading_5 = "哇,一本一模一樣的書！",
	UI_DM_SkillBookFound_General_NotRead_1 = "這本書看起來很有用",
	UI_DM_SkillBookFound_General_NotRead_2 = "這本書看起來很有用",
	UI_DM_SkillBookFound_General_NotRead_3 = "嗯,這本書......",
	UI_DM_SkillBookFound_General_NotRead_3_1 = "這本書看起來包含一些有用的知識",
	UI_DM_SkillBookFound_General_NotRead_3_2 = "也許我應該看看",
	UI_DM_SkillBookFound_General_NotRead_4 = "這本書涵蓋了我需要的確切內容",
	UI_DM_SkillBookFound_General_NotRead_4_1 = "應該拿去讀一讀",
	UI_DM_SkillBookFound_General_NotRead_5 = "這本書......",
	UI_DM_SkillBookFound_General_NotRead_5_1 = "我想我可以從中學到一些東西",


	-----Custom Starting Vehicle Trait-----
	
	UI_trait_StartingVehicle = "啟動車輛",
    UI_traitdesc_StartingVehicle = "需使用'車輛'下的模組沙盒選項,才能擁有你的車輛<br>您必須在外的出生點,載具才能刷新",

	-----Equipment UI - Tarkov Style Interface-----
	
	UI_optionscreen_binding_EquipmentUI = "裝備界面"
	UI_optionscreen_binding_equipment_toggle_window = "打開裝備窗口",
	UI_equipment_options_scale = "裝備界面比例",
	UI_equipment_options_hide_equipped_items = "隱藏裝備",
	UI_equipment_options_toggle_ui_controller_bind = "打開裝備窗口遊戲手柄"
	UI_equipment_equipment = "裝備",
	UI_equipment_hotbar = "快捷欄",
	UI_equipment_head = "頭部",
	UI_equipment_face = "臉部",
	UI_equipment_torso = "軀幹",
	UI_equipment_vest = "背心",
	UI_equipment_back = "背部",
	UI_equipment_waist = "腰部",
	UI_equipment_left_hand = "左手",
	UI_equipment_right_hand = "右手",
	UI_equipment_jewelry = "珠寶",
	UI_equipment_legs = "腿部",
	UI_equipment_feet = "腳部",

	-----Health Plus-----
	
	UI_trait_Sick1 = "慢性頭痛",
	UI_trait_Sick2 = "凍傷",
	UI_trait_Sick3 = "凍傷(治療)",
	UI_trait_Sick4 = "心律失常",
	UI_trait_Sick5 = "抱負",
	UI_trait_Sick6 = "急性腎損傷",
	UI_trait_Sick7 = "急性腎損傷(治療)",
	UI_trait_Sick8 = "胃潰瘍",
	UI_trait_Sick9 = "胃潰瘍(治療)",
	UI_trait_Sick10 = "傷痕纍纍",
	UI_trait_Sick11 = "傷痕纍纍(治療)",
	UI_trait_Sick12 = "流感",
	UI_trait_Sick13 = "流感(治療)",
	UI_trait_SpoonAlcoholic = "酒鬼",
	UI_trait_SpoonAlcoholicdesc = "喝酒是一種生活方式！",
	UI_trait_SpoonCrazy = "瘋子",
	UI_trait_SpoonCrazydesc = "由於各種原因導致有點瘋狂",
	
	-----Server Tweaker-----
	
	UI_mapspawn_SafehouseDescription = "安全屋 <LINE> <LINE> 在你的安全屋中重生",
	
	-----Inspect Weapon-----
	
	UI_optionscreen_binding_OPTION_INSPECT_WEAPON = "檢查武器",
	UI_optionscreen_binding_OPTION_INSPECT_CURRENT_WEAPON = "檢查當前武器",
	
	-----Electromancer Trait-----
	
    UI_optionscreen_binding_ElectromancerBindings = "電氣控制",
    UI_optionscreen_binding_ElectromancerBindings_Cast = "施法（瞄準）",
    UI_optionscreen_binding_ElectromancerBindings_Cloak = "切換隱匿（不瞄準）",
	
	-----Blackouts-----
	
    UI_trait_HandTorch = "持有手電",
    UI_trait_HandTorchdesc = "擁有手電筒",
	
	-----Small Town First Responders-----
	
	UI_ClothingType_DutyBelt = "工作皮帶",
	UI_ClothingType_ChestWalkie = "胸口附件",
	UI_ClothingType_Neck2 = "項鏈徽章",
	
	-----Infected Player-----
	
    UI_InfectedPanel = "感染調試工具",
    UI_Infected = "感染",
	
	-----Mysterious Stranger-----
	
	UI_trait_MystStranger = "神秘陌生人",
     UI_trait_MystStrangerDesc = "在你受到喪屍威脅時提供幫助",
     UI_trait_MystStrangerDescFull = "在你受到喪屍威脅時提供幫助<br>需 %1 後可使用",
	
	-----Dirtiness Sickness-----
	
	UI_trait_AT_BeastOfBurden = "搬運獸",
     UI_trait_AT_BeastOfBurden_desc = "你的身體結構非常適合承載重量"
     UI_trait_AT_Bug-o-ssieur = "食蟲",
     UI_trait_AT_Bug-o-ssieur_desc = "吃蟲子不會讓你感到抑鬱",
     UI_trait_AT_BullRush = "公牛衝刺",
     UI_trait_AT_BullRush_desc = "衝刺時,消耗耐力為代價可擊倒喪屍",
     UI_trait_AT_Carnivore = "食肉動物",
     UI_trait_AT_Carnivore_desc = "肉類食物屬性高,植物類食物則反之<br>可能讓你食物噁心的肉類不會生效（腐爛的食物除外）",
     UI_trait_AT_Carpenter = "本能木匠",
     UI_trait_AT_Carpenter_desc = "木工+1",
     UI_trait_AT_CarrionEater = "食腐者",
     UI_trait_AT_CarrionEater_desc = "腐肉食物屬性高,而且不會讓你生病",
     UI_trait_AT_Digitigrade = "趾行動物",
     UI_trait_AT_Digitigrade_desc = "你的腿不直,使你的跺腳力量更強<br>+1 衝刺",
     UI_trait_AT_Exclaimer = "感嘆",
     UI_trait_AT_Exclaimer_desc = "當驚慌失措時,你很有機會表達出你的恐懼",
     UI_trait_AT_FeralBody = "野性身體",
     UI_trait_AT_FeralBody_desc = "像野性動物一樣,你更強壯,但身體素質較差",
     UI_trait_AT_FeralDigestion = "野性消化",
     UI_trait_AT_FeralDigestion_desc = "葡萄、洋蔥、巧克力、口香糖、酒精和咖啡因會讓你中毒<br>（並非現實生活中的詳盡清單,請小心餵寵物的食物！）",
     UI_trait_AT_FoodMotivated = "食物驅動",
     UI_trait_AT_FoodMotivated_desc = "食物會讓你稍微不那麼抑鬱和無聊<br>狗糧不會讓你抑鬱",
     UI_trait_AT_Herbivore = "草食動物",
     UI_trait_AT_Herbivore_desc = "植物類食物屬性高,肉類食物則反之<br>可能使你生病的植物不會生效（腐爛的食物除外）",
     UI_trait_AT_Hooves = "足蹄",
     UI_trait_AT_Hooves_desc = "你有足蹄,你的腳不會被抓傷、撕裂或咬傷<br>+1 敏捷",
     UI_trait_AT_Immunity = "人類免疫",
     UI_trait_AT_Immunity_desc = "諾克斯感染非常罕見,即使是被咬傷也是如此",
     UI_trait_AT_Lonely = "孤獨",
     UI_trait_AT_Lonely_desc = "你需要一個團體,遠離他人會讓你抑鬱",
     UI_trait_AT_NaturalTumbler = "自然不倒翁",
     UI_trait_AT_NaturalTumbler_desc = "你的跌倒造成的傷害和嚴重程度都會降低",
     UI_trait_AT_Paws = "爪",
     UI_trait_AT_Paws_desc = "你有腳爪,這讓你的移動更加隱秘<br>+1 潛行<br>+1 輕巧",
     UI_trait_AT_Slinky = "彈性",
     UI_trait_AT_Slinky_desc = "穿過入口通道、越過柵欄,更快地打開和關閉容器",
     UI_trait_AT_Stinky = "狐臭",
     UI_trait_AT_Stinky_desc = "你很臭,殭屍會更被你吸引,其他玩家可能會評論你的氣味",
     UI_trait_AT_Tail = "尾巴",
     UI_trait_AT_Tail_desc = "你的尾巴可以讓你奔跑時更加平衡,減少絆倒的機會",
     UI_trait_AT_Torpor = "休眠",
     UI_trait_AT_Torpor_desc = "仍然受到冬季的影響,你在寒冷的月份裡的耐力較低",
     UI_trait_AT_UnwieldyHands = "笨拙之手",
     UI_trait_AT_UnwieldyHands_desc = "需要精細運動控制的動作會變慢",
     UI_trait_AT_VestigialWings = "殘留之翼",
     UI_trait_AT_VestigialWings_desc = "你有祖先翅膀,不會受到墜落傷害",
	
	-----Mortars-----
	
	UI_ContextMenu_Mort_OperateMortar = "操作迫擊炮",
	UI_MortPanel_Shoot = "射擊",
	UI_MortPanel_Reload = "重新裝載",
	UI_MortPanel_SetSpotter = "設置觀測器",
	UI_MortPanel_SwitchMode = "切換模式",
	UI_MortPanel_Close = "關閉",
	UI_MortPanel_Tooltip_Deaf = "您是聾子！您不能使用點模式",
	UI_MortPanel_Tooltip_SetSpotter = "選擇一名觀測員<br>他們必須與您屬於同一派別",
	UI_MortPanel_Tooltip_OperatorNoRadio = "您沒有無線電可以與觀測員聯繫",
	UI_MortPanel_Tooltip_NoSpotter = "您沒有設置觀測員",
	UI_MortPanel_Tooltip_NotReady = "觀測手未準備好或迫擊炮中沒有炮彈",
	UI_MortPanel_Tooltip_SoloMode = "單人模式",
	UI_MortPanel_Tooltip_SpotMode = "聚光模式",
	UI_MortPanel_Tooltip_CurrentlyReloading = "當前正在重新加載",
	UI_MortPanel_Tooltip_NoShellsLeft = " <RED> 你已經沒有炮彈了！",
	UI_MortPanel_Tooltip_ShellInMortar = " <GREEN> 一枚炮彈在迫擊炮中",
	
	-----Strike From Above-----
	
	UI_optionscreen_binding_StrikeFromAbove_Key = "空襲",
	
	-----Minimal Player Stats-----
	
	UI_optionscreen_binding_OPTION_MINIMAL_PLAYER_STATS = "最小玩家統計",
	UI_optionscreen_binding_OPTION_MINIMAL_PLAYER_STATS_KEY = "切換模式鍵",
	
	-----Amputations RP-----
	
	UI_ClothingType_Amputation_RL = "截肢(右腿)",
	UI_ClothingType_Amputation_LL = "截肢(左腿)",
	UI_ClothingType_Amputation_LA = "截肢(左臂)",
	UI_ClothingType_Amputation_RA = "截肢(右臂)",
	UI_ClothingType_Amputation_BA = "截肢(雙臂)",
	UI_ClothingType_Prosthetic_LA = "假肢(左臂)",
	UI_ClothingType_Prosthetic_RA = "假肢(右臂)",
	UI_ClothingType_Prosthetic_LL = "假肢(左腿)",
	UI_ClothingType_Prosthetic_RL = "假肢(右腿)",
	UI_ClothingType_AmpWheelchair = "輪椅",
	
	-----Mod Comparer-----
	
	UI_ButtonLoadSaveTooltip = "從 %1 列加載模塊",
	UI_ButtonUpdateFromEnabledTooltip = "從 %1 列加載mod並更新 %2",
	UI_ButtonUpdateFromSaveTooltip = "從 %1 列加載mod並更新 %2",
	UI_ButtonLoadEnabledTooltip = "從 %1 列加載模塊",
	UI_ButtonCondensedViewOffTooltip = "全面視圖（所有MOD）",
	UI_ButtonCondensedViewOnTooltip = "壓縮視圖（僅限添加/刪除）",
	
	-----Antibodies-----

	UI_Antibodies_Infection_Stage_0 = "無",
	UI_Antibodies_Infection_Stage_1 = "潛伏期",
	UI_Antibodies_Infection_Stage_2 = "前驅期",
	UI_Antibodies_Infection_Stage_3 = "疾病",
	UI_Antibodies_Infection_Stage_4 = "末期",
	UI_Antibodies_Infection_Stage_5 = "衰退",
	UI_Antibodies_Infection_Stage_6 = "康復",
	UI_Antibodies_Infection_Stage_Unknown = "未知",
	UI_Antibodies_BodyParts_Hand_L = "左手 (%1)",
	UI_Antibodies_BodyParts_Hand_R = "右手 (%1)",
	UI_Antibodies_BodyParts_ForeArm_L = "左前臂 (%1)",
	UI_Antibodies_BodyParts_ForeArm_R = "右前臂 (%1)",
	UI_Antibodies_BodyParts_UpperArm_L = "左上臂 (%1)",
	UI_Antibodies_BodyParts_UpperArm_R = "右上臂 (%1)",
	UI_Antibodies_BodyParts_Torso_Upper = "上軀幹 (%1)",
	UI_Antibodies_BodyParts_Torso_Lower = "下軀幹 (%1)",
	UI_Antibodies_BodyParts_Head = "頭部 (%1)",
	UI_Antibodies_BodyParts_Neck = "頸部 (%1)",
	UI_Antibodies_BodyParts_Groin = "腹股溝 (%1)",
	UI_Antibodies_BodyParts_UpperLeg_L = "左大腿 (%1)",
	UI_Antibodies_BodyParts_UpperLeg_R = "右大腿 (%1)",
	UI_Antibodies_BodyParts_LowerLeg_L = "左小腿 (%1)",
	UI_Antibodies_BodyParts_LowerLeg_R = "右脛骨 (%1)",
	UI_Antibodies_BodyParts_Foot_L = "左腳 (%1)",
	UI_Antibodies_BodyParts_Foot_R = "右腳 (%1)",
	UI_Antibodies_Condition_thirst = "口渴 (%1)",
	UI_Antibodies_Condition_drunkness = "醉酒 (%1)",
	UI_Antibodies_Condition_hunger = "飢餓 (%1)",
	UI_Antibodies_Condition_weight = "體重 (%1)",
	UI_Antibodies_Condition_carbohydrates = "碳水化合物 (%1)",
	UI_Antibodies_Condition_lipids = "脂質 (%1)",
	UI_Antibodies_Condition_proteins = "蛋白質 (%1)",
	UI_Antibodies_Condition_sickness = "疾病 (%1)",
	UI_Antibodies_Condition_foodSickness = "食物不適 (%1)",
	UI_Antibodies_Condition_fitness = "健康狀況 (%1)",
	UI_Antibodies_Condition_strength = "力量 (%1)",
	UI_Antibodies_Condition_fatigue = "疲勞 (%1)",
	UI_Antibodies_Condition_endurance = "耐力 (%1)",
	UI_Antibodies_Condition_temperature = "溫度 (%1)",
	UI_Antibodies_Condition_pain = "疼痛 (%1)",
	UI_Antibodies_Condition_stress = "壓力 (%1)",
	UI_Antibodies_Condition_stressSmoker = "吸煙者壓力 (%1)",
	UI_Antibodies_Condition_unhappiness = "不快樂 (%1)",
	UI_Antibodies_Condition_boredom = "無聊 (%1)",
	UI_Antibodies_Condition_panic = "恐慌 (%1)",
	UI_Antibodies_Condition_sanity = "理智 (%1)",
	UI_Antibodies_Condition_anger = "憤怒 (%1)",
	UI_Antibodies_Condition_fear = "恐懼 (%1)",
	UI_Antibodies_KnoxInfection_TitleSelf = "病毒感染",
	UI_Antibodies_KnoxInfection_TitleOther = "%1 的病毒感染",
	UI_Antibodies_KnoxInfection_Button = "病毒感染",
	UI_Antibodies_KnoxInfection_Virus = "病毒： %1% (%2)",
	UI_Antibodies_KnoxInfection_Antibodies = "抗體: %1% (%2)",
	UI_Antibodies_KnoxInfection_Stage = "STAGE",
	UI_Antibodies_KnoxInfection_ConditionEffects = "條件效應",
	UI_Antibodies_KnoxInfection_WoundEffects = "傷口影響",
	UI_Antibodies_KnoxInfection_InfectionEffects = "感染影響",
	UI_Antibodies_KnoxInfection_HygieneEffects = "衛生效應",
	UI_Antibodies_KnoxInfection_NoEffect = "無作用效果",
	UI_Antibodies_Wounds_bitten = "被咬傷（%1）",
	UI_Antibodies_Wounds_bandaged = "已包紮（%1）",
	UI_Antibodies_Wounds_cleanBandage = "清潔繃帶 (%1)",
	UI_Antibodies_Wounds_sterilizedBandage = "滅菌繃帶 (%1)",
	UI_Antibodies_Wounds_sterilizedWound = "已消毒傷口 (%1)",
	UI_Antibodies_Wounds_plantain = "車前草膏藥 (%1)",
	UI_Antibodies_Wounds_garlic = "大蒜膏藥 (%1)",
	UI_Antibodies_Wounds_comfrey = "紫草膏藥 (%1)",
	UI_Antibodies_Wounds_deepWounded = "深度傷口 (%1)",
	UI_Antibodies_Wounds_bleeding = "出血 (%1)",
	UI_Antibodies_Wounds_cut = "撕裂傷 (%1)",
	UI_Antibodies_Wounds_scratched = "劃傷 (%1)",
	UI_Antibodies_Wounds_burnt = "燒傷 (%1)",
	UI_Antibodies_Wounds_needBurnWash = "燒傷需要清洗 (%1)",
	UI_Antibodies_Wounds_stiched = "刺傷 (%1)",
	UI_Antibodies_Wounds_haveBullet = "藏匿的子彈 (%1)",
	UI_Antibodies_Wounds_haveGlass = "嵌入的玻璃 (%1)",
	UI_Antibodies_Infections_regular = "感染 (%1)",
	UI_Antibodies_Infections_virus = "病毒 (%1)",
	UI_Antibodies_Infections_virusScratch = "病毒劃痕 (%1)",
	UI_Antibodies_Infections_virusCut = "病毒切割 (%1)",
	UI_Antibodies_Infections_virusBite = "病毒咬傷 (%1)",
	UI_Antibodies_Hygiene = "衛生",
	UI_Antibodies_Hygiene_Info = " <CENTRE> <SIZE:medium> 這是衛生面板 <LINE> <LINE> <LEFT> 適當的衛生可以確保您的角色保持健康、避免感染並有效恢復 <LINE> <LINE> 及時注意傷口並採用正確的傷口護理技術可以暫時減輕不良衛生習慣的影響",

	-----Guns of 93-----
	
    UI_optionscreen_binding_BayonetUse = "槍支九三之刃",
    UI_optionscreen_binding_UseBayonet_Toggle = "射擊/刺刀切換",

	-----Decoholic-----
	
	UI_P4Decoholic_Select = "選擇",
	UI_P4Decoholic_Default = "放棄",
	UI_P4Decoholic_Rotate = "* 默認更改旋轉（R）將清除當前值",
	
	-----Pump Pury-----

	UI_P4PumpPury_Options_SoundVolumeInflate_Name = "音量（充氣）",
	UI_P4PumpPury_Options_SoundVolumeInflate_Tooltip = "在給鞋充氣時,您可以調整音量",
	UI_P4PumpPury_Options_SoundVolumeDeflate_Name = "音量（放氣）",
	UI_P4PumpPury_Options_SoundVolumeDeflate_Tooltip = "在給鞋放氣時,您可以調整音量",
	
	-----MoodleFramework-----

    UI_options_MFColor_Title = "Moodle框架",
    UI_options_MFColor_grayPicker = "背景參考色",
    UI_options_MFColor_grayPicker_tooltip = "適用於原版和改動 <LINE> 設置為白色以便於區分顏色 <LINE> 默認值=白色 <LINE> 原版=灰色",
    UI_options_MFColor_BGColor = "計算顏色",
    UI_options_MFColor_BGColor_tooltip = "原版色覆蓋需要 <LINE> 禁用某些mods兼容性 <LINE> 默認值 = 開",
    UI_options_MFColor_background = "繪製背景",
    UI_options_MFColor_background_tooltip = "僅適用於改裝的Moodle <LINE> 默認值 = 開",
    UI_options_MFColor_border = "繪製邊框",
    UI_options_MFColor_border_tooltip = "僅適用於改裝的Moodle <LINE> 默認值 = 開",
	
	-----Ladders!-----
	
	UI_Ladders_Climb = "爬梯"
	
	-----Ammocraft-----

	UI_options_Ammocraft_spawnCasing = "彈殼掉落",
	UI_options_Ammocraft_spawnCasing_tooltip = "彈殼是掉在地上還是玩家的物品欄中",
	
	-----Firearms-----
	
	UI_options_Firearms_keyBind_FireMode = "改變射擊模式",
	UI_options_Firearms_keyBind_FireMode_tooltip = "如果有可用的替代射擊模式,則改變所裝備槍支的射擊模式",
	UI_options_Firearms_keyBind_StockMode = "延長/縮短槍托",
	UI_options_Firearms_keyBind_StockMode_tooltip = "延長/縮短所裝備槍支的槍托",

	-----My So-Called Snack-----
	
	UI_P4MySoCalledSnack_Messages_AngelMarkSilver1 = "對！有一個銀色天使！",
	UI_P4MySoCalledSnack_Messages_AngelMarkSilver2 = "哇，銀色天使！這太棒了！",
	UI_P4MySoCalledSnack_Messages_AngelMarkSilver3 = "銀色天使！今天感覺很幸運！",
	UI_P4MySoCalledSnack_Messages_AngelMarkGold1 = "難以置信!金天使出現了！",
	UI_P4MySoCalledSnack_Messages_AngelMarkGold2 = "不行！金天使！太神奇了！",
	UI_P4MySoCalledSnack_Messages_AngelMarkGold3 = "金天使！運氣在我這邊！",

	-----ExtraSauce AmmoCheck-----

    UI_ess_ac_color1    = "動態文本顏色",
    UI_ess_ac_color1_tp = "基於彈藥量的文本顏色",
    UI_ess_ac_color2    = "文本顏色",
    UI_ess_ac_color2_tp = "文本顏色靜態",
    UI_ess_ac_colorBG    = "隱藏背景",
    UI_ess_ac_colorBG_tp = "隱藏背景",
    UI_ess_ac_colorShadow    = "文本陰影",
    UI_ess_ac_colorShadow_tp = "繪製文本陰影",
    UI_ess_ac_halo    = "光輪信息",
    UI_ess_ac_halo_tp = "繪製光輪信息",
    UI_ess_ac_pos      = "文本位置",
    UI_ess_ac_pos_tp   = "文本位置",
    UI_ess_ac_pos_opt1 = "玩家",
    UI_ess_ac_pos_opt2 = "底部",
    UI_ess_ac_pos_opt3 = "鼠標",
    UI_ess_ac_pos_opt4 = "關閉",

	-----Vehicle Repair Overhaul-----
	
	UI_VRO_Options_Title = "車輛維修大修",
	UI_VRO_ELR_Options = "啟用原版燈條修復選項",
	UI_VRO_ELR_Options_Tooltip = "啟用原版燈條修復選項<br>如果您有其他添加到上下文菜單的模組,則很有用",
	

	
	
	
	
	
	------More Traits-----
	
	UI_trait_preparedcoordination = "充分準備：地圖",
    UI_trait_preparedcoordinationdesc = "你幾天前去肯塔基州旅遊,帶走了所有需要的物品<br>你有主要城市的所有地圖、一支鉛筆和一塊電子手錶",
    UI_trait_noodlelegs = "麵條腳",
    UI_trait_noodlelegsdesc = "外出晨跑時,你經常被絆倒<br>在跑步和衝刺時有可能被絆倒<br>根據你的衝刺和靈活等級減少絆倒概率",
    UI_trait_secondwind = "壓榨潛能",
	UI_trait_secondwinddesc = "當你處於疲憊時感知到危險,你將會爆發身體潛能<br>在您筋疲力盡或非常疲倦時,當附近有3個喪屍時<br>你將完全恢復耐力與疲勞<br>冷卻時間14天<br>+1體格",
	UI_trait_motionsickness = "暈車病",
	UI_trait_motionsicknessdesc = "你在駕駛時會生病<br>生病的程度取決於車輛的速度",
	UI_MoreTraits_Options_VagabondAnnounce = "流浪者",
	UI_MoreTraits_Options_VagabondAnnounce_Tooltip = "當你在垃圾桶裡找到食物時就,你會收到通知",
    UI_trait_superimmunewon = "超級免疫消除病毒",
    UI_trait_superimmunefullheal = "超級免疫完全治癒",
	UI_trait_secondwindcooldown = "*第二次不在處於冷卻*",
	UI_trait_restfulsleeper = "睡眠安靜者",
	UI_trait_restfulsleeperdesc = "睡覺時能夠快速恢復能量",
	UI_trait_noxpshooter = "愛好：射手",
	UI_trait_noxpshooterdesc = "你在空閑時間會去射擊場<br>+2 瞄準<br>你不會通過這個特性獲得 XP 乘數<br>額外的瞄準等級不會顯示在角色菜單中",
	UI_trait_noxpsneaky = "愛好：隱藏",
	UI_trait_noxpsneakydesc = "你在與朋友一起玩捉迷藏一直是冠軍<br>+2 潛行<br>+1 輕巧<br>此特性不會獲得 XP 乘數<br>額外潛行和輕巧等級不顯示在角色菜單中",
	UI_trait_noxpfirstaid = "學生：急救",
	UI_trait_noxpfirstaiddesc = "你參加了急救課程,希望能挽救他人的生命<br>+3 急救<br>此特性不會使你獲得 XP 乘數<br>額外急救等級不會顯示在角色製作菜單中",
	UI_trait_noxptechnician = "愛好：技術",
	UI_trait_noxptechniciandesc = "你一生都對技術事物感興趣<br>+1 技工<br>+2 電工<br>此特性不會獲得 XP 乘數<br>額外的技工和電工等級不顯示在角色菜單中",
	UI_trait_noxpmaintenance = "學生：維護",
	UI_trait_noxpmaintenancedesc = "你參加了維護課程能夠延長工具的使用壽命<br>+1 維護<br>此特性不會獲得 XP 乘數<br>獎勵維護等級不會顯示在角色菜單中",
	UI_trait_noxpaxe = "愛好：伐木",
	UI_trait_noxpaxedesc = "你不時會去森林裡砍伐一些樹木<br>+2 斧頭<br>+1 木工<br>此特性不會獲得 XP 乘數<br>獎勵斧和木工等級不會顯示在角色菜單",
	UI_MoreTraits_Options_HardyNotifier = "硬漢耐力通知",
	UI_MoreTraits_Options_HardyNotifier_ToolTip = "如果您具有硬漢特質,您將被告知您還剩下多少的耐力",
	UI_trait_hardyendurance = "剩餘耐力",
	UI_trait_terminator = "終結者滲透型",
	UI_trait_terminatordesc = "我是人類,不是機械<br>我會手握槍械保護人類,不會成為被你所控制的的殺戮機械<br>再見了,天網<br>增加25%槍械的額外傷害<br>三倍瞄準速度, 增加射程,持槍時持續減少恐慌和壓力<br>+3 瞄準<br>+2 裝彈<br>+1 靈活<br>此特性不會獲得 XP 乘數<br>獎勵等級不會顯示在角色製作菜單中",
	UI_MoreTraits_Options_DrinkNotifier = "酗酒提醒",
	UI_MoreTraits_Options_DrinkNotifier_ToolTip = "如果你有酗酒特質,並且目前需要喝酒,遊戲內每個小時都會提醒你",
	UI_progunammo = "擅長：槍械特性 阻止你使用你的彈藥！",
	UI_MoreTraits_Options_ProwessGunsAmmo = "槍械節省彈藥",
	UI_MoreTraits_Options_ProwessGunsAmmo_ToolTip = "如果您擁有擅長：槍械特性,當該特性阻止您使用彈藥時,會彈出一條通知",
	UI_trait_quickrestdesc = "你坐著時的耐力恢復是雙倍<br>如果你坐著時耐力到達最大會提示",
	UI_quickrestfullendurance = "你的耐力已滿",
	UI_trait_hardyrest = "繼續休息",
	
	
	------------------------

}
